Magic fist: Difference between revisions

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The '''magic fist''' is an offensive ability used by [[Rayman]] in ''[[Rayman 2]]'', ''[[Rayman M]]''/''[[Rayman Arena|Arena]]''/''[[Rayman Rush|Rush]]'' and [[Rayman Raving Rabbids (DS)|the Nintendo DS version of ''Rayman Raving Rabbids'']]. It replaced the [[telescopic fist]] that was used in [[Rayman 1|the original ''Rayman'' game]], and would then be replaced in favour of the telescopic fist in ''[[Rayman 3]]'' onwards.


[[Rayman]]'s shooting ability is exclusive to [[Rayman 2]] where it is used to defeat enemies and knock down doors. He is given the power at the start of the game by [[Ly]] who gave a [[Silver Lum]] to [[Globox]]. Globox then gets captured and gets locked in with Rayman, and then Globox gives Rayman the Silver Lum. Rayman then blasts a patch down so he and Globox can escape [[the Buccaneer]]. However, in [[Rayman Revolution]], he is given his [[telescopic fist]] instead, but is finally given the power by a [[Teensie]] after Rayman has finished [[the Fairy Glade]]. Rayman's shooting is upgraded two times by Ly as Rayman progeesses through his adventure, from white, to blue, to yellow. He can have an extra upgrade if he collects a golen fist power up. This makes Rayman's fist at its full potential as long as he collects them by finding them in a level, or winning a bonus level.
A similar projectile attack would later feature as a temporary obtainable power-up in ''[[Rayman Origins]]'' and ''[[Rayman Legends]]'', called the [[Flying Punch]].
 
==In ''[[Rayman 2]]''==
[[File:PowerFistCharge.png|thumb|320px|right|[[Rayman]] charging his magic fist, with the [[Power Fist]] equipped.]]
The manuals for both ''[[Rayman 2]]'' and ''[[Rayman Revolution]]'' contain a short story detailing how [[Rayman]] came to be captured by the [[Robo-Pirate]]s shortly before the beginning of the game. According to this story, [[Rayman]] lost most of his powers, including the magic fist, when the [[Robo-Pirate]]s destroyed the [[Heart of the World]]. This indicates that [[Rayman]] first received the magic fist at some point between the events of ''[[Rayman 2]]'' and [[Rayman 1|the previous game]], and that he was already acquainted with the ability by the time he regained it at the beginning of ''[[Rayman 2]]''.
 
The magic fist is re-obtained at the beginning of the game, [[Globox]] gives [[Rayman]] a [[Silver Lum]] from [[Ly]] the Fairy, after which he can shoot a glowing magic power offensively from his hands. It is able to attack enemies, break doors reinforced by wooden-[[sparadrap]]s, activate [[switch]]es and be used to move [[plum]]s. It is thanks to this ability that [[Rayman]] and [[Globox]] were able to escape the [[Robo-Pirate]]'s prison ship called the ''[[Buccaneer]]'', by breaking a metal grate (wooden sparadrap in the PlayStation version) in his cell that links to an escape chute. The fist has a white colouration before it is upgraded.
 
Once [[Ly]] has been rescued in [[the Fairy Glade]], the magic fist can now be used to magically tether and swing onto [[Purple Lum]]s, in addition to its previous capabilities, [[Rayman]] also uses a similar method to shoot and tether to [[Ssssam]]'s scarf, who will then waterski [[Rayman]] across [[the Marshes of Awakening]]. During this time, the fist will now have a blue colouration, until the next and final upgrade is obtained.
 
[[Rayman]] will later encounter [[Globox]] in [[the Canopy]], who gives [[Rayman]] the ability to charge a magic fist before releasing it, potentially tripling the damage it can deal, unlike a charged [[telescopic fist]], [[Rayman]] will automatically release a charged magic fist after a certain amount of time, and will not keep it held indefinitely. After this upgrade is obtained, the magic fist will have a yellow colouration, and will remain in this colouration for the rest of the game.
 
