Rayman 1: Difference between revisions
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===Intro=== | ===Intro=== | ||
The entire game takes place in [[the valley]], a diverse and surreal location somewhere in [[ | The entire game takes place in [[the valley]], a diverse and surreal location somewhere in the [[Glade of Dreams]]. Prior to the beginning of the game, all is harmonious; a mystical pink orb known as the [[Great Protoon]] provides peace and balance to the world. However, this cannot last – one day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats its guardian, [[Betilla]] the fairy. The natural balance of the world is disrupted; freaks and hostile characters begin to appear. The [[Electoon]]s, small friendly creatures which gravitated around the [[Great Protoon]], are scattered across [[the valley]] and imprisoned in [[cage]]s by [[Mr Dark]]'s minions. A benevolent character known as [[the Magician]] turns to the heroic [[Rayman]] for help. [[The Magician]] gives [[Rayman]] these tasks: free the [[Electoon]]s from their [[cage]]s, and recover the [[Great Protoon]] from [[Mr Dark]]. Only then will the balance of the world be restored. [[The valley]] contains six distinct worlds, and [[Rayman]] must pass through each of them in order to fulfill his objectives and reach his ultimate goal. | ||
Note that, for the sake of simplicity, the following description assumes that the player chooses to pass through each world one after the other in the correct order. [[Rayman]]'s path is a branching one; at several points in the game, the player is offered a choice between two new levels, though it will be necessary to backtrack in order to free [[Electoon]]s and gain certain powers if the player chooses to skip ahead. | Note that, for the sake of simplicity, the following description assumes that the player chooses to pass through each world one after the other in the correct order. [[Rayman]]'s path is a branching one; at several points in the game, the player is offered a choice between two new levels, though it will be necessary to backtrack in order to free [[Electoon]]s and gain certain powers if the player chooses to skip ahead. | ||
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===[[The Caves of Skops]]=== | ===[[The Caves of Skops]]=== | ||
The fifth world of the game is [[the Caves of Skops]], a series of dark but colorful underground caverns. The first level here is [[Crystal Palace]], where nothing noteworthy occurs. The next level is [[Eat at Joe's]], where [[Rayman]] encounters [[Joe|Joe the Extra-Terrestrial]], a friendly green alien who owns a seaside restaurant near the caves. [[Joe]] is depressed because he is not getting any business, as the neon sign above his restaurant is not functioning. [[Rayman]] decides to do what it takes to turn [[Joe]]'s lights on again. With a [[firefly]] given to him by [[Joe]] to light his way, [[Rayman]] heads into the pitch-dark caves. After making his way through the darkest caverns, he eventually finds a plug which is falling out of its socket. [[Rayman]] [[ | The fifth world of the game is [[the Caves of Skops]], a series of dark but colorful underground caverns. The first level here is [[Crystal Palace]], where nothing noteworthy occurs. The next level is [[Eat at Joe's]], where [[Rayman]] encounters [[Joe|Joe the Extra-Terrestrial]], a friendly green alien who owns a seaside restaurant near the caves. [[Joe]] is depressed because he is not getting any business, as the neon sign above his restaurant is not functioning. [[Rayman]] decides to do what it takes to turn [[Joe]]'s lights on again. With a [[firefly]] given to him by [[Joe]] to light his way, [[Rayman]] heads into the pitch-dark caves. After making his way through the darkest caverns, he eventually finds a plug which is falling out of its socket. [[Rayman]] [[Telescopic fist|punches]] it back into place, and [[Joe]]'s entire electrical system is reactivated – including a network of wired [[flying saucer]]s which [[Rayman]] rides back to the surface. When he has returned to [[Joe]]'s restaurant, [[Rayman]] finds that the neon sign is lit, much to [[Joe]]'s delight. The alien allows [[Rayman]] to use his buoys as platforms. | ||
