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:''This article is about the early production of the 3D build of the game. For the original 2D prototype, see Rayman 2 (cancelled prototype).''
*''This article is about the early production of the 3D build of the game. For the original 2D prototype, see [[Rayman 2 (cancelled prototype)]].''


''[[Rayman 2]]'' underwent a bunch of changes during its development, most which have been found through hacking and from old trailers.
'''During its development, ''[[Rayman 2]]''''' underwent significant conceptual changes regarding its narrative, visuals, and gameplay mechanics.


==Unused textures==
Much of this early content has been identified through the analysis of pre-release promotional materials, such as the ''[[Rayman's training]]'' CGI short, E3 press kits and magazine previews, as well as through data mining residual files found in demos and the final retail release. Additionally, the discovery of a beta build in October 2024 provided further insight into early gameplay.
Many textures which were later used in the Playstation version can also be found in the files for the PC version suggestion they were originally meant to be included there as well. These include the textures for [[Antitoons]] and the stone with [[Ly|Ly's]] face. Textures from the Dreamcast version were found as well, such as the textures for [[Eig]]. Some leftovers, such as controller icons, where found from the N64 version.


===HUD===
==''Rayman's training''==
<gallery>
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of ''[[Rayman's training]]'', showcasing [[Rayman]]'s earlier 3D model.]]
BBGlobox_Icon.jpg|Oddly enough this doesn't appear in The Fairy Glade during the [[Baby Globox]] dialogue.
Janochapo_ico_nz.jpg|Due to [[Jano]] not having a health bar, this isn't shown during the boss.
Coeur_anu.png|A beta health symbol
Bulle-anu.png|A beta breath symbol
Boul_energy_anu.jpg
Cam_banjo_nz.jpg
Encar_trappe2_anu.jpg
Nocam_ico_nz.jpg
Poing_anu.jpg
Reveil_anu.jpg
Serrure_cage_anu.jpg
Support_bouton_anu.jpg
Interro_anu.jpg
</gallery>


===Objects===
{{Main|Rayman's training}}
<gallery>
Red_Sphere_Idle.jpg|An idle Red Sphere, as it could have appeared, in [[the Cave of Bad Dreams]]
Red_Sphere_Pyramid.jpg|The base for a Red Sphere, as it could have appeared, in [[the Cave of Bad Dreams]]
Stele_ly.jpg
</gallery>


===Metallic [[Ssssam]]===
Before proper development of the 3D game began, a CGI short film using the concepts from the 2D game was created by the name of ''[[Rayman's training]]''. The short film stars [[Rayman]] battling a living punching bag. It premiered in February 1st, 1998 to the tradeshow/film festival Imagina 1998. After that, it has never been seen in its entirety since.
Ssssam was originally meant to be metallic.
[[File:Sssssam.png|thumb|An early, more metallic, version of Ssssam]]
<gallery>
Serpent_centre2.jpg
Serpent_corps_txy.jpg
Serpent_corps2_txy.jpg
Serpent_oeilclose_nz.jpg
Serpent_tete3.jpg
Serpent_troudunez2.jpg
</gallery>


===Font===
In various ''[[Rayman (series)|Rayman]]'' adverts from 1997 to 1998, there were several instances of "stock footage" of a CGI [[Rayman]], and the most complete instance of this would be the E3 1998 trailer to ''[[Rayman 2]]''. For two decades, no one had known where this footage had come from exactly; it was assumed that they were made for the trailer.
<gallery>
Old R2 Font.png|The old font is present in the demo files.
</gallery>


=== Loading screens and artwork ===
In early 2021, it was put together by a number of Twitter users that the pre-rendered scenes in the E3 1998 trailer were actually from ''[[Rayman's training]]''. The short was considered lost media until March 12 2022, when a version of the video with no sound was uploaded to YouTube.
<gallery>
VigLoadMisc01.jpg|Titled "VigLoadMisc01"
VigLoadMisc02.jpg|Titled "VigLoadMisc02"
VigLoadMisc03.jpg|Titled "VigLoadMisc03"
VigLoadMisc04.jpg|Titled "VigLoadMisc04"
VigLoadMisc05.jpg|Titled "VigLoadMisc05"
VigLoadMisc06.jpg|Titled "VigLoadMisc06"
Morb.jpg|Rayman is oddly enough present on the image.
Old.jpg
</gallery>


==Demo==
== Plot ==
There were two different demos made for Rayman 2, both of them including two parts from [[The Fairy Glade]].
===Title===
[[File:R2 Demo.png|thumb|The pause menu in the demo]]
The game appears to have been originally titled ''Rayman 2: The Door to Great Power'' (French: ''La Porte du Grand Pouvoir'').<ref>The sketch for the E3 1999 stand for the game shown on page 47 of ''[[L'Histoire de Rayman]]'' clearly reads "du grand pouvoir", and the [[:File:Ray2us.pdf|E3 Atlanta 1998 Digital Press Kit]] states that the game's story revolved around a magic soup that would "open the doors to great power".</ref><ref>[[Rayman Pirate-Community]] discussion forums, ''Rayman 2'', https://raymanpc.com/forum/viewtopic.php?p=1548591#p1548591</ref>
[https://drive.google.com/file/d/0B_HAsjQRA3-kcmNoQi11MGZ4UXc/view?usp=sharing Demo 1]


[https://drive.google.com/file/d/0B_HAsjQRA3-kRTdhLXpEbnlxWHM/view?usp=sharing Demo 2]
===Story===
In the original plot, a mysterious association, also referred to as the "mysterious guild", decides to create an intergalactic zoo and recruits a band of unscrupulous [[Robo-Pirate|pirates]] to capture rare species, including [[Rayman]] and his friends.<ref name="press_kit_it">''Rayman 2'' E3 1998 Italian press kit, [[:File:E3 Atlanta 1998 - Rayman 2 Italian Press Kit.pdf]]</ref><ref name="ign">IGN, ''An Interview with Ubi Soft'', https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft</ref> Some sources conflate the association and the [[Robo-Pirate|pirates]], mentioning a "mysterious [[Robo-Pirate|robot pirate]] guild".<ref name="press_kit_en">''Rayman 2'' E3 1998 Press Release, ''Rayman Reigns in New Fast-Paced, Plot-Driven Action Adventure Sequel For Nintendo 64, Sony Playstation, PC CD-ROM'', [[:File:Ray2us.pdf]]</ref> Sometimes, the term "circus" is used instead of "zoo".<ref name="interview">''Rayman 2: The Great Escape, Interview with Pauline Jacquey & Michel Ancel'', [[:File:Rayman 2 Interview 1999.pdf]]</ref><ref>''Ubi Soft’s beloved Rayman sells record-breaking 4.2 million copies!'', [[:File:Rayman 1999 4 Million Copies.pdf]]</ref><ref name="website">Official ''[[Rayman 2]]'' website (via archive.org), ''Laissez-vous séduire par la nouvelle dimension de l'Univers de Rayman!'', https://web.archive.org/web/20000610224227/http://www.rayman2.com/fr/good/rayman2_txt_fs.html</ref><ref name="club_nintendo">''Club Nintendo'', issue 9, page 61, [[:File:R2-Scan-1.png]]</ref><ref name="canadian_release">Rayman Pirate-Community discussion forums, ''Rayman 2'', https://raymanpc.com/forum/viewtopic.php?p=1369362#p1369362</ref><ref name="video_game_guide">电脑游戏攻略, issue 11 (November 1999), pages 30-31, https://raymanpc.com/forum/viewtopic.php?p=1497673#p1497673</ref> [[Rayman]] escapes, and he must now free his friends, who will help him in his quest to collect the ingredients for a "miraculous soup that opens the doors to Great Power".<ref name="press_kit_en"></ref> Some sources, possibly from a later development stage, only mention the need to find "the keys to the door of great power".<ref name="video_game_guide"></ref>


Although the demos are very similar and include the same levels, there are some minor differences.
It appears that the ingredients were eventually replaced with the [[Four Masks of Polokus]], who himself replaced the "great power", being no longer a simple magician but the god of the [[Glade of Dreams]]. While the idea of [[Rayman]] and his friends being trapped in a circus was scrapped from the final game, it was eventually revisited in ''[[Rayman: The Animated Series]]'' through [[Rigatoni]]'s flying circus.


