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The '''Grimace''' is [[Rayman]]'s initial line of defense, which he has been able to do right from the beginning in the original ''[[Rayman 1|Rayman]]''.  It's where he basically makes a funny face by holding his mouth wide open with his hands, used to scare enemies that are in his way and cannot defeat yet. This is sometimes replaced with other temporary powers he later gets in the game, such as the Magic Seed, but it is permanently replaced by [[running]] at a late point in the game.  
The '''grimace''' is [[Rayman]]'s initial line of defence, which he has been capable of right from the beginning of [[Rayman 1|the original ''Rayman'' game]]. To grimace, [[Rayman]] stretches his mouth wide with his hands, sticks out his tongue, rolls his eyes and makes a gurgling sound with his throat. The power's functions vary from game to game.


In ''[[Rayman 2]]'' and the [[Rayman 3 (GBA)|Gameboy Advance version of Rayman 3]], [[Rayman]] only pulls this off while he is being left idle.
==In ''Rayman''==
[[File:R1-Grimace.gif|frame|right|class=sprite|[[Rayman]] doing a grimace in [[Rayman 1|the original ''Rayman'' game]].]]


In ''[[Rayman 3]]'' however, he is bestowed this power by [[Gumsi]] after defeating [[Reflux]] in the [[Desert of the Knaaren]], which he uses to convert [[Black Lum]]s back to [[Red Lum]]s by scaring them after defeating a [[Hoodlum]].  It is known as the Power of the [[Leptys]] in this game.  
In [[Rayman 1|the original ''Rayman'' game]], the only use for this power is to scare the [[Livingstone|tall Livingstones]]; when they see the grimace, they are driven mad with fear and start to run uncontrollably, usually killing themselves by falling into water. In the first part of [[the Swamps of Forgetfulness]], the grimace is temporarily replaced by the [[magic seed]] which [[Rayman]] receives from [[Tarayzan]]. When he defeats [[Mr Stone]] in [[Mr Stone's Peaks]], [[Betilla]] grants him [[Running|the power to run]], which permanently replaces the grimace in all versions except the [[Rayman (Atari Jaguar)|Atari Jaguar]] and [[Rayman (Nintendo DSi)|Nintendo DSi]] versions.


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==In ''Rayman 2''==
[[File:R2-Grimace-DC.PNG|thumb|320px|[[Rayman]] doing a grimace in ''[[Rayman 2]]''. This animation is triggered only in the Dreamcast, [[Rayman 2 (iOS)|iOS]] and [[Rayman 3D|3DS]] versions by letting [[Rayman]] idle for some time.]]
 
The grimace does not appear in most versions of ''[[Rayman 2]]''; however, in the Dreamcast, [[Rayman 2 (iOS)|iOS]] and [[Rayman 3D|3DS]] versions of the game, [[Rayman]] occasionally performs a grimace at the camera if left idle by the player for a time. He also does this in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance and N-GAGE version of ''Rayman 3'']].
 
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==In ''Rayman 3''==
[[File:RaymanDoingAGrimace-PromotionalStatue.JPG|200px|thumb|right|A promotional statue for ''[[Rayman 3]]'' of [[Rayman]] performing a grimace.]]
 
In ''[[Rayman 3]]'', [[Gumsi]] uses the [[Sceptre of the Leptys]] to grant [[Rayman]] this power after he defeats [[Reflux]] in [[the Desert of the Knaaren]]. [[Rayman]] can then use this power to convert [[Black Lum]]s back into [[Red Lum]]s by making them laugh after defeating their [[Hoodlum]] costumes. It is known as ‘The Power of the [[Leptys]]’ in this game. This makes ''[[Rayman 3]]'' the only game in the [[Rayman (series)|series]] where the grimace appears but cannot be performed by default, and one of only two games in the [[Rayman (series)|series]], the other being [[Rayman 1|the original ''Rayman'' game]], where the grimace has a function in the gameplay. A promotional statue to ''[[Rayman 3]]'' which recreates the grimace artwork was done in a limited number to hundreds of units worldwide, very few containing a box and an artwork book with conceptual art of the game.
 
<gallery widths="320px" heights="240px">
Rayman 3 Grimace.png|An official piece of ''[[Rayman 3]]'' artwork of [[Rayman]] doing a grimace on a [[mushroom]].
R3-Grimace.jpg|[[Rayman]] performing a grimace in ''[[Rayman 3]]''. In this game, it can be used to revert [[Black Lum]]s into [[Red Lum]]s.
</gallery>
 
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===In the Game Boy Advance version of ''Rayman 3''===
[[File:Jano Grimace R3 GBA.PNG|thumb|240px|class=sprite|[[Rayman]] uses his grimace to taunt [[Jano]] in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].]]
 
