Rayman 2 (early production): Difference between revisions

From RayWiki, the Rayman wiki
Jump to navigation Jump to search
Nve (talk | contribs)
m Code clean-up, formatting and standardization
 
(37 intermediate revisions by 10 users not shown)
Line 1: Line 1:
*''This article is about the early production of the 3D build of the game. For the original 2D prototype, see [[Rayman 2 (cancelled prototype)]].''
*''This article is about the early production of the 3D build of the game. For the original 2D prototype, see [[Rayman 2 (cancelled prototype)]].''


''[[Rayman 2]]'' underwent a bunch of changes during its development, most which have been found through hacking and from old trailers.
'''During its development, ''[[Rayman 2]]''''' underwent significant conceptual changes regarding its narrative, visuals, and gameplay mechanics.


==''Rayman's Training''==
Much of this early content has been identified through the analysis of pre-release promotional materials, such as the ''[[Rayman's training]]'' CGI short, E3 press kits and magazine previews, as well as through data mining residual files found in demos and the final retail release. Additionally, the discovery of a beta build in October 2024 provided further insight into early gameplay.
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of ''[[Rayman's training (short)|Rayman's Training]]'', showcasing [[Rayman]]'s earlier 3D model.]]


''Main article: [[Rayman's training (short)|Rayman's Training]]''
==''Rayman's training''==
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of ''[[Rayman's training]]'', showcasing [[Rayman]]'s earlier 3D model.]]


Before proper development of the 3D game began, a CGI short film using the concepts from the 2D game was created by the name of ''[[Rayman's training (short)|Rayman's Training]]''. The short film stars Rayman battling a living punching bag, along with characters like the Hunter making an appearance. It premiered in February 1st, 1998 to the tradeshow/film festival Imagina 1998. After that, it has never been seen in its entirety since.
{{Main|Rayman's training}}
 
Before proper development of the 3D game began, a CGI short film using the concepts from the 2D game was created by the name of ''[[Rayman's training]]''. The short film stars [[Rayman]] battling a living punching bag. It premiered in February 1st, 1998 to the tradeshow/film festival Imagina 1998. After that, it has never been seen in its entirety since.


In various ''[[Rayman (series)|Rayman]]'' adverts from 1997 to 1998, there were several instances of "stock footage" of a CGI [[Rayman]], and the most complete instance of this would be the E3 1998 trailer to ''[[Rayman 2]]''. For two decades, no one had known where this footage had come from exactly; it was assumed that they were made for the trailer.
In various ''[[Rayman (series)|Rayman]]'' adverts from 1997 to 1998, there were several instances of "stock footage" of a CGI [[Rayman]], and the most complete instance of this would be the E3 1998 trailer to ''[[Rayman 2]]''. For two decades, no one had known where this footage had come from exactly; it was assumed that they were made for the trailer.


In early 2021, it was put together by a number of Twitter users that the pre-rendered scenes in the E3 1998 trailer were actually from ''[[Rayman's training (short)|Rayman's Training]]''. This came at a worrying revelation, however; the short has no copies known to be online, and is assumed to be lost media.
In early 2021, it was put together by a number of Twitter users that the pre-rendered scenes in the E3 1998 trailer were actually from ''[[Rayman's training]]''. The short was considered lost media until March 12 2022, when a version of the video with no sound was uploaded to YouTube.
 
== Plot ==
===Title===
The game appears to have been originally titled ''Rayman 2: The Door to Great Power'' (French: ''La Porte du Grand Pouvoir'').<ref>The sketch for the E3 1999 stand for the game shown on page 47 of ''[[L'Histoire de Rayman]]'' clearly reads "du grand pouvoir", and the [[:File:Ray2us.pdf|E3 Atlanta 1998 Digital Press Kit]] states that the game's story revolved around a magic soup that would "open the doors to great power".</ref><ref>[[Rayman Pirate-Community]] discussion forums, ''Rayman 2'', https://raymanpc.com/forum/viewtopic.php?p=1548591#p1548591</ref>
 
