Rayman 2 (PlayStation): Difference between revisions
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== Levels == | == Levels == | ||
[[File:TheHallOfDoors.png|320px|thumb|right|[[The Hall of Doors]].]] | [[File:TheHallOfDoors.png|320px|thumb|right|[[The Hall of Doors]].]] | ||
Many of the levels are heavily altered from other versions. The most notable ones are [[Whale Bay]] (which has been merged with [[the Sanctuary of Water and Ice]]), [[the Sanctuary of Stone and Fire]] (featuring all new sections, while also removing some) and [[the Crow's Nest]]. After finishing the [[The Crow's Nest]] there is a playable level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]], only unlocked if 90% of the [[Yellow Lum]]s have been collected. | Many of the levels are heavily altered from other versions. The most notable ones are [[Whale Bay]] (which has been merged with [[the Sanctuary of Water and Ice]]), [[the Sanctuary of Stone and Fire]] (featuring all new sections, while also removing some) and [[the Crow's Nest]]. After finishing the [[The Crow's Nest|Crow's Nest]] there is a playable level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]], only unlocked if 90% of the [[Yellow Lum]]s have been collected. | ||
* [[The Woods of Light|The Clearing]] | * [[The Woods of Light|The Clearing]] | ||
Revision as of 09:41, 27 March 2019
- This article is about the Sony PlayStation version of Rayman 2. For the game in general, see Rayman 2.
| Rayman 2 | ||
|---|---|---|
| Published by | Ubi Soft Entertainment, Yves Guillemot | |
| Developed by | Ubi Soft Montpellier, Ubisoft Shanghai | |
| Soundtrack by | Éric Chevalier | |
| Release date | ||
| Genre | 3D platformer | |
| Gameplay mode | Single player | |
| Ratings | 3+ (PEGI), E (ESRB) | |
| Distribution media | CD-ROM | |
Rayman 2 for the Sony PlayStation is remake of the game developed by Ubisoft Shanghai. Unlike other versions, which are ports from specific console releases, this version was remade to work with the more limited resources of the console. Most notably this version omits several levels, combines levels and features fewer soundtracks than other versions. The graphical quality is lower as well. The soundtrack quality was however kept intact, not utilizing the lower quality MIDI one from the Nintendo 64 version.
This version was later re-released on the PlayStation Store for the PlayStation Portable, PlayStation 3 and PlayStation Vita.
Notable differences from the PC/console versions
- The total number of Yellow Lums has been reduced from 1000 to 800, removing the 1000th Yellow Lum in the process.
- All cutscenes are fully voice acted.
- The controls and physics are vastly different from other releases, giving Rayman more weight in his jumps.
- The Spiral Door dance now lasts for two and a half cycles of the music loop. Rayman is also able to jump out of a Spiral Door while the animation is playing, allowing him to cancel leaving or entering a level.
- Instead of Lums being imprisoned in cages, there are now Ludivs, Greenbottles and Minisaurus.
- Murfy no longer acts as the player's tutorial. Instead Ly has taken that role now.
- Several scrapped elements from the PC and Nintendo 64 versions are used, such as Stone of Thoughts with Ly and Anitoons appearing as enemies.
- Upon loosing all health in a level the player will loose all collectible items in that area.
- The Cave of Bad Dreams is no longer found in the Marshes of Awakening and is instead a sublevel of The Menhir Hills, unlocking after the cutscene with Clark.
-
The Clearing, known as The Woods of Light in other versions, now has 10 Yellow Lums rather than the usual 5.
-
Anitoons appear as enemies in some levels.
-
A new area in the Sanctuary of Stone and Fire.
Levels

Many of the levels are heavily altered from other versions. The most notable ones are Whale Bay (which has been merged with the Sanctuary of Water and Ice), the Sanctuary of Stone and Fire (featuring all new sections, while also removing some) and the Crow's Nest. After finishing the Crow's Nest there is a playable level from the cancelled 2D prototype, only unlocked if 90% of the Yellow Lums have been collected.
- The Clearing
- The Fairy Glade
- The Marshes of Awakening
- The Bayou
- The Walk of Life (Sublevel)
- Whale Bay
- The Menhir Hills
- The Cave of Bad Dreams (Sublevel)
- The Canopy
- The Sanctuary of Stone and Fire
- The Echoing Caves
- The Precipice
- The Top of the World
- The Sanctuary of Rock and Lava
- The Walk of Power (Sublevel)
- Beneath the Sanctuary of Rock and Lava
- Tomb of the Ancients
- The Gloomy Island
- The Prison Ship
- The Crow's Nest
- A level from the cancelled 2D prototype
Cut Level
In 2018 it was discovered that the PlayStation version contains a reference to a level by the name the Walk of Bravery, which was meant to appear between the Echoing Caves and the Precipice. Not much is known about this level, although the name was translated into all available languages. Judging by the name it was most likely meant to be similar in style to the Walk of Life and the Walk of Power.