=== Differences from Rayman 2 ===
===Characters===
*Rayman falls into the level after the pirate animation in the first demo, instead of afterwards like in the final version.
Some of the characters had different names or spellings in the game's early development stages: [[Globox]] was Globber, [[Razorbeard]] was Razorface, [[Polokus]] was Polochus (or Pollochus) the Magician, the [[Teensie]]s were the Smalbeings and the [[Robo-Pirate]]s were the Red Rum.
*The total amount of cages show 0 in the first demo, instead of 7 like in the final version. Cages can however still be broken and will result in it showing 1/0 etc.
*The Hud can't by triggered to show by pressing "J".
*The transparency doesn't work on all textures.
*Rayman starts with the upgraded fist from [[The Canopy]].
*[[The Hall of Doors]] uses the French name "Mapmonde".


==Beta dialogue==
A Chinese magazine also refers to an unidentified enemy called the "Five-Poison Snake God".<ref name="video_game_guide"></ref>
The following text was found in the PC versions files. The text from the demo mostly includes minor differences, such as misspellings and incorrect grammar. Only the text that differs is shown here.


=== Introduction ===
===Notable mentions of early plot elements===
The following text was found in the demo. The main difference here is the mentioning of Robo-Rats.
* In [[Ubisoft]]'s preview of their E3 1998 showcase, the plot of ''[[Rayman 2]]'' is described as such: "[[Rayman]] escapes an intergalactic zoo and needs the powers of his still-imprisoned friends to open the doors to Great Power."<ref>Ubisoft.com (via archive.org), ''E3'', https://web.archive.org/web/19980524022146/http://www.ubisoft.com/e398_index.html</ref>
{{quote|text=
* In the E3 1998 Press Release, the plot is further elaborated upon. "In ''[[Rayman 2]]'', our whirling-dervish hero [[Rayman]] confronts his wackiest adventure ever when [[Robo-Pirate|Robot pirates]] imprison him and his friends in a strange intergalactic zoo. [[Rayman]] escapes, but must free his friends and collect all the ingredients for a miraculous soup that opens the doors to Great Power. Only then will the mysterious robot pirate guild be defeated." The press release also mentions that the [[Magician]] would be the one to give [[Rayman]] his powers; [[Ly]], who gives [[Rayman]] his abilities in the final game, is said to help with her "dexterity".<ref name="press_kit_en"></ref>
Since they captured you, Nothing can stop them. They've taken everything And enslaved our people. Their Robo-Rats sniff out the hidden for capture. In the chaos, they exploded the Primordial Energy Core. The Energy broke into 1000 magical fragments called lums. We grow weaker. Soon, it will be too late... You must escape, Rayman You are our only hope!
* In an interview with Pauline Jacquey and [[Michel Ancel]], it is mentioned that the [[Robo-Pirate]]s intended to sell the inhabitants they capture to an inter-galactic circus.<ref name="interview"></ref>
* In a press release from May 13, 1999, the game is described as "an adventure to rescue [[Rayman]]’s friends from an intergalactic circus".<ref>''Ubi Soft’s beloved Rayman sells record-breaking 4.2 million copies!'', [[:File:Rayman 1999 4 Million Copies.pdf]]</ref>
* In a ''[[Rayman 2]]'' pre-order form that could be obtained from the ''[[Rayman Activity Centre|Rayman Activity Center]]'' box (and also from one of the PC demos<ref>Rayman Pirate-Community discussion forums, ''Rayman 2'', https://raymanpc.com/forum/viewtopic.php?p=1438733#p1438733</ref>), it is mentioned that: "The Mysterious Guild considers [[Rayman]] to be the ideal specimen to display in its intergalactic zoo of rare species". The text also mentions that [[Rayman]]'s friends became the target of "Operation Kidnap", "the Guild's plan to fill its zoo with the universe's peace-loving residents". Similar information appeared in the official ''[[Rayman 2]]'' website, however the "intergalactic zoo" was replaced with an "intergalactic circus".<ref>Official ''[[Rayman 2]]'' website (via archive.org), ''Soyez sans pitié dans le monde de terreur que nous créons pour Rayman !'' https://web.archive.org/web/20000525161633/http://www.rayman2.com/fr/bad/rayman2_txt.html</ref>
* In an interview with [[Ubisoft]] (by the IGN staff), it is mentioned that the mysterious guild recruited the [[Robo-Pirate]]s to capture rare species from [[Glade of Dreams|Rayman's planet]] and create an intergalactic zoo.<ref name="ign"></ref> However, in another part of the official ''[[Rayman 2]]'' website, a text can be found that describes the Mysterious Guild and the [[Robo-Pirate]]s as one single entity, that intended to sell the inhabitants of [[Glade of Dreams|Rayman's planet]] to an intergalactic circus.<ref name="website"></ref>
* In the back cover of the first edition of ''[[Rayman 2: The Great Escape: Prima's Official Strategy Guide]]'', the following text is displayed prominently: "There's more than one way out of this circus!".
* The intergalactic circus was also mentioned in magazines<ref name="club_nintendo"></ref> and even in box art from one of the first Canadian releases of the game.<ref name="canadian_release"></ref>


The Buccaneer, prison ship of the pirates, commanded by the admiral RazorBeard. Slaves now on board 5000. Wake up Rayman, I have sent you help...  
<gallery>
}}
Rayman 2 Pre Order Form.jpg|A ''[[Rayman 2]]'' pre-order form from the ''[[Rayman Activity Centre|Rayman Activity Center]]'' box.
R2 Guide Back Cover 1.jpg|''[[Rayman 2: The Great Escape: Prima's Official Strategy Guide]]'' back cover (first edition).
</gallery>


=== [[The Woods of Light]] ===
== Gameplay ==
The following text was meant to appear during the intro when the pirates dragged [[Globox]] into Rayman's cell. Most of it was found in the demo, though the second line (No! Not the whip!) can be found in the final game as well. It was most likely not used to keep the game at a low age rating.
Just like Globox can use his [[Rain Dance]] in the final game to harm the [[Robo-Pirate]]s, [[Rayman]]'s other friends would also have used their abilities to help him progress through the levels: [[Polokus|Polochus]] the Magician could levitate stones and draw water from ponds, [[Clark]] could grab [[Rayman]] and throw him and [[Ly]] could immobilize characters and objects.<ref name="press_kit_it"></ref> Alternatively, it is stated that the Magician, as the first companion [[Rayman]] would have had to save, would have appeared on every map to upgrade the power of his "invincible flying fist".<ref name="video_game_guide"></ref> [[Rayman]] would also have gained the ability to see through walls near the end of the game.<ref name="press_kit_it"></ref> Additionally, a demo for the game features a functional [[telescopic fist]] ability, a power scrapped from the final game and replaced with the [[magic fist]].


{{quote|text=
Pre-release screenshots and footage show that level designs underwent significant evolution. A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in [[the Prison Ship]]. It closely resembles the alternative path that can be taken in the same level to fill up [[Rayman]]'s health.<ref>YouTube (via archive.org), ''Rayman 2: The Great Escape (N64) - Beta Prison Ship level part'', https://www.youtube.com/watch?v=rCZ10RrA_5Q</ref> Other trailers show more open levels suggesting ''Rayman 2'' was at one point going to go in a more non-linear direction.<ref>YouTube, ''Rayman 2 Trailer'', https://www.youtube.com/watch?v=6KujjiLYaW8</ref>
Have mercy...
No! Not the whip!
}}


This following text was found in the demo.
== Levels ==
{{quote|text=
=== Cut levels ===
A silver lums! Incredible! I can feel her energy coming into me... Now I can shoot with my fist again
Judging by the content of the PC version, the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which first appeared in the Dreamcast version, was originally meant to appear in the PC and Nintendo 64 versions.
}}


This following text was found in the demo and was meant to be spoken by [[Murfy]] after Rayman escaped.  
In 2018 it was discovered that the PlayStation version contains a reference to a level by the name [[the Walk of Bravery]], which was meant to appear between [[the Echoing Caves]] and [[the Precipice]].