[[Rayman]] can have an extra upgrade if he collects a [[Power Fist]], which lasts until he is hit three times, after which his fists will return white again. This puts the damage that [[Rayman]]'s fist can deal at its maximum. [[Rayman]] can collect them by finding them in a level, or by winning them in a [[Bonus level (Rayman 2)|bonus level]].
 
The magic fist can rebound off walls and barriers, this property can be used tactically against stationary enemies such as [[Barrel Pirate]]s.
 
===In ''[[Rayman Revolution]]''===
At the beginning of the game, instead of giving the magic fist ability, the [[Silver Lum]] delivered by [[Globox]] restores a simple version of [[Rayman]]'s [[telescopic fist]], where he can merely punch in close-quarters, and not over large distances. [[Rayman]] then uses this [[telescopic fist]] to escape from the ''[[Buccaneer]]'', and continues to use it throughout [[the Woods of Light]], the first level of the game. At the end of the level, the [[Grand Minimus]] gives him another [[Silver Lum]] from [[Ly]]; this one grants [[Rayman]] the magic fist power, and he keeps it for the duration of the game.
 
Like in the original ''[[Rayman 2]]'', [[Rayman]]'s magic fist is upgraded twice in the game by the [[Silver Lum]]s given by [[Ly]]. However, the one obtained in [[the Fairy Glade]] does not only provide him with the ability to grab onto [[Purple Lum]]s, but also increases its power threefold, and the one obtained in [[the Canopy]] does not give him the ability to charge his fist, only increasing its power threefold again.
 
In this game, the ability to charge [[Rayman]]'s magic fist is obtained in the [[Magic Well]] and called "Accumulation 1". It features a different animation than in the original ''[[Rayman 2]]'', with [[Rayman]] releasing the charged projectile in a gesture reminiscent of the Kamehameha attack from the ''Dragon Ball'' series. A further upgrade, "Accumulation 2", allows a charged shot to also damage all enemies in range. The other powers that can be bought in the [[Magic Well]] are "Rebound 1", which allows shots to bounce off walls, "Rebound 2", which upgrades them further to rebound off enemies, helping [[Rayman]] attack groups of enemies more efficiently, and "Rate of Fire", which enables [[Rayman]] to use both of his hands to shoot, effectively doubling his rate of fire.
 
==In ''[[Rayman M]]'', ''[[Rayman Arena]]'' and ''[[Rayman Rush]]''==
All characters possess the ability of the magic fist in the races, with the main function to trigger [[switch]]es and grab onto [[Purple Lum]]s.
 
In ''[[Rayman Rush]]'', it has the extra function of freezing an opponent when hit.
 
==In [[Rayman Raving Rabbids (DS)|the Nintendo DS version of ''Rayman Raving Rabbids'']]==
Although the magic fist doesn't appear in [[Rayman Raving Rabbids (DS)|the Nintendo DS version of ''Rayman Raving Rabbids'']], [[Rayman]] has a similar ability to shoot [[Yellow Lum]]s.
 
[[fr:Poing magique]]
[[pl:Magiczna pięść]]
[[es:Puño mágico]]
 
{{Rayman 2|collapsed=Y}}
{{PowersNav}}
 
[[Category:Powers]]

Latest revision as of 07:35, 29 May 2025

The magic fist is an offensive ability used by Rayman in Rayman 2, Rayman M/Arena/Rush and the Nintendo DS version of Rayman Raving Rabbids. It replaced the telescopic fist that was used in the original Rayman game, and would then be replaced in favour of the telescopic fist in Rayman 3 onwards.

A similar projectile attack would later feature as a temporary obtainable power-up in Rayman Origins and Rayman Legends, called the Flying Punch.

In Rayman 2

Rayman charging his magic fist, with the Power Fist equipped.

