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The '''Warship''' is a commonly seen ship in Rayman 2: The Great Escape and the remakes Rayman Revolution and Rayman DS. As seen in a cutscene, it seems that there are more than one warship (In the cutscene before the Bayou, you can see multiple warships going from the ship after Razorbeard ate a lum.)
[[File:RJR BateauPirate.png|320px|thumbnail|right|Artwork of a warship from ''[[Rayman Jungle Run]]''.]]


It is seen in different levels, like The Bayou, The Canopy, The Precipice and The Echoing Caves. In 'The Iron Mountains' (or the Pirate Mines in ''Revolution''), also known as Gloomy Island, Rayman must use the warship to free the baby globoxes from the mines.
* ''"Pirate Ship" redirects here. For the level pack in [[Rayman Jungle Run]], see [[Pirate Ship (Rayman Jungle Run)]].''


The Warship has got a big kind of binocular on the back of it, and fancy lights on the front.
'''Warships''', also known as '''pirate ships''',<ref>The name comes from [[Rayman 2: The Great Escape: Prima's Official Strategy Guide|Prima's Official Strategy Guide]] for ''[[Rayman 2]]'', the [[Pirate Ship (Rayman Jungle Run)|Pirate Ship]] level pack in ''[[Rayman Jungle Run]]'', and the game files of ''[[Rayman Origins]]'', ''[[Rayman Jungle Run]]'', and ''[[Rayman Legends]]''.</ref> are vehicles that feature throughout the [[Rayman (series)|''Rayman'' series]]. They are capable of flight and some appear to have gravity defying properties. They are part of the [[Robo-Pirate]]'s fleet in ''[[Rayman 2]]'', but are used by the [[Livingstone|Lividstones]] in ''[[Rayman Origins]]'', ''[[Rayman Jungle Run]]'', ''[[Rayman Legends]]'' and ''[[Rayman Adventures]]''.
 
==In ''[[Rayman 2]]''==
[[File:Warship Model.png|thumb|250px|right|A warship in ''[[Rayman 2]]''.]]
 
In ''[[Rayman 2]]'', warships have brown wooden hulls, their decks have large masts topped by a watchtower. They have white sails decorated with the emblem of the [[Robo-Pirate]] army, painted black. At their bow is a long wooden stem. Their cockpit is situated at the stern and on its roof there are railings and a large lantern on a pole. There are searchlights on the stern and the bow, presumably used to survey areas for navigational and strategic purposes.
 
===Appearances===
The warships appear during the opening cinematic to the game in all versions of ''[[Rayman 2]]''. They are used to set the tone and demonstrate the state of the [[Glade of Dreams]] after the [[Robo-Pirate]] invasion.
 
When [[Razorbeard|Admiral Razorbeard]] learns that [[Rayman]], who had recently escaped from the ''[[Buccaneer]]'', has arrived in the marshes of the [[Glade of Dreams]], he ordered his right-hand, known as the [[Spyglass Pirate]], to send warships to hunt down [[Rayman]] and prevent him from obtaining the [[Four Masks of Polokus]]. He later orders more to despatch and attack [[Rayman]] when he learns of his progress and recent acquisition of [[Four Masks of Polokus|the second mask]].
 
In the Dreamcast and [[Rayman 3D|3DS]] exclusive [[The Isle of Doors|Isle of Doors]], a crashed warship can be seen near one of the miniature island's shores.
 
<gallery widths="320px" heights="240px">
Pirate ship Dreamcast.png|Warships, seen in the introduction of the Dreamcast version of ''[[Rayman 2]]''.
Wreck Dreamcast (World map).png|A crashed warship, seen in [[the Isle of Doors]].
Pirate Ship (PS1).png|A warship, seen in the introduction of the PlayStation version of ''[[Rayman 2]]''.
</gallery>
 
====[[The Bayou]]====
Warships are first encountered in [[the Bayou]], who chase [[Rayman]] throughout the first section. At first, it sends [[helicopter bomb]]s towards [[Rayman]], but also later shoots cannonballs to destroy bridges in order to impede [[Rayman]] and potentially hurt him.
 