{{quote|text=
The PC version also has leftovers from several unused levels, being the following:
Howdy, rayman! glad to see that you escaped!
* Learn_20
}}
* Whale_20
* Astro_20
* Wipe_10
* morbide_tst


{{quote|text=
There was also originally meant to be a connection between [[the Fairy Glade]] and [[the Echoing Caves]] in the Hall of Doors .<ref>YouTube, ''Rayman 2: Mysteries of the Hall of Doors'', https://www.youtube.com/watch?v=cJQcHip4tDE</ref>
plan saved Rayman! But... Where's Daddy?
Erm, you see... we've got separated...
Not there Daddy Globox? Boohooooo! We want our Daddy!
Now don't worry kiddies!
I'll bring your dad back! But first I've got to find LY. She often comes here. Have you seen her around?
Some nasty pirates took LY over there!
Hummm... I gotta help her!
}}
{{quote|text=
The pirates have taken Ly to the Fairy's Glade. They've locked her in one of their castles.
}}


=== [[The Fairy Glade]] ===
=== Early level names ===
* [[The Marshes of Awakening]] - originally the Marshes of the Awakening and the Marshlands of Awakening
* [[The Fairy Glade]] - originally the Fairy's Glade (the early name is used in ''[[Rayman Revolution]]'')
* [[The Canopy]] - originally the Wilderness
* [[The Sanctuary of Stone and Fire]] - originally the Sanctuary of Lava and Fire
* [[The Precipice]] - originally the Great Rift
* [[The Top of the World]] - originally the Roof of the World
* [[The Sanctuary of Rock and Lava]] - originally the Sanctuary of Rock and Stone and the Sanctuary of Earth and Stone
* [[Beneath the Sanctuary of Rock and Lava]] - originally beneath the Sanctuary of Earth and Stone
* The [[Technical Check-up]] - originally the Emission Control station


{{quote|text=
== Visuals ==
Oh, Rayman, I was afraid Globox didn't make it.
The HUD was at one point drastically different to the one seen in the final game. [[Purple Lum]]s were going to have a completely different design resembling the other [[Lum]]s seen in the game.<ref>YouTube, ''Rayman 2 The Great Escape - developer's interview (1998, FR with ENG subs) N64/PS1/PS2/Dreamcast/PC'', https://www.youtube.com/watch?v=hn_UYduONuA</ref>
}}
{{quote|text=
And the energy has become very difficult to reunite.
}}
{{quote|text=
He's the Spirit of the World. His power is limitless.
}}


=== [[The Marshes of Awakening]] ===
==Unused textures==
Many textures which were later used in the PlayStation version can also be found in the files for the PC version suggestion they were originally meant to be included there as well. These include the textures for [[Antitoon]]s and the stone with [[Ly]]'s face. Textures from the Dreamcast version were found as well, such as the textures for [[Eig]]. Some leftovers, such as controller icons, where found from the Nintendo 64 version.


{{quote|text=
===HUD===
But I did see Globox get arrested by 2 Pirates.
<div><ul>
}}
<li style="display: inline-block;"> [[File:BBGlobox Icon.jpg|frame|none|Oddly enough this doesn't appear in [[the Fairy Glade]] during the [[baby Globox]] dialogue.]] </li>
{{quote|text=
<li style="display: inline-block;"> [[File:Janochapo ico nz.jpg|frame|none|Due to [[Jano]] not having a health bar, this isn't shown during the battle against him.]] </li>
So go away! Come back when you have the name.
<li style="display: inline-block;"> [[File:Encar trappe2 anu.jpg|frame|none|An unused icon.]] </li>
}}
<li style="display: inline-block;"> [[File:Cam banjo nz.jpg|frame|none|An unused camera icon.]] </li>
{{quote|text=
<li style="display: inline-block;"> [[File:Nocam ico nz.jpg|frame|none|An unused camera icon.]] </li>
I have hidden a precious treasure inside here. You can have it for yourself, If you are faster than me. I'll give a head start, But don't delay! If I catch you, I'll show you no mercy...
<li style="display: inline-block;"> [[File:Coeur anu.png|frame|none|A beta health icon.]] </li>
}}
<li style="display: inline-block;"> [[File:Bulle-anu.png|frame|none|A beta breath icon.]] </li>
<li style="display: inline-block;"> [[File:Boul energy anu.jpg|frame|none|An unused energy icon.]] </li>
<li style="display: inline-block;"> [[File:Poing anu.jpg|frame|none|An unused [[Telescopic fist|fist]] icon.]] </li>
<li style="display: inline-block;"> [[File:Reveil anu.jpg|frame|none|An unused clock icon.]] </li>
<li style="display: inline-block;"> [[File:Serrure cage anu.jpg|frame|none|An unused icon.]] </li>
<li style="display: inline-block;"> [[File:Support bouton anu.jpg|frame|none|An unused icon.]] </li>
<li style="display: inline-block;"> [[File:Interro anu.jpg|frame|none|An unused icon.]] </li>
</ul></div>


=== [[The Walk of Life]] ===
===Objects===
{{quote|text=
<gallery widths="320px" heights="240px">
To increase your chances Here's some vital energy
Red Sphere Idle.jpg|An idle Red [[Magic Sphere|Sphere]], as it could have appeared, in [[the Cave of Bad Dreams]].
}}
Red Sphere Pyramid.jpg|The base for a Red [[Magic Sphere|Sphere]], as it could have appeared, in [[the Cave of Bad Dreams]].
</gallery>


=== [[The Cave of Bad Dreams]] ===
===Metallic serpent===
{{quote|text=
The game manual features a purple metallic serpent resembling [[Ssssam]]. This metallic serpent originally had different colors and appears to have been significantly larger than [[Ssssam]].
I want the treasure!


No treasure for me!
<gallery>
Serpent centre2.jpg
Serpent corps txy.jpg
Serpent corps2 txy.jpg
Serpent oeilclose nz.jpg
Serpent tete3.jpg
Serpent troudunez2.jpg
</gallery>


THE DREAM TEAM
<gallery widths="200px" heights="300px">
}}
Sssssam.png|An early, more metallic version of [[Ssssam]].
MetallicSamRendition.png|The unused textures applied on a 3D mesh. This model was based on [https://www.youtube.com/watch?v=VJxS4a2hI-U leftovers that were found in the PlayStation version].
</gallery>


In the demo files, the same text appears, but with a different third option.
===Font===
{{quote|text=
<gallery widths="320px" heights="115px">
I want the treasure!
Old R2 Font.png|The old font is present in the [[List of Rayman demos|demo]] files.
</gallery>


No treasure for me!
=== Loading screens and artwork ===
<gallery widths="320px" heights="240px">
VigLoadMisc01.jpg|Titled "VigLoadMisc01"
VigLoadMisc02.jpg|Titled "VigLoadMisc02"
VigLoadMisc03.jpg|Titled "VigLoadMisc03"
VigLoadMisc04.jpg|Titled "VigLoadMisc04"
VigLoadMisc05.jpg|Titled "VigLoadMisc05"
VigLoadMisc06.jpg|Titled "VigLoadMisc06"
Morb.jpg|[[Rayman]] is oddly enough present on the image.
Old.jpg|The [[Rayman]] E3 1998 model, most notably present in ''[[Rayman's training]]''.
</gallery>


I wanna set my buddies free !
===Concept art===
}}
<gallery widths="320px" heights="240px">
Jumping bean.png|Other mounts where considered before [[walking shell]]s were implemented.
R2 scenario.png|An unused scenario that was conceptionalised for gameplay, click for translation.
Rayman 2 scenario concept art.jpg
Rayman 2 scenario concept art2.jpg
Croquis anotés.jpg
Rayman 2 (L'art dans le jeu vidéo) 3.png
</gallery>


The demo version also includes a new line spoken by [[Jano]] after [[Rayman]] made the decision not to take the gold.
==Early builds==
{{quote|text=
===Demo===
You didn't fall into the trap.
[[File:R2 Demo.png|thumb|320px|The pause menu in the [[List of Rayman demos|demo]].]]
}}


=== [[The Precipice]] ===
There were two different [[List of Rayman demos|demos]] made for ''[[Rayman 2]]'', both of them including two parts from [[the Fairy Glade]].


{{quote|text=
* [https://drive.google.com/file/d/0B_HAsjQRA3-kcmNoQi11MGZ4UXc/view?usp=sharing Demo 1]
Meanwhile... :The pirate prison ship. Slaves now on 33 524
* [https://drive.google.com/file/d/0B_HAsjQRA3-kRTdhLXpEbnlxWHM/view?usp=sharing Demo 2]


What is it ?
Although the [[List of Rayman demos|demos]] are very similar and include the same levels, there are some minor differences.


