User:RayCarrot/Tests and ideas
This page is for any tests and ideas I've got for or about the wiki in general. If anyone has any improvements, feel free to edit them in!
Don't Trample the Flowers merging test
| Don't Trample the Flowers | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ← Shoot for the Stars | |||||||||||
Don't Trample the Flowers is a level in Rayman Origins. It is the only level in the Land of the Livid Dead, the game's optional final world. It is named for the carnivorous red tulips that can be found growing out of the earth, and which harm the player characters if they come into contact with them. The level's name is not given in the game itself, but is mentioned in one of the files on the disc.
Original version
Part 1
In the first part, Rayman must avoid Grannies, Tulips, and Darkroots. The area is clearly a scary place, resembling a cemetery in the foreground, while the background consists of towering structures connected by arching bridges.
Part 2
The second area begins with Rayman being chased by bats. He must run from them, while avoiding Darkroots and Grannies while also keeping up with the Snake of the Dead, which he must use as a platform at times. After this, Rayman must run up falling bone-like platforms and coffins while avoiding circular blades and spiky creatures. (Strangely enough, there are strings of lights similar to Christmas lights hanging in the foreground here.) Once Rayman reaches the top, he then must keep up with a coffin that moves to the right while flipping end over end which he needs to use as a platform. Along the way, he must fight Grannies and stay ahead of the Darkroot coming from behind him.
Part 3
The third area is similar to the first both in scenery and in the fact that Rayman must once again avoid Grannies, Tulips, and Darkroots. This area is more complex than the first area, though. Rayman must use large eyes to bounce over some obstacles, wall jump up between coffins at one point, and cross platforms that fall when he lands on them.
Part 4
The fourth area involves more Grannies Rayman must fight, plus he must avoid flames coming from many directions. Shortly into the level, Rayman must helicopter down between two towers covered in tombstones while avoiding flames and at one point, a Darkroot growing down from above. Not long after this, Rayman reaches the boss, Big Mama.
Part 5
When Rayman first enters this part, Big Mama is sitting in lava while singing and painting her nails green. Rayman then bounces onto her arm, causing her to scream and then move her arms around in an effort to get him off of her. Rayman must avoid the spiky bracelets that slide down her arms and the spikes on her elbows. He then must hit a Bubo on her arm that only appears for a short time. Then, he lands on Big Mama’s head, where he must destroy her eyes.
Rayman will land back on Big Mama’s arms, and blinded, she will attempt to hit him with her spiky elbow. Rayman must then wall jump between her arms to stay above the lava, then he must jump up as Big Mama sticks her arm under the lava several times. After that, he can hit another Bubo on her arm. He’ll then end up back on her head, where he hits a giant Bubo that appears, thus defeating her. She will then turn back into her nymph form.
| The Mamma of All Nightmares | ||||||||
|---|---|---|---|---|---|---|---|---|
| The Mamma of All Nightmares | ||||||||
| ← Shoot for the Stars | ||||||||
Back to Origins
In Back to Origins only the fifth and final part appears. It remains the same, with the exception of added cages. Also, once Big Mama is defeated, she doesn't turn back into a nymph but rather disappears completely.

External links
Rayman 2 versions difference table
Incomplete.
| Version | Resolution | Aspect ratio | Framerate | Music | Total Lums | Total cages | Caged creatures | Total levels | Level selection | Minigames | Lumonosity control | Voice | Prison ship cutscene |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Nintendo 64 |
Unknown | 4:3 | Unknown | MIDI | 1000 |
80 |
Lums, Teensies | 21 | Hall of Doors | Bonus game | None | Raymanian | No |
| PC |
Unlimited | 4:3 | 60+ | Normal | 1000 |
80 |
Lums, Teensies | 21 | Hall of Doors | Bonus game, Menezis | Available | Raymanian | No |
| Sega Dreamcast |
Unknown | 4:3, 16:9 | 60 (NTSC-U), 50 (PAL) | Normal | 1000 |
80 |
Lums, Teensies | 21 | Isle of Doors | Bonus game, Menezis, Pyralums, Lift, Weblums, Globox Disc, Invade | Available (minimal control) | Raymanian, Voice over (intro) | Yes |
| Sony Playstation |
Unknown | 4:3 | Unknown | Normal (less tracks) | 800 |
Unknown |
Ludivs, Greenbottles, Minisaurus, Teensies | 19 | Hall of Doors | 2D prototype level | None | Voice over | Yes |
| Sony Playstation 2 |
Unknown | 4:3 | Unknown (inconsistent) | Normal (more tracks) | 1000 |
80 |
Familiar Spirits, Teensies | 22 | The Minisaurus Plains, Globox's House, Rainbow Creek | Bonus game, Racing Challenge 1, Racing Challenge 2, Jump Challenge, Grab Challenge, Trampoline Challenge, Glob Disk, Roller Coaster Challenge, Waterski Challenge, Ray-Type Challenge, Dogfight, Baby Football, The Schplong | None | Voice over, Raymanian (expanded) | Yes (expanded) |
| Nintendo DS |
256 × 192 (?) | 4:3 | Unknown | MIDI | 1000 |
80 |
Lums, Teensies | 21 | Hall of Doors | Bonus game | None | Raymanian | No |
| Apple iOS |
Unknown | 4:3 | 60 (?) | Normal | 1000 |
80 |
Lums, Teensies | 21 | Isle of Doors | None | None | Raymanian, Voice over (intro) | Yes |
| Apple iOS Demo | Unknown | 4:3 | 60 (?) | Normal | 5 |
2 |
Lums, Teensies | 1 | None | Lift | None | Raymanian, Voice over (intro) | - |
| Nintendo 3DS |
800 × 240 (?) | 5:3 | Unknown (Inconsistent) | Normal | 1000 |
80 |
Lums, Teensies | 21 | Isle of Doors | Bonus game | None | Raymanian | Yes |
Rayman Revolution collectible count
The following table shows how many Lums and cages are present in each part of Rayman Revolution, as well as how many of those can only be obtained once a specific power is obtained. If you notice any mistakes, please feel free to fix them!