===Story===
In the original plot, a mysterious association, also referred to as the "mysterious guild", decides to create an intergalactic zoo and recruits a band of unscrupulous [[Robo-Pirate|pirates]] to capture rare species, including [[Rayman]] and his friends.<ref name="press_kit_it">''Rayman 2'' E3 1998 Italian press kit, [[:File:E3 Atlanta 1998 - Rayman 2 Italian Press Kit.pdf]]</ref><ref name="ign">IGN, ''An Interview with Ubi Soft'', https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft</ref> Some sources conflate the association and the [[Robo-Pirate|pirates]], mentioning a "mysterious [[Robo-Pirate|robot pirate]] guild".<ref name="press_kit_en">''Rayman 2'' E3 1998 Press Release, ''Rayman Reigns in New Fast-Paced, Plot-Driven Action Adventure Sequel For Nintendo 64, Sony Playstation, PC CD-ROM'', [[:File:Ray2us.pdf]]</ref> Sometimes, the term "circus" is used instead of "zoo".<ref name="interview">''Rayman 2: The Great Escape, Interview with Pauline Jacquey & Michel Ancel'', [[:File:Rayman 2 Interview 1999.pdf]]</ref><ref>''Ubi Soft’s beloved Rayman sells record-breaking 4.2 million copies!'', [[:File:Rayman 1999 4 Million Copies.pdf]]</ref><ref name="website">Official ''[[Rayman 2]]'' website (via archive.org), ''Laissez-vous séduire par la nouvelle dimension de l'Univers de Rayman!'', https://web.archive.org/web/20000610224227/http://www.rayman2.com/fr/good/rayman2_txt_fs.html</ref><ref name="club_nintendo">''Club Nintendo'', issue 9, page 61, [[:File:R2-Scan-1.png]]</ref><ref name="canadian_release">Rayman Pirate-Community discussion forums, ''Rayman 2'', https://raymanpc.com/forum/viewtopic.php?p=1369362#p1369362</ref><ref name="video_game_guide">电脑游戏攻略, issue 11 (November 1999), pages 30-31, https://raymanpc.com/forum/viewtopic.php?p=1497673#p1497673</ref> [[Rayman]] escapes, and he must now free his friends, who will help him in his quest to collect the ingredients for a "miraculous soup that opens the doors to Great Power".<ref name="press_kit_en"></ref> Some sources, possibly from a later development stage, only mention the need to find "the keys to the door of great power".<ref name="video_game_guide"></ref>
 
It appears that the ingredients were eventually replaced with the [[Four Masks of Polokus]], who himself replaced the "great power", being no longer a simple magician but the god of the [[Glade of Dreams]]. While the idea of [[Rayman]] and his friends being trapped in a circus was scrapped from the final game, it was eventually revisited in ''[[Rayman: The Animated Series]]'' through [[Rigatoni]]'s flying circus.
 
===Characters===
Some of the characters had different names or spellings in the game's early development stages: [[Globox]] was Globber, [[Razorbeard]] was Razorface, [[Polokus]] was Polochus (or Pollochus) the Magician, the [[Teensie]]s were the Smalbeings and the [[Robo-Pirate]]s were the Red Rum.
 
A Chinese magazine also refers to an unidentified enemy called the "Five-Poison Snake God".<ref name="video_game_guide"></ref>