Your ferocity...he...he... already has 2 Masks
The differences with the final game are:


You idiotic fool ! Go and find him ! Don't come back without his corpse!
*[[Rayman]] falls into the level after the [[Robo-Pirate]] animation in the first [[List of Rayman demos|demo]], instead of afterwards like in the final version.
}}
*The total amount of [[cage]]s show 0 in the first [[List of Rayman demos|demo]], instead of 7 like in the final version. [[Cage]]s can however still be broken and will result in it showing 1/0 etc.
*The heads-up display can't by triggered to show by pressing "J".
*The transparency doesn't work on all textures.
*[[Rayman]] starts with the upgraded [[Magic fist|fist]] from [[the Canopy]].
*[[The Hall of Doors]] uses the French name "Mapmonde".


=== [[The Walk of Power]] ===
{{Clear}}
{{quote|text=
I think you deserve a much tougher Shootout
}}


=== [[The Tomb of the Ancients]] ===
=== Beta ===
In October 2024 a beta version of the game was dumped. It had originally been given out as part of a contest held by certain gaming magazines in Italy in order to gather feedback for the game.


{{quote|text=
<gallery>
Somewhere in the sky... The pirate prison ship. Slaves now on board 45 263
Rayman 2 Beta Case.png
Rayman 2 Beta Disc.jpg
</gallery>


Now what ?
[[File:Rayman 2 Beta Launcher.png|thumb|right|The beta launcher]]


Nuh.. nothing serious.. he just found the Third Mask
The beta contains two levels, titled "Morbide P" and "Mapkit Foret". These can only be selected from the launcher when starting the game and neither level has a proper ending. The game contains many notable differences from the final version, such as the ability for [[Rayman]] to throw his [[telescopic fist]].


What ?!
==== Morbide P ====
<gallery widths="320px" heights="240px">
Rayman 2 Beta - Tomb Start.png|The start of the level.
Rayman 2 Beta - Charging Fist.png|[[Rayman]] charging his [[telescopic fist]].
Rayman 2 Beta - Throwing Fist.png|[[Rayman]] throwing his [[telescopic fist]].
Rayman 2 Beta - Drowning.png|The drowning animation.
Rayman 2 Beta - Noclip.png|The no-clip mode.
Rayman 2 Beta - Wireframe.png|The wireframe mode.
Rayman 2 Beta - Pirate 1.png|A [[Robo-Pirate]] attacking [[Rayman]].
Rayman 2 Beta - Pirate 2.png|Another [[Robo-Pirate]], showcasing how the model is missing some textures.
Rayman 2 Beta - Murfy.png|A [[Murfy]] can be freed from a [[cage]], like in [[Rayman 2 (PlayStation)|the PlayStation version]].
Rayman 2 Beta - Teensie.png|A [[Teensie]] freed from a [[cage]].
Rayman 2 Beta - Yellow Lum.png|A [[yellow Lum]], with the same design as in [[Rayman 2 (PlayStation)|the PlayStation version]].
</gallery>


But that's not Possible ! ! ! If he finds that fourth one, I'll be coming for you...
==== Mapkit Foret ====
}}
<gallery widths="320px" heights="240px">
Rayman 2 Beta - Race Run Text.png
Rayman 2 Beta - Race Start.png
Rayman 2 Beta - Time Out.png
Rayman 2 Beta - Moving Flowers.png
Rayman 2 Beta - Swimming.png
Rayman 2 Beta - Vines.png
Rayman 2 Beta - Race Finish.png
</gallery>


=== [[The Iron Mountains]] ===
==== Controls ====
{| class="wikitable"
! Button !! Action
|-
| Arrow keys || move
|-
| A || jump/move up in no-clip and free-cam
|-
| Space || shoot
|-
| C || disable most other inputs
|-
| D || toggle wireframe mode
|-
| B || toggle no-clip
|-
| Z || move down in no-clip and free-cam
|-
| Numpad 1 || enter free-cam mode
|-
| Numpad 2 || exit free-cam mode with centered camera
|-
| Numpad 6 || exit free-cam mode
|-
| Numpad 7 || lock camera
|-
| 1 || telescopic fist
|-
| 2 || energy shots
|-
| F11 || restart map
|-
| F8 || take a snapshot
|-
| Shift || speed up no-clip
|-
| Ctrl || strafe/move backwards under water
|}


{{quote|text=
==Early dialogue==
Good luck, Rayman !
{{Main|Rayman 2 (early production)/Early dialogue|Early dialogue}}
See you soon Uglette!
}}


Note how Polokus doesn't mention him not being able to use his powers above the ground.
Early versions of the game dialogue has been found in the PC version's two demos. Some unused dialogue also exists in the final game.
{{quote|text=
At last the Final Mask... Bravo Rayman! You've succeed in awakening me ! Now I can send you to The Pirate prison ship. Now go and fight your Final battle...
}}


=== [[The Prison Ship]] ===
== Miscellaneous ==
This cutscene was later used in the Dreamcast, Playstation and [[Rayman Revolution|Playstation 2]] versions with the Playstation 2 one being slightly altered. This suggests that it was originally meant to be included in the PC version as well. The text can be found in the final version of the game.
The cheat code "GETELIX" is mentioned along with the other known cheat codes in the PC version, but it appears to be unused. It was most likely meant to give the player the [[Elixir of Life]] before entering [[the Cave of Bad Dreams]].
{{quote|text=
Help! Please!
Back off kiddies.
Yahoooo! Yipeeee!
Yahooo! Yipeeee!
Yipeeee! Yahoooo!
Kudos for Rayman! Hurrah!
Yipeee! Yahooo!
Get out of the prisonship, kids!
I still have to find Globox.
}}


=== [[The Crow's Nest]] ===
==Screenshots and artwork==
{{quote|text=
A bunch of screenshots and artwork have been found from early versions of ''[[Rayman 2]]''.
Come in, you useless worm! Ray... Rayman has found the final mask. He's just been spotted on board the ship.


You've failed me again... I did warn you, didn't I
<gallery widths="160px">
WhaleBay2.png
R2BetaScreen5.jpg
BetaLums.jpg
R2BetaScreen6.jpg
R2BetaScreen7.jpg
R2BetaScreen8.jpg
SanctuaryOfW&Iearly .png
EarlyHudR2.png
R2BetaScreen9.jpeg
CageOneSide.png
Screen3.jpg
Screen12.jpg
ShellPirate.png
Tomb of the Ancients.png
Rayman 2 early screenshot Fairy Glade.jpg
</gallery>


Target Acquisition!
===Concept art===
<gallery widths="160px">
Pirate Mines.jpg
R2Swamp.png
Underwater.png
Log Forest.jpg
Prison Ship.jpg
</gallery>


Leave my friend alone!
== Press kits ==
=== [[Ubisoft]] Entertainment: Digital Press Kit: E3 Atlanta 1998 ===
* [https://www.youtube.com/playlist?list=PLHOgtLRdYgt9OG26PfMQFkyu2JzPWjIRI Videos - gameplay clips and interviews]
* [https://raymanpc.com/wiki/script-en/images/6/6e/IntwR2Eng.pdf Interview]
* [https://raymanpc.com/wiki/script-en/images/4/43/Ray2us.pdf Press release]


Oh, I'll leave you both alone...for all eternity! Huh?
==== Screenshots ====
}}
<gallery widths="240px" heights="180px">
R2 Press Kit E3 Atlanta 1998 - Ray2-1.JPG
R2 Press Kit E3 Atlanta 1998 - Ray2-2.JPG
R2 Press Kit E3 Atlanta 1998 - Ray2-3.JPG
R2 Press Kit E3 Atlanta 1998 - Ray2-4.JPG
R2 Press Kit E3 Atlanta 1998 - Ray2-5.JPG
R2 Press Kit E3 Atlanta 1998 - Ray2-6.JPG
R2 Press Kit E3 Atlanta 1998 - Ray2-7.JPG
R2 Press Kit E3 Atlanta 1998 - Ray2-8.JPG
R2 Press Kit E3 Atlanta 1998 - Ray2-9.JPG
R2 Press Kit E3 Atlanta 1998 - Ray2-10.JPG
R2 Press Kit E3 Atlanta 1998 - Ray2-11.JPG
R2 Press Kit E3 Atlanta 1998 - Ray2-12.JPG
</gallery>


