Rayman 3D: Difference between revisions

Master (talk | contribs)
Differences from Rayman 2: Just finished a run of Rayman 3D, here's some extra differences i noticed from when I played.
Master (talk | contribs)
Technical issues: And a few issues I noticed. Truth be told the way it looked and played made it feel as if I was emulating the game rather than playing it on actual hardware.
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*Skyboxes are broken in many levels. They may scroll improperly along with the camera, appear either zoomed too far in or out, disappear, or remain static. This only affects the standard "blue sky with clouds" texture. This issue is present in most versions of ''[[Rayman 2]]'', but it affects the 3DS version more prominently.
*Skyboxes are broken in many levels. They may scroll improperly along with the camera, appear either zoomed too far in or out, disappear, or remain static. This only affects the standard "blue sky with clouds" texture. This issue is present in most versions of ''[[Rayman 2]]'', but it affects the 3DS version more prominently.
*Water and lava textures are often static or improperly mapped.
*Water and lava textures are often static or improperly mapped.
*Sound effects are too soft compared to the game's soundtrack, although this can be fixed by adjusting the sound mixing in the game's options. Some sound effects are missing as well, including some of [[Rayman]]'s grunts and the "power-up" sound heard when collecting a [[Power Fist]].
*Other textures appear to be missing entirely, for example some bannister textures in the fort in the second phase of [[the Mehir Hills]], giving the impression of floating handrails that lack proper support.
*There are also issues in texture transparency and transluceny, leading certain textures to render in a strange manner, for example the rain overlay in the beginning of [[The Iron Mountains]] causes the [[Spiral Door]], [[Yellow Lum]]s and [[Purple Lum]]s to only render where there are gaps in the rain, rather than appear translucent where the rain falls.
*Sound effects are too soft compared to the game's soundtrack, although this can be fixed by adjusting the sound mixing in the game's options. Some sound effects are missing as well, including some of [[Rayman]]'s grunts and the "power-up" sound heard when collecting a [[Power Fist]]. In addition, some sound effects that do play are cut off before playing fully. For example the ticking of timer switches will start, but will not play to the end to indicate a time out.
*[[Rayman]]'s hands do not turn golden after collecting a [[Power Fist]].
*[[Rayman]]'s hands do not turn golden after collecting a [[Power Fist]].
*In the secret passage in the third phase of [[the Sanctuary of Stone and Fire]], the last cobweb is rendered invisible, making it unclear how to reach the cage. Despite the missing texture, it still functions normally.
*In the secret passage in the third phase of [[the Sanctuary of Stone and Fire]], the last cobweb is rendered invisible, making it unclear how to reach the cage. Despite the missing texture, it still functions normally.
*The [[1000th Yellow Lum]] secret suffers from a myriad of glitches that make it difficult to obtain. Even if it is successfully obtained, the exit to the area does not function and will lock [[Rayman]]'s movement, so the player must quit the level in order to save the collection of [[1000th Yellow Lum|the Lum]].
*The [[1000th Yellow Lum]] secret suffers from a myriad of glitches that make it difficult to obtain. Even if it is successfully obtained, the exit to the area does not function and will lock [[Rayman]]'s movement, so the player must quit the level in order to save the collection of [[1000th Yellow Lum|the Lum]].
* In the third phase of [[The Prison Ship]], the rotating spiked log under the metal grating does not cause Rayman to despawn upon contact, instead he will simply go through it. In addition, the metal grating is not climbable if jumped under, this modifies the means in which a [[Yellow Lum]] is collected, as in other versions Rayman is required to climb on the metal grating and move over the spiked log to the Yellow Lum. In this version, perhaps to compensate for this lack of functionality, this Yellow Lum instead automatically homes towards Rayman when he walks above it.
*Many times throughout the game the correct music won't start playing at the correct time.
*Many times throughout the game the correct music won't start playing at the correct time.