===Notable mentions of early plot elements===
* In [[Ubisoft]]'s preview of their E3 1998 showcase, the plot of ''[[Rayman 2]]'' is described as such: "[[Rayman]] escapes an intergalactic zoo and needs the powers of his still-imprisoned friends to open the doors to Great Power."<ref>Ubisoft.com (via archive.org), ''E3'', https://web.archive.org/web/19980524022146/http://www.ubisoft.com/e398_index.html</ref>
* In the E3 1998 Press Release, the plot is further elaborated upon. "In ''[[Rayman 2]]'', our whirling-dervish hero [[Rayman]] confronts his wackiest adventure ever when [[Robo-Pirate|Robot pirates]] imprison him and his friends in a strange intergalactic zoo. [[Rayman]] escapes, but must free his friends and collect all the ingredients for a miraculous soup that opens the doors to Great Power. Only then will the mysterious robot pirate guild be defeated." The press release also mentions that the [[Magician]] would be the one to give [[Rayman]] his powers; [[Ly]], who gives [[Rayman]] his abilities in the final game, is said to help with her "dexterity".<ref name="press_kit_en"></ref>
* In an interview with Pauline Jacquey and [[Michel Ancel]], it is mentioned that the [[Robo-Pirate]]s intended to sell the inhabitants they capture to an inter-galactic circus.<ref name="interview"></ref>
* In a press release from May 13, 1999, the game is described as "an adventure to rescue [[Rayman]]’s friends from an intergalactic circus".<ref>''Ubi Soft’s beloved Rayman sells record-breaking 4.2 million copies!'', [[:File:Rayman 1999 4 Million Copies.pdf]]</ref>
* In a ''[[Rayman 2]]'' pre-order form that could be obtained from the ''[[Rayman Activity Centre|Rayman Activity Center]]'' box (and also from one of the PC demos<ref>Rayman Pirate-Community discussion forums, ''Rayman 2'', https://raymanpc.com/forum/viewtopic.php?p=1438733#p1438733</ref>), it is mentioned that: "The Mysterious Guild considers [[Rayman]] to be the ideal specimen to display in its intergalactic zoo of rare species". The text also mentions that [[Rayman]]'s friends became the target of "Operation Kidnap", "the Guild's plan to fill its zoo with the universe's peace-loving residents". Similar information appeared in the official ''[[Rayman 2]]'' website, however the "intergalactic zoo" was replaced with an "intergalactic circus".<ref>Official ''[[Rayman 2]]'' website (via archive.org), ''Soyez sans pitié dans le monde de terreur que nous créons pour Rayman !'' https://web.archive.org/web/20000525161633/http://www.rayman2.com/fr/bad/rayman2_txt.html</ref>
* In an interview with [[Ubisoft]] (by the IGN staff), it is mentioned that the mysterious guild recruited the [[Robo-Pirate]]s to capture rare species from [[Glade of Dreams|Rayman's planet]] and create an intergalactic zoo.<ref name="ign"></ref> However, in another part of the official ''[[Rayman 2]]'' website, a text can be found that describes the Mysterious Guild and the [[Robo-Pirate]]s as one single entity, that intended to sell the inhabitants of [[Glade of Dreams|Rayman's planet]] to an intergalactic circus.<ref name="website"></ref>
* In the back cover of the first edition of ''[[Rayman 2: The Great Escape: Prima's Official Strategy Guide]]'', the following text is displayed prominently: "There's more than one way out of this circus!".
* The intergalactic circus was also mentioned in magazines<ref name="club_nintendo"></ref> and even in box art from one of the first Canadian releases of the game.<ref name="canadian_release"></ref>


== Cut levels ==
<gallery>
Rayman 2 Pre Order Form.jpg|A ''[[Rayman 2]]'' pre-order form from the ''[[Rayman Activity Centre|Rayman Activity Center]]'' box.
R2 Guide Back Cover 1.jpg|''[[Rayman 2: The Great Escape: Prima's Official Strategy Guide]]'' back cover (first edition).
</gallery>
 
== Gameplay ==
Just like Globox can use his [[Rain Dance]] in the final game to harm the [[Robo-Pirate]]s, [[Rayman]]'s other friends would also have used their abilities to help him progress through the levels: [[Polokus|Polochus]] the Magician could levitate stones and draw water from ponds, [[Clark]] could grab [[Rayman]] and throw him and [[Ly]] could immobilize characters and objects.<ref name="press_kit_it"></ref> Alternatively, it is stated that the Magician, as the first companion [[Rayman]] would have had to save, would have appeared on every map to upgrade the power of his "invincible flying fist".<ref name="video_game_guide"></ref> [[Rayman]] would also have gained the ability to see through walls near the end of the game.<ref name="press_kit_it"></ref> Additionally, a demo for the game features a functional [[telescopic fist]] ability, a power scrapped from the final game and replaced with the [[magic fist]].
 