The following text can be found in the final version of the game and was most likely mean to be spoken by Rayman's friends during the boss fight against [[Razorbeard]].
==== Characters ====
{{quote|text=
<gallery widths="240px" heights="180px">
we're all with you!
ChClar9.JPG
R2 Press Kit - Sketch1.JPG
R2 Press Kit - Sketch2.JPG
ChRay1.JPG
ChRay2.JPG
ChRay3.JPG
ChRay4.JPG
R2 Press Kit - Sketch3.jpg
ChSbi8.JPG
</gallery>


one last effort, and the pirates will only be a bad memory!
==== Sketches ====
<gallery widths="240px" heights="180px">
Rayman 2 Press Kit - WIP 5.JPG
Rayman 2 Press Kit - WIP 6.JPG
R2 Press Kit - Sketch6.JPG
Ray2 Sk Pirates lookingaway.JPG
</gallery>


go for it, rayman! you can do it!
==== Team ====
<gallery widths="240px" heights="180px">
Team2.JPG
Rayman 2 Press Kit - WIP 8.JPG
R2 Press Kit E3 Atlanta 1998 - Team3.JPG
R2 Press Kit E3 Atlanta 1998 - Team4.JPG
R2 Press Kit E3 Atlanta 1998 - Team5.JPG
R2 Press Kit E3 Atlanta 1998 - Team6.JPG
R2 Press Kit E3 Atlanta 1998 - Team7.jpg
</gallery>


don't listen to him! he's nothing but a dirty liar!!
=== ECTS 1998 [[Ubisoft|Ubi Soft]] Entertainment Press Kit (Europe) ===
[https://youtu.be/c---KV_p5vs Promotional Video]


take him out and we'll finally be free!
==== Logo ====
<gallery widths="240px" heights="180px">
R2 Press Kit - Logo.png
</gallery>


we're all with you, little buddy!
==== Screenshots ====
<gallery widths="240px" heights="180px">
Ray2-1.JPG
R2BetaScreen2.jpg
Ray2-3.JPG
Ray2-4.JPG
Ray2-5.JPG
Rayman2RidingTheShell.JPG
CaterpillarPink.jpg
Ray2-8.JPG
Ray2-9.JPG
R2BetaScreen3.jpg
R2BetaScreen4.jpg
R2BetaScreen1.jpg
</gallery>


win, and i'll melt my gold to make a statue of you.
==== Team ====
<gallery widths="240px" heights="180px">
Team1.JPG
Team3.JPG
Team4.JPG
</gallery>


i've taught you well. don't let me down!
==== Work in process ====
<gallery widths="240px" heights="180px">
WipRay1.JPG
WipRay2.JPG
WipRay3.JPG
WipRay4.JPG
WipRay5.JPG
WipRay6.JPG
WipRay7.JPG
</gallery>


you are the greatest hero i have ever known!
=== [[Ubisoft]] Digital Press Kit 99 U.S.A./North America (USA) ===
* [https://www.youtube.com/playlist?list=PLHOgtLRdYgt9lMkKcbUtiE8zT9gJn3s_z Videos - trailer and Q&A]
* [https://raymanpc.com/wiki/script-en/images/b/b2/Rayman_2_Interview_1999.pdf Interview]
* [https://raymanpc.com/wiki/script-en/images/c/c0/Rayman_2_Press_Kit_Info.pdf Information]
* [https://raymanpc.com/wiki/script-en/images/b/b6/Rayman_1999_4_Million_Copies.pdf Timeline]


we'll be dancing to bring you luck!
==== Screenshots (Nintendo 64) ====
}}
<gallery widths="240px" heights="180px">
Rayman 2 Press Kit - N64 1.JPG
Rayman 2 Press Kit - N64 2.JPG
Rayman 2 Press Kit - N64 3.JPG
Rayman 2 Press Kit - N64 4.JPG
Rayman 2 Press Kit - N64 5.JPG
Rayman 2 Press Kit - N64 6.JPG
Rayman 2 Press Kit - N64 7.JPG
Rayman 2 Press Kit - N64 8.JPG
Rayman 2 Press Kit - N64 9.JPG
Rayman 2 Press Kit - N64 10.JPG
Rayman 2 Press Kit - N64 11.JPG
Rayman 2 Press Kit - N64 12.JPG
</gallery>


The following text can be found in the final version of the game and was most likely mean to be spoken by [[Razorbeard]] during the boss fight against him.
==== Screenshots (PC) ====
{{quote|text=
<gallery widths="240px" heights="180px">
take that!
Rayman 2 Press Kit - PC 1.JPG
Rayman 2 Press Kit - PC 2.JPG
Rayman 2 Press Kit - PC 3.JPG
Rayman 2 Press Kit - PC 4.JPG
Rayman 2 Press Kit - PC 5.JPG
Rayman 2 Press Kit - PC 6.JPG
Rayman 2 Press Kit - PC 7.JPG
Rayman 2 Press Kit - PC 8.JPG
Rayman 2 Press Kit - PC 9.JPG
Rayman 2 Press Kit - PC 10.JPG
Rayman 2 Press Kit - PC 11.JPG
Rayman 2 Press Kit - PC 12.JPG
</gallery>


i'm not afraid of you!
==== Work in process artwork ====
<gallery widths="240px" heights="180px">
Rayman 2 Press Kit - WIP 1.JPG|[[Rayman]] saves [[Clark]] in [[the Menhir Hills]].
Rayman 2 Press Kit - WIP 2.JPG|[[The Menhir Hills]]' ending.
Rayman 2 Press Kit - WIP 3.JPG
Rayman 2 Press Kit - WIP 4.jpg
Rayman 2 Press Kit - WIP 9.jpg
Rayman 2 Press Kit - WIP 10.jpg
Rayman 2 Press Kit - WIP 11.JPG
Rayman 2 Press Kit - WIP 12.JPG
</gallery>


i'll feed your remains to the piranhas!!
=== Ubi Soft Digital Press Kit Herbst-Winter 1999 ===


go ahead and relax! you're about to die!
[https://youtu.be/MJKICyVLBX8 Trailer]


i'll show you what i'm made of!!
==== Screenshots (Nintendo 64) ====
<gallery widths="240px" heights="180px">
N64chase1.jpg
Ray and piranha.jpg
Ray2n64 rayman.jpg
Ray2n64 smallbeeings.jpg
Ray2n64-fight Sbire.JPG
Ray2n64-fighting.JPG
Ray2n64-janodfight.JPG
Ray2n64-missile.JPG
Ray2n64-Morb.JPG
Ray2n64-pursuit sbire.JPG
Ray2n64-seat.JPG
Ray2n64-snake.jpg
Rayman 2 N64.jpg
With the plum.jpg
</gallery>


look how easily we tame these savage beasts!
==== Screenshots (PC) ====
<gallery widths="240px" heights="180px">
Screen42.jpg
R2 Press Kit - helic3.png
R2 Press Kit - L30depart.png
R2 Press Kit - plum09.png
Screen4.jpg
R2RaymanAndLy.png
Rayman2 screen friends600.jpg
Story illus 04.jpg
Rayman 2 Press Kit - WIP 4.jpg
VigLoadMisc04.jpg
Ray2pc lava.JPG
Ray2pc pirate.JPG
Ray2pc Polok.JPG
Ray2pc Ptizetres.JPG
Ray2pc pursuit sbire.JPG
Ray2pc pursuit.JPG
Ray2pc Rayman.JPG
Ray2pc rayman1.JPG
Ray2pc raymanMagic.JPG
Raypc ski.JPG
R2 Press Kit - whale.jpg
R2 Press Kit - Snap0013.jpg
R2 Press Kit - Snap0060.png
Rayman2cover.jpg|A slightly earlier cover than [[:File:Rayman 2 - Box Art.png|the final version]].
</gallery>