| Level | Lums (Part 1) | Cages (Part 1) | Lums (Part 2) | Cages (Part 2) | Lums (Part 3) | Cages (Part 3) | Lums (Part 4) | Cages (Part 4) | Lums (Part 5) | Cages (Part 5) |
|---|---|---|---|---|---|---|---|---|---|---|
| The Woods of Light | 5 |
1 | ||||||||
| The Minisaurus Plain | 23 (?: Purple Lum) |
0 |
7 |
0 | ||||||
| The Fairy Glade | 15 (3: Purple Lum) |
3 |
15 (5: Rain Mask) |
1 (1: Rain Mask) |
19 (2: Rain Mask) |
2 (1: Rain Mask) |
14 |
2 |
17 |
2 |
| The Marshes of Awakening | 25 |
4 |
25 |
0 | ||||||
| The Bayou | 25 |
5 |
25 (5: Rain Mask) |
1 | ||||||
| The Sanctuary of Water and Ice | 32 (5: Shooting upgrade) |
2 |
18 |
0 | ||||||
| Globox's House | 0 |
0 |
30 (13: Fly over lava) |
0 | ||||||
| The Menhir Hills | 15 (4: Rain Mask) |
3 |
20 (2: Shooting upgrade) |
3 (1: Shooting upgrade) |
15 |
2 | ||||
| The Canopy | 22 |
2 |
17 |
0 |
11 |
1 | ||||
| Whale Bay | 14 |
1 |
14 (4: Fly over lava) |
1 |
22 |
1 | ||||
| The Sanctuary of Stone and Fire | 27 (5: Fly over lava*) |
3 (1: Fly over lava*) |
13 |
4 |
8 |
0 |
18 |
1 |
14 |
0 |
| Rainbow Creek | 15 |
0 |
16 (14: After generators are destroyed) |
1 (1: After generators are destroyed) | ||||||
| The Precipice | 15 |
3 |
21 |
0 |
17 |
1 |
17 |
2 | ||
| The Pirate Mines | 15 |
1 | ||||||||
| The Echoing Caves | 20 |
2 |
20 |
3 |
30 |
3 | ||||
| Beneath the Lava Sanctuary | 16 |
2 |
14 |
2 (1: Fly over lava*) |
20 (6: Fly over lava) |
2 (1: Fly over lava) | ||||
| The Lava Sanctuary | 25 |
2 |
25 |
2 |
0 |
0 | ||||
| The Tomb of the Ancients | 21 |
1 |
26 |
4 |
2 |
0 | ||||
| The Iron Mountains | 24 |
2 |
26 |
1 |
0 |
0 | ||||
| The Prison Ship | 21 |
0 |
37 |
0 |
12 |
0 |
20 |
0 | ||
| The Crow's Nest | 0 |
0 |
*Can be obtained without said power through precise jumping or other action not intended by the developers.
Designer template test
| {{{name}}} | ||
|---|---|---|
| {{{image}}} | ||
| ← {{{preceded by}}} | {{{followed by}}} → | |
|
| |
|
| |
Incomplete. The idea is to show which powers can be used.
- The gif files will need to be cropped since there's unused space on all of them.
- New gif files will need to be created with the wooden cross (as seen in Designer) covering the powers not in use.
- It might be better not to have punching and hanging since they're used in every level.
- Gifs will be needed for the endless flying as well as the seed power. Though since these replace flying and running they could take up the same space.
- Adding the soundtrack for each level would be good, although not in the template, with a link to RayTunes. Only issue is that RayTunes does not have the Designer soundtracks (all the world tracks put together into one track).
Random
Objects/Items
- Trumpet - The items in the game which Rayman can jump on to float upwards are most likely named "Vertical Trumpet". This is according to the manual.
- Spiky ball
- Eye
- Lava ball
- Plum
- Cloud
- Unnamed blowing item, perhaps also named trumpet?
Enemies
- Flame - Flame enemies. I'm not sure about their official name.
- Stone men - The french wiki has the stone men on this page.