The manuals for both Rayman 2 and Rayman Revolution contain a short story detailing how Rayman came to be captured by the Robo-Pirates shortly before the beginning of the game. According to this story, Rayman lost most of his powers, including the magic fist, when the Robo-Pirates destroyed the Heart of the World. This indicates that Rayman first received the magic fist at some point between the events of Rayman 2 and the previous game, and that he was already acquainted with the ability by the time he regained it at the beginning of Rayman 2.

The magic fist is re-obtained at the beginning of the game, Globox gives Rayman a Silver Lum from Ly the Fairy, after which he can shoot a glowing magic power offensively from his hands. It is able to attack enemies, break doors reinforced by wooden-sparadraps, activate switches and be used to move plums. It is thanks to this ability that Rayman and Globox were able to escape the Robo-Pirate's prison ship called the Buccaneer, by breaking a metal grate (wooden sparadrap in the PlayStation version) in his cell that links to an escape chute. The fist has a white colouration before it is upgraded.

Once Ly has been rescued in the Fairy Glade, the magic fist can now be used to magically tether and swing onto Purple Lums, in addition to its previous capabilities, Rayman also uses a similar method to shoot and tether to Ssssam's scarf, who will then waterski Rayman across the Marshes of Awakening. During this time, the fist will now have a blue colouration, until the next and final upgrade is obtained.

Rayman will later encounter Globox in the Canopy, who gives Rayman the ability to charge a magic fist before releasing it, potentially tripling the damage it can deal, unlike a charged telescopic fist, Rayman will automatically release a charged magic fist after a certain amount of time, and will not keep it held indefinitely. After this upgrade is obtained, the magic fist will have a yellow colouration, and will remain in this colouration for the rest of the game.

Rayman can have an extra upgrade if he collects a Power Fist, which lasts until he is hit three times, after which his fists will return white again. This puts the damage that Rayman's fist can deal at its maximum. Rayman can collect them by finding them in a level, or by winning them in a bonus level.

The magic fist can rebound off walls and barriers, this property can be used tactically against stationary enemies such as Barrel Pirates.

In Rayman Revolution

At the beginning of the game, instead of giving the magic fist ability, the Silver Lum delivered by Globox restores a simple version of Rayman's telescopic fist, where he can merely punch in close-quarters, and not over large distances. Rayman then uses this telescopic fist to escape from the Buccaneer, and continues to use it throughout the Woods of Light, the first level of the game. At the end of the level, the Grand Minimus gives him another Silver Lum from Ly; this one grants Rayman the magic fist power, and he keeps it for the duration of the game.

Like in the original Rayman 2, Rayman's magic fist is upgraded twice in the game by the Silver Lums given by Ly. However, the one obtained in the Fairy Glade does not only provide him with the ability to grab onto Purple Lums, but also increases its power threefold, and the one obtained in the Canopy does not give him the ability to charge his fist, only increasing its power threefold again.

In this game, the ability to charge Rayman's magic fist is obtained in the Magic Well and called "Accumulation 1". It features a different animation than in the original Rayman 2, with Rayman releasing the charged projectile in a gesture reminiscent of the Kamehameha attack from the Dragon Ball series. A further upgrade, "Accumulation 2", allows a charged shot to also damage all enemies in range. The other powers that can be bought in the Magic Well are "Rebound 1", which allows shots to bounce off walls, "Rebound 2", which upgrades them further to rebound off enemies, helping Rayman attack groups of enemies more efficiently, and "Rate of Fire", which enables Rayman to use both of his hands to shoot, effectively doubling his rate of fire.

In Rayman M, Rayman Arena and Rayman Rush

All characters possess the ability of the magic fist in the races, with the main function to trigger switches and grab onto Purple Lums.

In Rayman Rush, it has the extra function of freezing an opponent when hit.

In the Nintendo DS version of Rayman Raving Rabbids

Although the magic fist doesn't appear in the Nintendo DS version of Rayman Raving Rabbids, Rayman has a similar ability to shoot Yellow Lums.