i'll decorate your gravestone myself!
=== ''Rayman 2'' - The Great Escape (USA) (Digital Press Kit) ===
==== Screenshots ====
<gallery widths="240px" heights="180px">
R2 Press Kit - Cover.png
R2 Press Kit - helic1.png
R2 Press Kit - helic2.png
R2 Press Kit - L30branche.png
R2 Press Kit - L30depart.png
R2 Press Kit - Snap0116.png
R2 Press Kit - Snap0174.png
R2 Press Kit - tonneau2.JPG
R2 Press Kit - W00 baleine.png
R2 Press Kit - W00 bastion.png
R2 Press Kit - W00 fight.png
R2 Press Kit - W00 sbire.png
R2 Press Kit - L30nenuph.png
R2 Press Kit - L30sbire.png
R2 Press Kit - L30sbirshoot.png
R2 Press Kit - L30varap.png
R2 Press Kit - LY2.jpg
R2 Press Kit - Navedecor.JPG
R2 Press Kit - plum06.png
R2 Press Kit - R2 Press Kit - Forest1.jpg
R2 Press Kit - Ray14.jpg
R2 Press Kit - Ray39.png
R2 Press Kit - Snap0011.png
R2 Press Kit - Snap0020.png
R2 Press Kit - Snap0052.png
R2 Press Kit - Snap0054.png
R2 Press Kit - Snap0067.png
R2 Press Kit - Snap0089.png
R2 Press Kit - Snap0092RMLUMS.jpg
R2 Press Kit - Snap0108.png
</gallery>


ha! globox was a better fighter than you!
==== Sketches ====
<gallery widths="240px" heights="180px">
Story2.jpg|Storyboard for opening cinematic.
R2 Press Kit - Sketch9.JPG
R2 Press Kit - Sketch10.JPG
Story3.jpg|[[Rayman]]'s final encounter with [[Razorbeard]].
R2 Press Kit - Sketch12.JPG
R2 Press Kit - Sketch13.JPG
</gallery>


did you remember to say goodbye to ly?
== Magazine scans ==
 
<gallery>
you're going to pay for what you've done!!
R2-Scan-1.png
}}
R2-Scan-2.png
 
R2-Scan-3.png
Here are some minor differences in what [[Razorbeard]] says. This was found in the demo files.
R2-Scan-4.png
{{quote|text=
R2-Scan-5.png
Lava bath is served, rayman! Have fun!
R2-Scan-6.png
 
R2-Scan-7.png
Eat this! Hahaha!!!
Total N64 Issue 31 (1).png
 
Total N64 Issue 31 (2).png
Come here and Fight!
Total N64 Issue 31 (3).png
 
Total N64 Issue 31 (4).png
you won't escape!
Total N64 Issue 31 (5).png
 
Total N64 Issue 31 (6).png
You are so ridiculous!
Total N64 Issue 31 (7).png
}}
Consoles 093 - Page 064 1999-10.jpg
 
Level Issue 11 (August 1998) (1).png
Note how there's no mentioning of [[Polokus]] here.
Level Issue 11 (August 1998) (2).png
{{quote|text=
N64 Magazine Issue 21 (November 1998).png
The slaves have broken their chains and escaped. On the planet, our people have eliminated the last pirates. Destroy Razorbeard, and our victory will be complete!
Nintendo 64 Magazine Issue 22 (December 1998)-1.png
}}
Nintendo 64 Magazine Issue 22 (December 1998)-2.png
 
N64 Magazine Issue 25 (Feburary 1998).png
=== [[Council Chamber of the Teensies|The Council Chamber of the Teensies]] ===
N64 Magazine Issue 31 (August 1999).png
 
N64 Pro Issue 17 (Feburary 1999) (1).png
{{quote|text=
N64 Pro Issue 17 (Feburary 1999) (2).png
So, did you guys figure it out? Are you the real king?
N64 Pro Issue 19 (April 1999) (1).png
 
N64 Pro Issue 19 (April 1999) (2).png
Uh...More or less. We're a Bit better organised now.
N64 Pro Issue 19 (April 1999) (3).png
}}
N64 Pro Issue 19 (April 1999) (4).png
 
Next Games 003 - Page 042 1998-07.jpg
=== [[The Knowledge of the World]] ===
Next Games 003 - Page 043 1998-07.jpg
{{quote|text=
Nintendo Official Magazine Issue 70 (July 1998) (1).png
ingenuous
Nintendo Official Magazine Issue 70 (July 1998) (2).png
 
Nintendo Power Preview 1.png|A sneak preview article in ''Nintendo Power'' issue 117 (February 1999)
neophyte
Nintendo Power Preview 2.png
 
Nintendo Power Issue 122 (July 1999).png|An article mentioning the early plot of ''[[Rayman 2]]'', which is not present in the final game
enlightened
Q64 1999 Volume 1 (Winter) 0013.jpg
 
Q64 1999 Volume 1 (Winter) 0014.jpg
wise
GamePro issue 110 page 73.jpg|''GamePro'' issue 110 (September 1998)
 
Sega Magazin No75 (February 2000).png
omniscient
Dreamcast Fan Issue 20 (February 2000).jpg
}}
Dreamcast Magazine Issue 52 (December 1999).png
 
Dreamcast Magazine Issue 58.png
=== [[Ly]] ===
Dreamcast Magazine Issue 60-1.png
{{quote|text=
Dreamcast Magazine Issue 60-2.png
fight hard! Freedom depends on your fists!
Dreamcast Magazine Issue 60-3.png
}}
Dreamcast Magazine Issue 61.png
 
Dreamcast Magazine Issue 62.png
=== Pirate signs ===
Dreamcast Magazine Issue 63-1.png
The following text can be found in the files of the final game. It is unknown where they were going to appear, though the second one was most likely meant to appear in [[The Fairy Glade]].
Dreamcast Magazine Issue 63-2.png
{{quote|text=
Dreamcast Magazine Issue 63-3.png
piranha farm Property of admiral razorbeard!
EDGE Magazine Issue 60 (July 1998).png
 
EDGE Magazine Issue 65 (December 1998).png
public notice! witch Ly, presently languishing in the stronghold, will be made to walk the plank at dusk. reservations are advised.
EDGE Magazine Issue 76 (October 1999) (1).png
 
EDGE Magazine Issue 76 (October 1999) (2).png
beyond this point lies a vast unexplored wasteland.
EDGE Magazine Issue 76 (October 1999) (3).png
}}
EDGE Magazine Issue 76 (October 1999) (4).png
 
Game Play 64 n° 009 - Page 087 (octobre 1998).jpg
=== Debug ===
Game Play 64 n° 009 - Page 088 (octobre 1998).jpg
 
Game Play 64 n° 009 - Page 089 (octobre 1998).jpg
{{quote|text=
Gamers Republic Issue 10 (March 1999) (1).png
Err. No Level played
Gamers Republic Issue 10 (March 1999) (2).png
}}
Gamers Republic Issue 10 (March 1999) (3).png
{{quote|text=
Gamers Republic Issue 10 (March 1999) (4).png
Surprise !
Gamers Republic Issue 10 (March 1999) (5).png
 
JOYPAD 77 PAGE068.jpg
Le Monde des Pirates
Nintendo Accion Issue 70.png
}}
 
These levels, which were not included in the final game, are mentioned in the demo files. Morbide is the file name for [[The Tomb of the Ancients]].
{{quote|text=
Learn_20
 
Whale_20
 
Astro_20
 
morbide_tst
}}
 
The following text, found in the demo, suggest that key mapping was originally going to be possible in the PC version. The demo also mentions a different button mapping where Q was the jump button.
{{quote|text=
SETUP KEYBOARD
 
SETUP JOYSTICK
}}
 
=== Names ===
The demo files include different names for several locations. Some of these can be seen in early [[Rayman 2: The Great Escape: Prima's Official Strategy Guide|strategy guides]].
 
The Sanctuary of Lava and FIRE ([[The Sanctuary of Stone and Fire]])
 
The Sanctuary of rock and Stone ([[The Sanctuary of Rock and Lava]])
 
Beneath the sanctuary of rock and stone ([[Beneath the Sanctuary of Rock and Lava]])
 
Emission Control station ([[Technical Check-Up]])
 
Foutch is oddly enough referred to as the guardian of The Sanctuary of Stone and Fire and Umber as the guardian of The Sanctuary of Rock and Lava.
 