<gallery widths="300px" heights="240px">
HelicopterBomb-PS1-NONCROPPED.JPG|The warship in [[the Bayou]].
</gallery>
 
====[[The Canopy]]====
In [[the Canopy]], a warship attacks [[Rayman]] early in the third phase. In the original game, it shoots cannonballs, and ends up crashing against the trunk of a giant tree, due to a probable fault in operation. In the PlayStation version of the game, the warship will attack [[Rayman]] for a set amount of time, before deploying a [[Green Henchman 800]] and passing on. In ''[[Rayman Revolution]]'', the warship flies over the area continuously, and [[Henchmen 800|Henchmen]] skydive from deck of the aircraft to attack [[Rayman]]. In order to progress, [[Rayman]] must damage the warship by firing his [[magic fist]] on its weak point on its stern. The vessel explodes when its energy bar is empty.
 
====[[Whale Bay]]====
In [[Whale Bay]], at the end of the underwater segment with [[Carmen]], [[Rayman]] arrives at a large cove in which a wreck of a huge warship is situated. It is possible to board the ruins, browse the bridge and climb the pole with a rope net. A [[cage]] is located in the cab of the vessel.
 
<gallery widths="320px" heights="240px">
Underwater Wreck.jpg|The remains of a wrecked warship in [[Whale Bay]].
Wreck.jpg|A wrecked warship in [[Whale Bay]].
</gallery>
 
====[[The Echoing Caves]]====
At the end of [[the Echoing Caves]], one can see a warship flying in the sky in the distance near the [[Spiral Door]] at the end, foreshadowing their role in the next level, [[the Precipice]].
 
<gallery widths="320px" heights="240px">
Rayman and Warship.jpg|A warship, as seen at the end of [[the Echoing Caves]].
</gallery>
 
====[[The Precipice]]====
In [[the Precipice]], a fleet of warships, at the command of the [[Spyglass Pirate]], stalk [[Rayman]] throughout the entire world. They fire cannonballs at bridges and rope nets hanging from the walls of ravines, destroying them. They also fire [[red shell]]s, which merely move in the same direction and can either be jumped over or [[Magic fist|shot]] at to be avoided. At the end, there are some warships docked near a [[Robo-Pirate|pirate]] installation, who attack [[Rayman]] by firing cannonballs, who will be preoccupied in fighting a [[Ninja Henchman]] also, however, their cannonballs can also damage the [[Ninja Henchman]], so [[Rayman]] can use them to his advantage.
 
<gallery widths="320px" heights="240px">
The Hall of Doors PS1 12 The Precipice.jpg|A warship hologram is used to represent [[the Precipice]] in [[the Hall of Doors]].
</gallery>
 
====[[Tomb of the Ancients]]====
In the [[Tomb of the Ancients]], a crashed warship is present. It contains a [[switch]] that needs to be activated to raise one of a set of platforms that [[Rayman]] needs in order to progress. A [[Spider (Rayman 2)|spider]] has adorned the ship with webbing that [[Rayman]] will need to climb to access the [[switch]], however, this [[Spider (Rayman 2)|spider]] is hostile and will attack [[Rayman]] once he begins to climb.
 
<gallery widths="320px" heights="240px">
Epave.jpg|A wrecked warship in the [[Tomb of the Ancients]].
</gallery>
 
====[[The Iron Mountains]]====
In the final section of [[the Iron Mountains]] (split into [[the Pirate Mines]] in ''[[Rayman Revolution]]''), [[Rayman]] meets [[Globox]]'s wife [[Uglette]], who is in tears in front of the entrance to a mine. She informs [[Rayman]] that the [[Robo-Pirate]]s have taken all [[Baby Globox|their children]] and forced them to work in the mines, despite [[Globox]]'s efforts to stop them. Nearby is an unmanned warship, which [[Rayman]] will need to use to travel to all the mines and rescue the [[baby Globox]]es. The mines are situated in between narrow canyons, making precise control a must to prevent damage to the warship, in addition, there are also dams which will attack the warship on sight, which will need to be destroyed by firing a cannon which appears to be positioned on the ships' crows' nest. There are four mines to visit, North, South, East and West, once all have been visited, the warship should be piloted back to [[Uglette]], who will then be given the warship to leave the area with her rescued [[Baby Globox|children]].
 