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], much like in the Dreamcast, [[Rayman 2 (iOS)|iOS]] and [[Rayman 3D|3DS]] versions of ''[[Rayman 2]]'', [[Rayman]] does not use the grimace to any practical effect, nor can it be willingly triggered by the player; it plays as an idle animation if the player does not give an input for some time. [[Rayman]] can also be seen using the grimace to taunt [[Jano]] prior to their fight.
 
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==In the Game Boy Advance version of ''Rayman Raving Rabbids''==
[[File:Grimace RRR GBA.PNG|thumb|240px|class=sprite|[[Rayman]] idly grimaces in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]]
 
In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']], the grimace behaves identically to how it did in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], where it will trigger as an idle animation.
 
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==In ''Rayman in the Phantom Show''==
While [[Rayman]] cannot perform a grimace in ''[[Rayman in the Phantom Show]]'', the third DLC for ''[[Mario + Rabbids Sparks of Hope]]'', concept art for the DLC depicts him grimacing, suggesting that it was considered for addition, perhaps as an animation for winning battles, but was scrapped at some point.
 
<gallery widths="320px" heights="180px">
Giacomo Boni Concept Art Rayman 4.jpg|Concept art for ''[[Rayman in the Phantom Show]]'', which depicts [[Rayman]] grimacing on the bottom right
</gallery>
 
{{Rayman 1|collapsed=Y}}
{{Rayman 3|collapsed=Y}}
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[[fr:Grimace]]
[[hu:Grimasz]]
[[pl:Grymas]]
[[ru:Гримаса]]
[[zh:做鬼脸]]


[[Category:Powers]]
[[Category:Powers]]

Latest revision as of 16:19, 17 February 2026

The grimace is Rayman's initial line of defence, which he has been capable of right from the beginning of the original Rayman game. To grimace, Rayman stretches his mouth wide with his hands, sticks out his tongue, rolls his eyes and makes a gurgling sound with his throat. The power's functions vary from game to game.

In Rayman

Rayman doing a grimace in the original Rayman game.

In the original Rayman game, the only use for this power is to scare the tall Livingstones; when they see the grimace, they are driven mad with fear and start to run uncontrollably, usually killing themselves by falling into water. In the first part of the Swamps of Forgetfulness, the grimace is temporarily replaced by the magic seed which Rayman receives from Tarayzan. When he defeats Mr Stone in Mr Stone's Peaks, Betilla grants him the power to run, which permanently replaces the grimace in all versions except the Atari Jaguar and Nintendo DSi versions.


In Rayman 2

Rayman doing a grimace in Rayman 2. This animation is triggered only in the Dreamcast, iOS and 3DS versions by letting Rayman idle for some time.

The grimace does not appear in most versions of Rayman 2; however, in the Dreamcast, iOS and 3DS versions of the game, Rayman occasionally performs a grimace at the camera if left idle by the player for a time. He also does this in the Game Boy Advance and N-GAGE version of Rayman 3.


In Rayman 3

A promotional statue for Rayman 3 of Rayman performing a grimace.

In Rayman 3, Gumsi uses the Sceptre of the Leptys to grant Rayman this power after he defeats Reflux in the Desert of the Knaaren. Rayman can then use this power to convert Black Lums back into Red Lums by making them laugh after defeating their Hoodlum costumes. It is known as ‘The Power of the Leptys’ in this game. This makes Rayman 3 the only game in the series where the grimace appears but cannot be performed by default, and one of only two games in the series, the other being the original Rayman game, where the grimace has a function in the gameplay. A promotional statue to Rayman 3 which recreates the grimace artwork was done in a limited number to hundreds of units worldwide, very few containing a box and an artwork book with conceptual art of the game.


In the Game Boy Advance version of Rayman 3

Rayman uses his grimace to taunt Jano in the Game Boy Advance version of Rayman 3.

In the Game Boy Advance version of Rayman 3, much like in the Dreamcast, iOS and 3DS versions of Rayman 2, Rayman does not use the grimace to any practical effect, nor can it be willingly triggered by the player; it plays as an idle animation if the player does not give an input for some time. Rayman can also be seen using the grimace to taunt Jano prior to their fight.


In the Game Boy Advance version of Rayman Raving Rabbids

Rayman idly grimaces in the Game Boy Advance version of Rayman Raving Rabbids.

In the Game Boy Advance version of Rayman Raving Rabbids, the grimace behaves identically to how it did in the Game Boy Advance version of Rayman 3, where it will trigger as an idle animation.


In Rayman in the Phantom Show

While Rayman cannot perform a grimace in Rayman in the Phantom Show, the third DLC for Mario + Rabbids Sparks of Hope, concept art for the DLC depicts him grimacing, suggesting that it was considered for addition, perhaps as an animation for winning battles, but was scrapped at some point.