{{quote|text=
AXEL: Guardian of the sanctuary of water and ice
 
FOUTCH: Guardian of the sanctuary of lava and fire
 
UMBER: Guardian of the sanctuary of rock and stone
}}
 
=== Unknown ===
 
This was most likely meant to take place in [[The Crow's Nest]]. It was found in the demo files.
{{quote|text=
In RazorBeard's personal cabin.
You'll pay for this!
No! You can't come in here!
}}
 
It is unknown where this was meant to be shown, though it was most likely in either [[The Woods of Light]] or [[The Fairy Glade]]. It was found in the demo files.
{{quote|text=
Quickly, Rayman! we want our papa!
}}
 
==Artwork==
A bunch of screenshots and artwork have been found from early versions of Rayman 2.
<gallery perrow="5" widths="160px">
file:R2BetaScreen1.jpg
file:R2BetaScreen2.jpg
file:R2BetaScreen3.jpg
file:R2BetaScreen4.jpg
file:R2BetaScreen5.jpg
file:R2BetaScreen6.jpg
file:R2BetaScreen7.jpg
file:R2BetaScreen8.jpg
file:R2BetaScreen9.jpeg
file:R2BetaScreen10.jpeg
R2BetaScreen11.jpg
File:Screen2.jpg
File:Screen3.jpg
File:Screen4.jpg
File:Screen12.jpg
File:Screen42.jpg
</gallery>
</gallery>


==External links==
==External links==
*[https://www.youtube.com/watch?v=HWkKXC8IyNo Rayman Revolution trailer]
*[https://www.youtube.com/watch?v=bLh4-sk16o4 Video showcasing all unused content from ''Rayman 2'']
*[https://www.youtube.com/watch?v=jU4Xd1b8oNI Rayman 2 trailer]
*[https://youtube.com/playlist?list=PLHOgtLRdYgt_AmWxzNj8iRVNzXey2iIsw A playlist of IGN Rayman 2 early gameplay (N64, 1999)]
*[https://www.youtube.com/watch?v=6KujjiLYaW8 Rayman 2 trailer]
*[https://youtube.com/playlist?list=PLHOgtLRdYgt9ZdbFxL0AnVXuWl06A_rKi Gameplay, with numerous changes, from early press presentations (E3 1998/1999)]
*[https://www.youtube.com/watch?v=3txi-dPYri4&t=1m0s Rayman 2 trailer]
*[https://www.youtube.com/watch?v=hn_UYduONuA ''Rayman 2'' interview with early footage (1998)]
*[https://www.youtube.com/watch?v=hn_UYduONuA Rayman 2 interview]
*[https://youtu.be/g0S0YGEdyvk Royal V music video with early gameplay]
*[https://www.youtube.com/watch?v=rCZ10RrA_5Q Unused Prison Ship area]
*[https://www.youtube.com/watch?v=-uLXzCStwjA The Making of Rayman 2 (1998)]
*[https://www.youtube.com/watch?v=bLh4-sk16o4 Video showcasing all unused content from Rayman 2]
 
==References==
<references/>


{{Rayman 2|collapsed=Y}}
{{Rayman series}}
{{Rayman series}}
{{Early production}}


[[Category:Prototype games]]
[[Category:Prototype games]]
[[Category:Rayman games]]
[[Category:Rayman games]]
[[Category:Early production]]

Latest revision as of 17:33, 3 January 2026

During its development, Rayman 2 underwent significant conceptual changes regarding its narrative, visuals, and gameplay mechanics.

Much of this early content has been identified through the analysis of pre-release promotional materials, such as the Rayman's training CGI short, E3 press kits and magazine previews, as well as through data mining residual files found in demos and the final retail release. Additionally, the discovery of a beta build in October 2024 provided further insight into early gameplay.

Rayman's training

A screenshot of Rayman's training, showcasing Rayman's earlier 3D model.

Main article: Rayman's training

Before proper development of the 3D game began, a CGI short film using the concepts from the 2D game was created by the name of Rayman's training. The short film stars Rayman battling a living punching bag. It premiered in February 1st, 1998 to the tradeshow/film festival Imagina 1998. After that, it has never been seen in its entirety since.

In various Rayman adverts from 1997 to 1998, there were several instances of "stock footage" of a CGI Rayman, and the most complete instance of this would be the E3 1998 trailer to Rayman 2. For two decades, no one had known where this footage had come from exactly; it was assumed that they were made for the trailer.

In early 2021, it was put together by a number of Twitter users that the pre-rendered scenes in the E3 1998 trailer were actually from Rayman's training. The short was considered lost media until March 12 2022, when a version of the video with no sound was uploaded to YouTube.

Plot

Title

The game appears to have been originally titled Rayman 2: The Door to Great Power (French: La Porte du Grand Pouvoir).[1][2]

Story

In the original plot, a mysterious association, also referred to as the "mysterious guild", decides to create an intergalactic zoo and recruits a band of unscrupulous pirates to capture rare species, including Rayman and his friends.[3][4] Some sources conflate the association and the pirates, mentioning a "mysterious robot pirate guild".[5] Sometimes, the term "circus" is used instead of "zoo".[6][7][8][9][10][11] Rayman escapes, and he must now free his friends, who will help him in his quest to collect the ingredients for a "miraculous soup that opens the doors to Great Power".[5] Some sources, possibly from a later development stage, only mention the need to find "the keys to the door of great power".[11]

It appears that the ingredients were eventually replaced with the Four Masks of Polokus, who himself replaced the "great power", being no longer a simple magician but the god of the Glade of Dreams. While the idea of Rayman and his friends being trapped in a circus was scrapped from the final game, it was eventually revisited in Rayman: The Animated Series through Rigatoni's flying circus.

Characters

Some of the characters had different names or spellings in the game's early development stages: Globox was Globber, Razorbeard was Razorface, Polokus was Polochus (or Pollochus) the Magician, the Teensies were the Smalbeings and the Robo-Pirates were the Red Rum.

A Chinese magazine also refers to an unidentified enemy called the "Five-Poison Snake God".[11]

Notable mentions of early plot elements

  • In Ubisoft's preview of their E3 1998 showcase, the plot of Rayman 2 is described as such: "Rayman escapes an intergalactic zoo and needs the powers of his still-imprisoned friends to open the doors to Great Power."[12]
  • In the E3 1998 Press Release, the plot is further elaborated upon. "In Rayman 2, our whirling-dervish hero Rayman confronts his wackiest adventure ever when Robot pirates imprison him and his friends in a strange intergalactic zoo. Rayman escapes, but must free his friends and collect all the ingredients for a miraculous soup that opens the doors to Great Power. Only then will the mysterious robot pirate guild be defeated." The press release also mentions that the Magician would be the one to give Rayman his powers; Ly, who gives Rayman his abilities in the final game, is said to help with her "dexterity".[5]
  • In an interview with Pauline Jacquey and Michel Ancel, it is mentioned that the Robo-Pirates intended to sell the inhabitants they capture to an inter-galactic circus.[6]
  • In a press release from May 13, 1999, the game is described as "an adventure to rescue Rayman’s friends from an intergalactic circus".[13]
  • In a Rayman 2 pre-order form that could be obtained from the Rayman Activity Center box (and also from one of the PC demos[14]), it is mentioned that: "The Mysterious Guild considers Rayman to be the ideal specimen to display in its intergalactic zoo of rare species". The text also mentions that Rayman's friends became the target of "Operation Kidnap", "the Guild's plan to fill its zoo with the universe's peace-loving residents". Similar information appeared in the official Rayman 2 website, however the "intergalactic zoo" was replaced with an "intergalactic circus".[15]
  • In an interview with Ubisoft (by the IGN staff), it is mentioned that the mysterious guild recruited the Robo-Pirates to capture rare species from Rayman's planet and create an intergalactic zoo.[4] However, in another part of the official Rayman 2 website, a text can be found that describes the Mysterious Guild and the Robo-Pirates as one single entity, that intended to sell the inhabitants of Rayman's planet to an intergalactic circus.[8]
  • In the back cover of the first edition of Rayman 2: The Great Escape: Prima's Official Strategy Guide, the following text is displayed prominently: "There's more than one way out of this circus!".
  • The intergalactic circus was also mentioned in magazines[9] and even in box art from one of the first Canadian releases of the game.[10]

Gameplay

Just like Globox can use his Rain Dance in the final game to harm the Robo-Pirates, Rayman's other friends would also have used their abilities to help him progress through the levels: Polochus the Magician could levitate stones and draw water from ponds, Clark could grab Rayman and throw him and Ly could immobilize characters and objects.[3] Alternatively, it is stated that the Magician, as the first companion Rayman would have had to save, would have appeared on every map to upgrade the power of his "invincible flying fist".[11] Rayman would also have gained the ability to see through walls near the end of the game.[3] Additionally, a demo for the game features a functional telescopic fist ability, a power scrapped from the final game and replaced with the magic fist.