When [[Rayman]] crosses the water, he finds himself in [[Mr Skops's Stalactites]]. Here he encounters [[Mr Skops]], a gigantic, malevolent pink scorpion with one giant claw. [[Mr Skops]] is not pleased when [[Rayman]] wakes him, and attacks while periodically retreating. [[Rayman]] chases [[Mr Skops]] to his temple lair, where the two battle until he is defeated. [[Rayman]] sees [[Betilla]] the Fairy, now trapped by [[Mr Dark]] in a tiny glass sphere; she urges him to hurry. However, [[Rayman]] cannot move on to the next and final world until he has broken each of the one hundred and two [[Electoon]] [[cage]]s scattered throughout the five previous worlds. | When [[Rayman]] crosses the water, he finds himself in [[Mr Skops's Stalactites]]. Here he encounters [[Mr Skops]], a gigantic, malevolent pink scorpion with one giant claw. [[Mr Skops]] is not pleased when [[Rayman]] wakes him, and attacks while periodically retreating. [[Rayman]] chases [[Mr Skops]] to his temple lair, where the two battle until he is defeated. [[Rayman]] sees [[Betilla]] the Fairy, now trapped by [[Mr Dark]] in a tiny glass sphere; she urges him to hurry. However, [[Rayman]] cannot move on to the next and final world until he has broken each of the one hundred and two [[Electoon]] [[cage]]s scattered throughout the five previous worlds. | ||
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The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark's Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next, he is chased by [[Bad Rayman]], an evil clone created by [[Mr Dark]] to shadow [[Rayman]]'s every move; [[Rayman]] dies instantly if he touches him. Next, [[Rayman]] makes his way through an area populated by various types of [[clown]]s. Here [[Mr Dark]] casts various spells on him to make his passage even more challenging; first he reverses the player's left–right controls, then he forces [[Rayman]] to [[Running|run]] uncontrollably, and then he takes away [[Rayman]]'s [[telescopic fist]] power, rendering him helpless. | The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark's Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next, he is chased by [[Bad Rayman]], an evil clone created by [[Mr Dark]] to shadow [[Rayman]]'s every move; [[Rayman]] dies instantly if he touches him. Next, [[Rayman]] makes his way through an area populated by various types of [[clown]]s. Here [[Mr Dark]] casts various spells on him to make his passage even more challenging; first he reverses the player's left–right controls, then he forces [[Rayman]] to [[Running|run]] uncontrollably, and then he takes away [[Rayman]]'s [[telescopic fist]] power, rendering him helpless. | ||
Finally, [[Rayman]] confronts [[Mr Dark]] in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First, [[Mr Dark]] toys with [[Rayman]] by hanging his [[telescopic fist]] on a rope, and snatching it away whenever [[Rayman]] attempts to retrieve it. Then [[Mr Dark]] throws fireballs at [[Rayman]], traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. [[Mr Dark]] tells [[Rayman]] that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take [[Rayman]]'s [[telescopic fist]] from the rope and return it to him. [[Mr Dark]] then vanishes, but immediately reappears transformed into a creature composed of body parts from [[Mr Stone]] and [[Mr Skops]]; their corresponding windows glow. When the first creature is defeated, [[Mr Dark]] turns and splits himself into two identical creatures composed of body parts from [[Bzzit]] and [[Space Mama]]. When these are defeated, he then turns into a final creature composed of body parts from [[Bzzit]], [[Mr Sax]] and [[Space Mama]], and [[Rayman]] is temporarily shrunk to make the battle even more challenging. In the Sega Saturn version, lightning strikes as the creatures are hit. Once [[Rayman]] defeats Mr Dark, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of [[ | Finally, [[Rayman]] confronts [[Mr Dark]] in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First, [[Mr Dark]] toys with [[Rayman]] by hanging his [[telescopic fist]] on a rope, and snatching it away whenever [[Rayman]] attempts to retrieve it. Then [[Mr Dark]] throws fireballs at [[Rayman]], traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. [[Mr Dark]] tells [[Rayman]] that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take [[Rayman]]'s [[telescopic fist]] from the rope and return it to him. [[Mr Dark]] then vanishes, but immediately reappears transformed into a creature composed of body parts from [[Mr Stone]] and [[Mr Skops]]; their corresponding windows glow. When the first creature is defeated, [[Mr Dark]] turns and splits himself into two identical creatures composed of body parts from [[Bzzit]] and [[Space Mama]]. When these are defeated, he then turns into a final creature composed of body parts from [[Bzzit]], [[Mr Sax]] and [[Space Mama]], and [[Rayman]] is temporarily shrunk to make the battle even more challenging. In the Sega Saturn version, lightning strikes as the creatures are hit. Once [[Rayman]] defeats Mr Dark, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of [[Glade of Dreams|Rayman's world]]. [[The Magician]] congratulates [[Rayman]] on saving the world. | ||
The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except [[Mr Dark]], who in most versions is nowhere to be seen. At the end of the credits, a final message appears: ‘See you soon – [[Rayman]]’, hinting at the sequel, ''[[Rayman 2]]''. However, in the Atari Jaguar version, the credits end with [[Mr Dark]] flying across the screen, confirming his escape, and the ‘See you soon’ message takes on a sinister quality, promising that [[Mr Dark]] will return – though the villain has yet to resurface in the main series. After the credits, if the player attempts to replay [[Mr Dark's Dare]], a final epilogue image appears instead, showing [[Rayman]] together with all his friends; the [[Electoon]]s have been freed, [[Mr Dark]] has been defeated (for now), [[Betilla]] the Fairy has been rescued and the [[Great Protoon]] has been recovered and returned to its rightful place. The balance of [[ | The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except [[Mr Dark]], who in most versions is nowhere to be seen. At the end of the credits, a final message appears: ‘See you soon – [[Rayman]]’, hinting at the sequel, ''[[Rayman 2]]''. However, in the Atari Jaguar version, the credits end with [[Mr Dark]] flying across the screen, confirming his escape, and the ‘See you soon’ message takes on a sinister quality, promising that [[Mr Dark]] will return – though the villain has yet to resurface in the main series. After the credits, if the player attempts to replay [[Mr Dark's Dare]], a final epilogue image appears instead, showing [[Rayman]] together with all his friends; the [[Electoon]]s have been freed, [[Mr Dark]] has been defeated (for now), [[Betilla]] the Fairy has been rescued and the [[Great Protoon]] has been recovered and returned to its rightful place. The balance of the [[Glade of Dreams]] has been restored. | ||
<gallery widths="316px" heights="200px" class="sprite"> | <gallery widths="316px" heights="200px" class="sprite"> | ||
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==Early production== | ==Early production== | ||
{{Main|Rayman (early production)}} | |||
In the years since the game's release, much information regarding [[Rayman (early production)|the early development of the game]] has been revealed, mainly through beta versions leaked to the public and [[Rayman Designer hacking|''Rayman Designer'' hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations. | In the years since the game's release, much information regarding [[Rayman (early production)|the early development of the game]] has been revealed, mainly through beta versions leaked to the public and [[Rayman Designer hacking|''Rayman Designer'' hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations. | ||