Pre-release screenshots and footage show that level designs underwent significant evolution. A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in [[the Prison Ship]]. It closely resembles the alternative path that can be taken in the same level to fill up [[Rayman]]'s health.<ref>YouTube (via archive.org), ''Rayman 2: The Great Escape (N64) - Beta Prison Ship level part'', https://www.youtube.com/watch?v=rCZ10RrA_5Q</ref> Other trailers show more open levels suggesting ''Rayman 2'' was at one point going to go in a more non-linear direction.<ref>YouTube, ''Rayman 2 Trailer'', https://www.youtube.com/watch?v=6KujjiLYaW8</ref>
 
== Levels ==
=== Cut levels ===
Judging by the content of the PC version, the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which first appeared in the Dreamcast version, was originally meant to appear in the PC and Nintendo 64 versions.
Judging by the content of the PC version, the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which first appeared in the Dreamcast version, was originally meant to appear in the PC and Nintendo 64 versions.


Line 27: Line 63:
* morbide_tst
* morbide_tst


There was also originally meant to be a connection between [[the Fairy Glade]] and [[the Echoing Caves]] in the Hall of Doors <ref>YouTube, ''Rayman 2: Mysteries of the Hall of Doors'', https://www.youtube.com/watch?v=cJQcHip4tDE</ref>.
There was also originally meant to be a connection between [[the Fairy Glade]] and [[the Echoing Caves]] in the Hall of Doors .<ref>YouTube, ''Rayman 2: Mysteries of the Hall of Doors'', https://www.youtube.com/watch?v=cJQcHip4tDE</ref>


== Early names ==
=== Early level names ===
Below is a list of all of the currently known early names for levels, locations and characters.
 