<gallery widths="320px" heights="240px">
Rayman controlling Warship.jpg|[[Rayman]] piloting a warship to free the [[baby Globox]]es from [[the Iron Mountains]].
Debris pirate ships.jpg|The remains of wrecked warships in [[the Pirate Mines]].
</gallery>
 
===In ''[[Rayman 2 Forever]]''===
[[File:Gbc2 51.PNG|frame|right|class=sprite|A warship in [[Rayman 2 Forever|the Game Boy Color version of ''Rayman 2'']].]]
In [[Rayman 2 Forever|the Game Boy Color version]], the warships appear in the opening cutscene and [[the Precipice]]. They are much smaller than those from the original ''[[Rayman 2]]'' and have a different appearance. They do not move, and simply shoot cannonballs. [[Rayman]] can climb on the deck of these vessels to progress.
 
{{clear}}
 
==In ''[[Rayman Origins]]'' and its spin-offs==
[[File:Warship RO.png|thumb|right|320px|A warship in ''[[Rayman Origins]]''.]]
Warships appear in ''[[Rayman Origins]]'', but with more of a blimp-like appearance as opposed to ship-like. They now have a hot air [[balloon]] instead of a sail, a hatch on the roof of the cabin, a cockpit under the hull, visible guns and a rudder at the stern, like the [[Hoodlum airship]]s from ''[[Rayman 3]]''. They are used by [[Livingstone|Lividstones]], who are seen operating the vehicle in the cockpit by pedalling to turn a propeller.
 
In [[Port 'O Panic]] and [[Pirate's Treasure!]] from the [[Sea of Serendipity]], there are sections where a warship will stalk the heroes and attack by deploying [[helicopter bomb]]s. In [[Port 'O Panic]], a [[Antitoon|Darktoon]] holding [[Annetta Fish]] prisoner will jump on the warship during the heroes chase with it, while in [[Pirate's Treasure!]] the [[Tricky Treasure]] being pursued by the heroes will jump onto a warship, and remain there for the majority of the chase.
 
In [[Riding the Storm]], a warship appears and attempts to prevent the heroes from reaching [[the Magician]]'s base of operations in the [[Moody Clouds]], much like before, they do so by deploying [[helicopter bomb]]s.
 
At [[Shoot for the Stars|the final phase]] of the pursuit of [[the Magician]], he will jump abroad a warship, crewed by three [[Livingstone|Lividstones]], one piloting, and a [[hunter]]. The heroes give pursuit abroad [[giant mosquito]]es, and once they have caught up, they will have to avoid [[live missile]]s shot not only by the [[hunter]], but from various silos located in the area. During this phase, the heroes can damage the warship by destroying its rudder, defeating the pilot [[Livingstone|Lividstone]], and by defeating the [[hunter]] defending it. Regardless of the damage the heroes give, the warship eventually punctures an enclosure containing the heart of [[the Magician]]'s base, which subsequently explodes and destroys this warship alongside the base.
 
<gallery widths="320px" heights="180px">
Shoot for the Stars 1.jpg|The warship in [[Shoot for the Stars]].
Shoot for the Stars 2.jpg|The warship shooting [[helicopter bomb]]s.
Shoot for the Stars 13.jpg|The warship after it has been damaged by the [[giant mosquito]]'s projectiles.
</gallery>
 
===In ''[[Rayman Jungle Run]]''===
[[File:Jungle Run 6-2 Screenshot 3.png|320px|thumb|right|A warship, as seen in ''[[Rayman Jungle Run]]''.]]
A warship appears in levels from the sixth world of ''[[Rayman Jungle Run]]'', known as '''Pirate Ship'''. Its first appearance is at the end of '''The lost city''', setting up its appearance in the next level; '''Boom! Boomm!'''. It makes another appearance in '''You again!'''. It behaves similarly to the warships encountered in the [[Sea of Serendipity]] from ''[[Rayman Origins]]''.
 
{{clear}}
 
==In ''[[Rayman Legends]]'' and its spin-offs==
The warship in ''[[Rayman Legends]]'' has the same appearance to that it had in ''[[Rayman Origins]]'', barring a change of shading to reflect the revised art-style employed in the game. It appears in [[Gloo Gloo]], the final level of [[20,000 Lums Under the Sea]], in addition to reappearing in levels from ''[[Rayman Origins]]'' located in the [[Back to Origins]] mode.
 
===In ''[[Rayman Adventures]]''===
Several warships can be seen in the introduction scene and are piloted by [[Jacquouille]]s who have stolen [[Ancient Egg|the ancient eggs]] sustaining the [[Sacred Tree]].
 