Pre-release screenshots and footage show that level designs underwent significant evolution. A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in the Prison Ship. It closely resembles the alternative path that can be taken in the same level to fill up Rayman's health.[16] Other trailers show more open levels suggesting Rayman 2 was at one point going to go in a more non-linear direction.[17]

Levels

Cut levels

Judging by the content of the PC version, the cutscene in the Prison Ship where Rayman frees the prisoners, which first appeared in the Dreamcast version, was originally meant to appear in the PC and Nintendo 64 versions.

In 2018 it was discovered that the PlayStation version contains a reference to a level by the name the Walk of Bravery, which was meant to appear between the Echoing Caves and the Precipice.

The PC version also has leftovers from several unused levels, being the following:

  • Learn_20
  • Whale_20
  • Astro_20
  • Wipe_10
  • morbide_tst

There was also originally meant to be a connection between the Fairy Glade and the Echoing Caves in the Hall of Doors .[18]

Early level names

Visuals

The HUD was at one point drastically different to the one seen in the final game. Purple Lums were going to have a completely different design resembling the other Lums seen in the game.[19]

Unused textures

Many textures which were later used in the PlayStation version can also be found in the files for the PC version suggestion they were originally meant to be included there as well. These include the textures for Antitoons and the stone with Ly's face. Textures from the Dreamcast version were found as well, such as the textures for Eig. Some leftovers, such as controller icons, where found from the Nintendo 64 version.

HUD

  • Oddly enough this doesn't appear in the Fairy Glade during the baby Globox dialogue.
  • Due to Jano not having a health bar, this isn't shown during the battle against him.
  • An unused icon.
  • An unused camera icon.
  • An unused camera icon.
  • A beta health icon.
  • A beta breath icon.
  • An unused energy icon.
  • An unused fist icon.
  • An unused clock icon.
  • An unused icon.
  • An unused icon.
  • An unused icon.

Objects

Metallic serpent

The game manual features a purple metallic serpent resembling Ssssam. This metallic serpent originally had different colors and appears to have been significantly larger than Ssssam.

Font

Loading screens and artwork

Concept art

Early builds

Demo

The pause menu in the demo.

There were two different demos made for Rayman 2, both of them including two parts from the Fairy Glade.

Although the demos are very similar and include the same levels, there are some minor differences.

The differences with the final game are:

  • Rayman falls into the level after the Robo-Pirate animation in the first demo, instead of afterwards like in the final version.
  • The total amount of cages show 0 in the first demo, instead of 7 like in the final version. Cages can however still be broken and will result in it showing 1/0 etc.
  • The heads-up display can't by triggered to show by pressing "J".
  • The transparency doesn't work on all textures.
  • Rayman starts with the upgraded fist from the Canopy.
  • The Hall of Doors uses the French name "Mapmonde".


Beta

In October 2024 a beta version of the game was dumped. It had originally been given out as part of a contest held by certain gaming magazines in Italy in order to gather feedback for the game.

The beta launcher

The beta contains two levels, titled "Morbide P" and "Mapkit Foret". These can only be selected from the launcher when starting the game and neither level has a proper ending. The game contains many notable differences from the final version, such as the ability for Rayman to throw his telescopic fist.

Morbide P

Mapkit Foret

Controls

Button Action
Arrow keys move
A jump/move up in no-clip and free-cam
Space shoot
C disable most other inputs
D toggle wireframe mode
B toggle no-clip
Z move down in no-clip and free-cam
Numpad 1 enter free-cam mode
Numpad 2 exit free-cam mode with centered camera
Numpad 6 exit free-cam mode
Numpad 7 lock camera
1 telescopic fist
2 energy shots
F11 restart map
F8 take a snapshot
Shift speed up no-clip
Ctrl strafe/move backwards under water

Early dialogue

Main article: Rayman 2 (early production)/Early dialogue

Early versions of the game dialogue has been found in the PC version's two demos. Some unused dialogue also exists in the final game.

Miscellaneous

The cheat code "GETELIX" is mentioned along with the other known cheat codes in the PC version, but it appears to be unused. It was most likely meant to give the player the Elixir of Life before entering the Cave of Bad Dreams.

Screenshots and artwork

A bunch of screenshots and artwork have been found from early versions of Rayman 2.

Concept art

Press kits

Ubisoft Entertainment: Digital Press Kit: E3 Atlanta 1998

Screenshots

Characters

Sketches

Team

ECTS 1998 Ubi Soft Entertainment Press Kit (Europe)

Promotional Video

Screenshots

Team

Work in process

Ubisoft Digital Press Kit 99 U.S.A./North America (USA)

Screenshots (Nintendo 64)

Screenshots (PC)

Work in process artwork

Ubi Soft Digital Press Kit Herbst-Winter 1999

Trailer

Screenshots (Nintendo 64)

Screenshots (PC)

Rayman 2 - The Great Escape (USA) (Digital Press Kit)

Screenshots

Sketches

Magazine scans

External links

References

  1. The sketch for the E3 1999 stand for the game shown on page 47 of L'Histoire de Rayman clearly reads "du grand pouvoir", and the E3 Atlanta 1998 Digital Press Kit states that the game's story revolved around a magic soup that would "open the doors to great power".
  2. Rayman Pirate-Community discussion forums, Rayman 2, https://raymanpc.com/forum/viewtopic.php?p=1548591#p1548591
  3. 3.0 3.1 3.2 Rayman 2 E3 1998 Italian press kit, File:E3 Atlanta 1998 - Rayman 2 Italian Press Kit.pdf
  4. 4.0 4.1 IGN, An Interview with Ubi Soft, https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft
  5. 5.0 5.1 5.2 Rayman 2 E3 1998 Press Release, Rayman Reigns in New Fast-Paced, Plot-Driven Action Adventure Sequel For Nintendo 64, Sony Playstation, PC CD-ROM, File:Ray2us.pdf
  6. 6.0 6.1 Rayman 2: The Great Escape, Interview with Pauline Jacquey & Michel Ancel, File:Rayman 2 Interview 1999.pdf
  7. Ubi Soft’s beloved Rayman sells record-breaking 4.2 million copies!, File:Rayman 1999 4 Million Copies.pdf
  8. 8.0 8.1 Official Rayman 2 website (via archive.org), Laissez-vous séduire par la nouvelle dimension de l'Univers de Rayman!, https://web.archive.org/web/20000610224227/http://www.rayman2.com/fr/good/rayman2_txt_fs.html
  9. 9.0 9.1 Club Nintendo, issue 9, page 61, File:R2-Scan-1.png
  10. 10.0 10.1 Rayman Pirate-Community discussion forums, Rayman 2, https://raymanpc.com/forum/viewtopic.php?p=1369362#p1369362
  11. 11.0 11.1 11.2 11.3 电脑游戏攻略, issue 11 (November 1999), pages 30-31, https://raymanpc.com/forum/viewtopic.php?p=1497673#p1497673
  12. Ubisoft.com (via archive.org), E3, https://web.archive.org/web/19980524022146/http://www.ubisoft.com/e398_index.html
  13. Ubi Soft’s beloved Rayman sells record-breaking 4.2 million copies!, File:Rayman 1999 4 Million Copies.pdf
  14. Rayman Pirate-Community discussion forums, Rayman 2, https://raymanpc.com/forum/viewtopic.php?p=1438733#p1438733
  15. Official Rayman 2 website (via archive.org), Soyez sans pitié dans le monde de terreur que nous créons pour Rayman ! https://web.archive.org/web/20000525161633/http://www.rayman2.com/fr/bad/rayman2_txt.html
  16. YouTube (via archive.org), Rayman 2: The Great Escape (N64) - Beta Prison Ship level part, https://www.youtube.com/watch?v=rCZ10RrA_5Q
  17. YouTube, Rayman 2 Trailer, https://www.youtube.com/watch?v=6KujjiLYaW8
  18. YouTube, Rayman 2: Mysteries of the Hall of Doors, https://www.youtube.com/watch?v=cJQcHip4tDE
  19. YouTube, Rayman 2 The Great Escape - developer's interview (1998, FR with ENG subs) N64/PS1/PS2/Dreamcast/PC, https://www.youtube.com/watch?v=hn_UYduONuA