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==Gameplay== | ==Gameplay== | ||
[[File:BetillaPoingGrappin.png|frame|class=sprite|[[Rayman]] gets all of his permanent powers from [[Betilla]] the Fairy.]] | [[File:BetillaPoingGrappin.png|frame|class=sprite|[[Rayman]] gets all of his permanent powers from [[Betilla]] the Fairy.]] | ||
''Rayman'' is a 2D side-scrolling platform game, unlike its successors. The game takes place in [[ | ''Rayman'' is a 2D side-scrolling platform game, unlike its successors. The game takes place in [[The valley|a valley]] which is made up of six different worlds, half of which are natural ([[the Dream Forest]], [[Blue Mountains]], and [[the Caves of Skops]]), while the other half is 'imaginary' ([[Band Land]], [[Picture City]], and the [[Candy Château]]). Each of these worlds excluding [[Candy Château]] contains three or four levels, each with six [[cage]]s with [[Electoon]]s to find. | ||
The game's heads-up display consists of how many [[Life|lives]] and units of health [[Rayman]] has, and how many [[Ting]]s he has collected. In most versions, [[Rayman]] starts with four [[Life|lives]] and three units of health, can increase his units of health to five by collecting a [[Big Power]], can gain a [[life]] by collecting 100 [[Ting]]s, and can obtain up to 99 [[Life|lives]] per [[continue]]. When he takes damage, he loses one unit of health, and when he loses all of them, he loses a [[life]], his temporary [[Telescopic fist|fist]] powers, and all of the [[Ting]]s he had collected. Upon Game Over, he uses one of his five [[continue]]s, which are represented by alarm clocks. In later versions, the number of units of health, starting [[Life|lives]] and [[continue]]s has been increased, and the number of [[Ting]]s required to gain a [[life]] has been decreased. | The game's heads-up display consists of how many [[Life|lives]] and units of health [[Rayman]] has, and how many [[Ting]]s he has collected. In most versions, [[Rayman]] starts with four [[Life|lives]] and three units of health, can increase his units of health to five by collecting a [[Big Power]], can gain a [[life]] by collecting 100 [[Ting]]s, and can obtain up to 99 [[Life|lives]] per [[continue]]. When he takes damage, he loses one unit of health, and when he loses all of them, he loses a [[life]], his temporary [[Telescopic fist|fist]] powers, and all of the [[Ting]]s he had collected. Upon Game Over, he uses one of his five [[continue]]s, which are represented by alarm clocks. In later versions, the number of units of health, starting [[Life|lives]] and [[continue]]s has been increased, and the number of [[Ting]]s required to gain a [[life]] has been decreased. | ||
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[[File:Rayman Jaguar Box.jpg|150px|thumb|right|The cover for [[Rayman (Atari Jaguar)|the Atari Jaguar version]].]] | [[File:Rayman Jaguar Box.jpg|150px|thumb|right|The cover for [[Rayman (Atari Jaguar)|the Atari Jaguar version]].]] | ||
===Atari Jaguar=== | ===Atari Jaguar=== | ||
{{Main|Rayman (Atari Jaguar)|''Rayman'' (Atari Jaguar)}} | |||
[[Rayman (Atari Jaguar)|The Atari Jaguar version]] is the version with the most differences. Several levels have major changes, such as [[Eraser Plains]] and [[Mr Dark's Dare]] (renamed Mr Dark's Château), and others have had their names changed, such as [[the Swamps of Forgetfulness]] (renamed Forgotten Swamps). Other changes include [[Bzzit]] being able to shoot while [[Rayman]] is riding on him, different animations, different music and sound effects. This is also one of the few versions to include [[Ray Breakout|the Breakout mini-game]]. The intro is displayed with text and a slideshow of images. The [[cage]] locations resemble the PlayStation and Sega Saturn versions most closely. | [[Rayman (Atari Jaguar)|The Atari Jaguar version]] is the version with the most differences. Several levels have major changes, such as [[Eraser Plains]] and [[Mr Dark's Dare]] (renamed Mr Dark's Château), and others have had their names changed, such as [[the Swamps of Forgetfulness]] (renamed Forgotten Swamps). Other changes include [[Bzzit]] being able to shoot while [[Rayman]] is riding on him, different animations, different music and sound effects. This is also one of the few versions to include [[Ray Breakout|the Breakout mini-game]]. The intro is displayed with text and a slideshow of images. The [[cage]] locations resemble the PlayStation and Sega Saturn versions most closely. | ||