<gallery widths="320px" heights="180px">
Intro 3.PNG|Two warships carrying stolen [[Ancient Egg]]s in the introduction scene of ''[[Rayman Adventures]]''.
Intro 4.PNG|A golden [[Ancient Egg]] falling off a warship in the introduction scene of ''[[Rayman Adventures]]''.
Adventures 0.1.0 - Intro Level.PNG|In an early build for the game, warships can be seen in the background of the introduction level.
Adventures 0.1.0 - Intro End.PNG|Warships behind the [[Viking Ship]] in the introduction level of ''[[Rayman Adventures]]''.
</gallery>
 
==See also==
*[[Hoodlum airship]]
 
==References==
<references />
 
{{Robo-Pirates|collapsed=Y}}
{{R2enemies|collapsed=Y}}
{{Rayman Origins|collapsed=Y}}
{{Rayman Legends|collapsed=Y}}
 
[[fr:Vaisseau Pirate]]
[[pl:Okręt wojenny]]
 
[[Category:Enemies from Rayman 2]]
[[Category:Enemies from Rayman Origins]]
[[Category:Enemies from Rayman Jungle Run]]
[[Category:Enemies from Rayman Legends]]
[[Category:Vehicles]]

Latest revision as of 17:51, 16 May 2026

Artwork of a warship from Rayman Jungle Run.

Warships, also known as pirate ships,[1] are vehicles that feature throughout the Rayman series. They are capable of flight and some appear to have gravity defying properties. They are part of the Robo-Pirate's fleet in Rayman 2, but are used by the Lividstones in Rayman Origins, Rayman Jungle Run, Rayman Legends and Rayman Adventures.

In Rayman 2

A warship in Rayman 2.

In Rayman 2, warships have brown wooden hulls, their decks have large masts topped by a watchtower. They have white sails decorated with the emblem of the Robo-Pirate army, painted black. At their bow is a long wooden stem. Their cockpit is situated at the stern and on its roof there are railings and a large lantern on a pole. There are searchlights on the stern and the bow, presumably used to survey areas for navigational and strategic purposes.

Appearances

The warships appear during the opening cinematic to the game in all versions of Rayman 2. They are used to set the tone and demonstrate the state of the Glade of Dreams after the Robo-Pirate invasion.

When Admiral Razorbeard learns that Rayman, who had recently escaped from the Buccaneer, has arrived in the marshes of the Glade of Dreams, he ordered his right-hand, known as the Spyglass Pirate, to send warships to hunt down Rayman and prevent him from obtaining the Four Masks of Polokus. He later orders more to despatch and attack Rayman when he learns of his progress and recent acquisition of the second mask.

In the Dreamcast and 3DS exclusive Isle of Doors, a crashed warship can be seen near one of the miniature island's shores.

The Bayou

Warships are first encountered in the Bayou, who chase Rayman throughout the first section. At first, it sends helicopter bombs towards Rayman, but also later shoots cannonballs to destroy bridges in order to impede Rayman and potentially hurt him.

The Canopy

In the Canopy, a warship attacks Rayman early in the third phase. In the original game, it shoots cannonballs, and ends up crashing against the trunk of a giant tree, due to a probable fault in operation. In the PlayStation version of the game, the warship will attack Rayman for a set amount of time, before deploying a Green Henchman 800 and passing on. In Rayman Revolution, the warship flies over the area continuously, and Henchmen skydive from deck of the aircraft to attack Rayman. In order to progress, Rayman must damage the warship by firing his magic fist on its weak point on its stern. The vessel explodes when its energy bar is empty.

Whale Bay

In Whale Bay, at the end of the underwater segment with Carmen, Rayman arrives at a large cove in which a wreck of a huge warship is situated. It is possible to board the ruins, browse the bridge and climb the pole with a rope net. A cage is located in the cab of the vessel.

The Echoing Caves

At the end of the Echoing Caves, one can see a warship flying in the sky in the distance near the Spiral Door at the end, foreshadowing their role in the next level, the Precipice.

The Precipice

In the Precipice, a fleet of warships, at the command of the Spyglass Pirate, stalk Rayman throughout the entire world. They fire cannonballs at bridges and rope nets hanging from the walls of ravines, destroying them. They also fire red shells, which merely move in the same direction and can either be jumped over or shot at to be avoided. At the end, there are some warships docked near a pirate installation, who attack Rayman by firing cannonballs, who will be preoccupied in fighting a Ninja Henchman also, however, their cannonballs can also damage the Ninja Henchman, so Rayman can use them to his advantage.