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The PC version has numerous variants, with the majority of them lacking the full soundtrack and the intro. The [[cage]] and [[life]] locations have changed compared to previous versions and the first part of [[Bongo Hills]] has been remade with new assets. Voice acting has been added for [[Rayman]] and several other characters such as [[Tarayzan]]. Differential scrolling is turned off by default, though most versions allow it to be manually turned back on. | The PC version has numerous variants, with the majority of them lacking the full soundtrack and the intro. The [[cage]] and [[life]] locations have changed compared to previous versions and the first part of [[Bongo Hills]] has been remade with new assets. Voice acting has been added for [[Rayman]] and several other characters such as [[Tarayzan]]. Differential scrolling is turned off by default, though most versions allow it to be manually turned back on. | ||
This version was later re-released in the ''[[Rayman Forever]]'' bundle on GOG<ref>GOG.com, ''Rayman® Forever'', https://www.gog.com/game/rayman_forever</ref> and Uplay.<ref>Ubisoft Store, ''Rayman Forever | This version was later re-released in the ''[[Rayman Forever]]'' bundle on GOG<ref>GOG.com, ''Rayman® Forever'', https://www.gog.com/game/rayman_forever</ref> and Uplay.<ref>Ubisoft Store, ''Rayman Forever Standard Edition'', http://store.ubi.com/on/demandware.store/Sites-eu_ubisoft-Site/en_SK/Product-Variation?pid=5800d3fc4e016524248b4567&dwvar_5800d3fc4e016524248b4567_Platform</ref> | ||
{{Clear}} | {{Clear}} | ||
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===Game Boy Advance (titled ''[[Rayman Advance]]'')=== | ===Game Boy Advance (titled ''[[Rayman Advance]]'')=== | ||
{{Main|Rayman Advance}} | |||
The Game Boy Advance version, titled ''[[Rayman Advance]]'', is a port of the PC version retaining its [[cage]] locations. The intro is, similarly to the Atari Jaguar version, shown with text and a slideshow of images. A lot of the music has been removed and what remains is in lower quality. The first part of [[Bongo Hills]] has been completely removed. This version is known to be easier than the original due to the increased health and [[Life|lives]] available and several minor changes made to levels to make them easier. This version also does not feature any auto-scrollers and [[Mr Dark's Dare]] is able to be replayed. | The Game Boy Advance version, titled ''[[Rayman Advance]]'', is a port of the PC version retaining its [[cage]] locations. The intro is, similarly to the Atari Jaguar version, shown with text and a slideshow of images. A lot of the music has been removed and what remains is in lower quality. The first part of [[Bongo Hills]] has been completely removed. This version is known to be easier than the original due to the increased health and [[Life|lives]] available and several minor changes made to levels to make them easier. This version also does not feature any auto-scrollers and [[Mr Dark's Dare]] is able to be replayed. | ||
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===Pocket PC (titled ''[[Rayman Ultimate]]'')=== | ===Pocket PC (titled ''[[Rayman Ultimate]]'')=== | ||
{{Main|Rayman Ultimate}} | |||
The Pocket PC version, titled ''[[Rayman Ultimate]]'', increased the amount of health and [[Life|lives]] available. Similarly to [[Rayman Classic|the iOS and Android port]], the buttons are now virtual buttons on the screen, except for the directional buttons. | The Pocket PC version, titled ''[[Rayman Ultimate]]'', increased the amount of health and [[Life|lives]] available. Similarly to [[Rayman Classic|the iOS and Android port]], the buttons are now virtual buttons on the screen, except for the directional buttons. | ||