Tomb of the Ancients

In the Tomb of the Ancients, a crashed warship is present. It contains a switch that needs to be activated to raise one of a set of platforms that Rayman needs in order to progress. A spider has adorned the ship with webbing that Rayman will need to climb to access the switch, however, this spider is hostile and will attack Rayman once he begins to climb.

The Iron Mountains

In the final section of the Iron Mountains (split into the Pirate Mines in Rayman Revolution), Rayman meets Globox's wife Uglette, who is in tears in front of the entrance to a mine. She informs Rayman that the Robo-Pirates have taken all their children and forced them to work in the mines, despite Globox's efforts to stop them. Nearby is an unmanned warship, which Rayman will need to use to travel to all the mines and rescue the baby Globoxes. The mines are situated in between narrow canyons, making precise control a must to prevent damage to the warship, in addition, there are also dams which will attack the warship on sight, which will need to be destroyed by firing a cannon which appears to be positioned on the ships' crows' nest. There are four mines to visit, North, South, East and West, once all have been visited, the warship should be piloted back to Uglette, who will then be given the warship to leave the area with her rescued children.

In Rayman 2 Forever

A warship in the Game Boy Color version of Rayman 2.

In the Game Boy Color version, the warships appear in the opening cutscene and the Precipice. They are much smaller than those from the original Rayman 2 and have a different appearance. They do not move, and simply shoot cannonballs. Rayman can climb on the deck of these vessels to progress.


In Rayman Origins and its spin-offs

A warship in Rayman Origins.

Warships appear in Rayman Origins, but with more of a blimp-like appearance as opposed to ship-like. They now have a hot air balloon instead of a sail, a hatch on the roof of the cabin, a cockpit under the hull, visible guns and a rudder at the stern, like the Hoodlum airships from Rayman 3. They are used by Lividstones, who are seen operating the vehicle in the cockpit by pedalling to turn a propeller.

In Port 'O Panic and Pirate's Treasure! from the Sea of Serendipity, there are sections where a warship will stalk the heroes and attack by deploying helicopter bombs. In Port 'O Panic, a Darktoon holding Annetta Fish prisoner will jump on the warship during the heroes chase with it, while in Pirate's Treasure! the Tricky Treasure being pursued by the heroes will jump onto a warship, and remain there for the majority of the chase.

In Riding the Storm, a warship appears and attempts to prevent the heroes from reaching the Magician's base of operations in the Moody Clouds, much like before, they do so by deploying helicopter bombs.

At the final phase of the pursuit of the Magician, he will jump abroad a warship, crewed by three Lividstones, one piloting, and a hunter. The heroes give pursuit abroad giant mosquitoes, and once they have caught up, they will have to avoid live missiles shot not only by the hunter, but from various silos located in the area. During this phase, the heroes can damage the warship by destroying its rudder, defeating the pilot Lividstone, and by defeating the hunter defending it. Regardless of the damage the heroes give, the warship eventually punctures an enclosure containing the heart of the Magician's base, which subsequently explodes and destroys this warship alongside the base.

In Rayman Jungle Run

A warship, as seen in Rayman Jungle Run.

A warship appears in levels from the sixth world of Rayman Jungle Run, known as Pirate Ship. Its first appearance is at the end of The lost city, setting up its appearance in the next level; Boom! Boomm!. It makes another appearance in You again!. It behaves similarly to the warships encountered in the Sea of Serendipity from Rayman Origins.


In Rayman Legends and its spin-offs

The warship in Rayman Legends has the same appearance to that it had in Rayman Origins, barring a change of shading to reflect the revised art-style employed in the game. It appears in Gloo Gloo, the final level of 20,000 Lums Under the Sea, in addition to reappearing in levels from Rayman Origins located in the Back to Origins mode.

In Rayman Adventures

Several warships can be seen in the introduction scene and are piloted by Jacquouilles who have stolen the ancient eggs sustaining the Sacred Tree.

See also

References

  1. The name comes from Prima's Official Strategy Guide for Rayman 2, the Pirate Ship level pack in Rayman Jungle Run, and the game files of Rayman Origins, Rayman Jungle Run, and Rayman Legends.