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[[File:Raymandsi.jpeg|150px|thumb|right|The [[Rayman (Nintendo DSi)|Nintendo DSi-Ware]] artwork.]] | [[File:Raymandsi.jpeg|150px|thumb|right|The [[Rayman (Nintendo DSi)|Nintendo DSi-Ware]] artwork.]] | ||
===Nintendo DSi-Ware=== | ===Nintendo DSi-Ware=== | ||
{{Main|Rayman (Nintendo DSi)}} | |||
[[Rayman (Nintendo DSi)|The Nintendo DSi-Ware version]] is similar to [[Rayman Advance|the Game Boy Advance version]], it is a port of the PC version with the intro being shown with text and a slideshow of images. This version doubles the players health and makes it easier obtaining [[Life|lives]]. A new missions system has been added and the second screen now features a map over the current stage. This version features added dialogue in certain parts and keeps most of the soundtrack from the PC version. Similarly to [[Rayman Advance|the Game Boy Advance version]], [[Mr Dark's Dare]] can be replayed. | [[Rayman (Nintendo DSi)|The Nintendo DSi-Ware version]] is similar to [[Rayman Advance|the Game Boy Advance version]], it is a port of the PC version with the intro being shown with text and a slideshow of images. This version doubles the players health and makes it easier obtaining [[Life|lives]]. A new missions system has been added and the second screen now features a map over the current stage. This version features added dialogue in certain parts and keeps most of the soundtrack from the PC version. Similarly to [[Rayman Advance|the Game Boy Advance version]], [[Mr Dark's Dare]] can be replayed. | ||
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[[File:Rayman Classic Icon.png|150px|thumb|right|The app icon for ''[[Rayman Classic]]''.]] | [[File:Rayman Classic Icon.png|150px|thumb|right|The app icon for ''[[Rayman Classic]]''.]] | ||
===Apple iOS & Android (titled ''[[Rayman Classic]]'')=== | ===Apple iOS & Android (titled ''[[Rayman Classic]]'')=== | ||
{{Main|Rayman Classic}} | |||
The iOS & Android versions, titled ''[[Rayman Classic]]'', are direct ports of the PC version with everything, including [[Ray Breakout|the Breakout mini-game]], retained. These are the first versions to feature achievements and leaderboards. | The iOS & Android versions, titled ''[[Rayman Classic]]'', are direct ports of the PC version with everything, including [[Ray Breakout|the Breakout mini-game]], retained. These are the first versions to feature achievements and leaderboards. | ||
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R1 multilingual Saturn manual thumbnail.gif|The Sega Saturn manual (multilingual)|link=https://raymanpc.com/wiki/script-en/images/0/0b/R1_multilingual_Saturn_manual.pdf | R1 multilingual Saturn manual thumbnail.gif|The Sega Saturn manual (multilingual)|link=https://raymanpc.com/wiki/script-en/images/0/0b/R1_multilingual_Saturn_manual.pdf | ||
Rayman SegaSaturnJAcov.png|The Sega Saturn manual (Japanese)|link=https://raymanpc.com/wiki/script-en/images/7/71/Rayman_Saturn_Japanese_Manual.pdf | Rayman SegaSaturnJAcov.png|The Sega Saturn manual (Japanese)|link=https://raymanpc.com/wiki/script-en/images/7/71/Rayman_Saturn_Japanese_Manual.pdf | ||
Rayman Forever Box.jpg|The PC version's manual from ''[[Rayman Forever]]'' (English)|link=https://raymanpc.com/wiki/script-en/images/a/aa/Forever_Manual.pdf | |||
Rayman Gold Box.jpg|The PC version's manual from ''[[Rayman Gold]]'' (English)|link=https://raymanpc.com/wiki/script-en/images/f/f9/Rayman_Gold_Manual.pdf | Rayman Gold Box.jpg|The PC version's manual from ''[[Rayman Gold]]'' (English)|link=https://raymanpc.com/wiki/script-en/images/f/f9/Rayman_Gold_Manual.pdf | ||
R1HebManualThumb.png|The PC version's manual (Hebrew)|link=https://raymanpc.com/wiki/script-en/images/2/2f/R1PCManual_Heb.pdf | R1HebManualThumb.png|The PC version's manual (Hebrew)|link=https://raymanpc.com/wiki/script-en/images/2/2f/R1PCManual_Heb.pdf | ||