* The [[Technical Check-up]] - originally the Emission Control station
* The [[Teensie]]s - originally Smallbeeings
* [[Polokus]] - originally Polochus
* [[The Marshes of Awakening]] - originally the Marshes of the Awakening and the Marshlands of Awakening
* [[The Marshes of Awakening]] - originally the Marshes of the Awakening and the Marshlands of Awakening
* [[The Fairy Glade]] - originally the Fairy's Glade (the early name is used in ''[[Rayman Revolution]]'')
* [[The Fairy Glade]] - originally the Fairy's Glade (the early name is used in ''[[Rayman Revolution]]'')
* [[The Canopy]] - originally the Wilderness
* [[The Canopy]] - originally the Wilderness
* [[The Sanctuary of Stone and Fire]] - originally the Sanctuary of Lava and Fire
* [[The Sanctuary of Stone and Fire]] - originally the Sanctuary of Lava and Fire
* [[The Precipice]] - originally the Great Rift
* [[The Precipice]] - originally the Great Rift
Line 43: Line 74:
* [[The Sanctuary of Rock and Lava]] - originally the Sanctuary of Rock and Stone and the Sanctuary of Earth and Stone
* [[The Sanctuary of Rock and Lava]] - originally the Sanctuary of Rock and Stone and the Sanctuary of Earth and Stone
* [[Beneath the Sanctuary of Rock and Lava]] - originally beneath the Sanctuary of Earth and Stone
* [[Beneath the Sanctuary of Rock and Lava]] - originally beneath the Sanctuary of Earth and Stone
* The [[Technical Check-up]] - originally the Emission Control station
== Visuals ==
The HUD was at one point drastically different to the one seen in the final game. [[Purple Lum]]s were going to have a completely different design resembling the other [[Lum]]s seen in the game.<ref>YouTube, ''Rayman 2 The Great Escape - developer's interview (1998, FR with ENG subs) N64/PS1/PS2/Dreamcast/PC'', https://www.youtube.com/watch?v=hn_UYduONuA</ref>
==Unused textures==
Many textures which were later used in the PlayStation version can also be found in the files for the PC version suggestion they were originally meant to be included there as well. These include the textures for [[Antitoon]]s and the stone with [[Ly]]'s face. Textures from the Dreamcast version were found as well, such as the textures for [[Eig]]. Some leftovers, such as controller icons, where found from the Nintendo 64 version.
===HUD===
<div><ul>
<li style="display: inline-block;"> [[File:BBGlobox Icon.jpg|frame|none|Oddly enough this doesn't appear in [[the Fairy Glade]] during the [[baby Globox]] dialogue.]] </li>
<li style="display: inline-block;"> [[File:Janochapo ico nz.jpg|frame|none|Due to [[Jano]] not having a health bar, this isn't shown during the battle against him.]] </li>
<li style="display: inline-block;"> [[File:Encar trappe2 anu.jpg|frame|none|An unused icon.]] </li>
<li style="display: inline-block;"> [[File:Cam banjo nz.jpg|frame|none|An unused camera icon.]] </li>
<li style="display: inline-block;"> [[File:Nocam ico nz.jpg|frame|none|An unused camera icon.]] </li>
<li style="display: inline-block;"> [[File:Coeur anu.png|frame|none|A beta health icon.]] </li>
<li style="display: inline-block;"> [[File:Bulle-anu.png|frame|none|A beta breath icon.]] </li>
<li style="display: inline-block;"> [[File:Boul energy anu.jpg|frame|none|An unused energy icon.]] </li>
<li style="display: inline-block;"> [[File:Poing anu.jpg|frame|none|An unused [[Telescopic fist|fist]] icon.]] </li>
<li style="display: inline-block;"> [[File:Reveil anu.jpg|frame|none|An unused clock icon.]] </li>
<li style="display: inline-block;"> [[File:Serrure cage anu.jpg|frame|none|An unused icon.]] </li>
<li style="display: inline-block;"> [[File:Support bouton anu.jpg|frame|none|An unused icon.]] </li>
<li style="display: inline-block;"> [[File:Interro anu.jpg|frame|none|An unused icon.]] </li>
</ul></div>
===Objects===
<gallery widths="320px" heights="240px">
Red Sphere Idle.jpg|An idle Red [[Magic Sphere|Sphere]], as it could have appeared, in [[the Cave of Bad Dreams]].
Red Sphere Pyramid.jpg|The base for a Red [[Magic Sphere|Sphere]], as it could have appeared, in [[the Cave of Bad Dreams]].
</gallery>
===Metallic serpent===
The game manual features a purple metallic serpent resembling [[Ssssam]]. This metallic serpent originally had different colors and appears to have been significantly larger than [[Ssssam]].
<gallery>
Serpent centre2.jpg
Serpent corps txy.jpg
Serpent corps2 txy.jpg
Serpent oeilclose nz.jpg
Serpent tete3.jpg
Serpent troudunez2.jpg
</gallery>
<gallery widths="200px" heights="300px">
Sssssam.png|An early, more metallic version of [[Ssssam]].
MetallicSamRendition.png|The unused textures applied on a 3D mesh. This model was based on [https://www.youtube.com/watch?v=VJxS4a2hI-U leftovers that were found in the PlayStation version].
</gallery>
===Font===
<gallery widths="320px" heights="115px">
Old R2 Font.png|The old font is present in the [[List of Rayman demos|demo]] files.
</gallery>
=== Loading screens and artwork ===
<gallery widths="320px" heights="240px">
VigLoadMisc01.jpg|Titled "VigLoadMisc01"
VigLoadMisc02.jpg|Titled "VigLoadMisc02"
VigLoadMisc03.jpg|Titled "VigLoadMisc03"
VigLoadMisc04.jpg|Titled "VigLoadMisc04"
VigLoadMisc05.jpg|Titled "VigLoadMisc05"
VigLoadMisc06.jpg|Titled "VigLoadMisc06"
Morb.jpg|[[Rayman]] is oddly enough present on the image.
Old.jpg|The [[Rayman]] E3 1998 model, most notably present in ''[[Rayman's training]]''.
</gallery>
===Concept art===
<gallery widths="320px" heights="240px">
Jumping bean.png|Other mounts where considered before [[walking shell]]s were implemented.
R2 scenario.png|An unused scenario that was conceptionalised for gameplay, click for translation.
Rayman 2 scenario concept art.jpg
Rayman 2 scenario concept art2.jpg
Croquis anotés.jpg
Rayman 2 (L'art dans le jeu vidéo) 3.png
</gallery>
==Early builds==
===Demo===
[[File:R2 Demo.png|thumb|320px|The pause menu in the [[List of Rayman demos|demo]].]]
There were two different [[List of Rayman demos|demos]] made for ''[[Rayman 2]]'', both of them including two parts from [[the Fairy Glade]].


== Early plot ==
* [https://drive.google.com/file/d/0B_HAsjQRA3-kcmNoQi11MGZ4UXc/view?usp=sharing Demo 1]
In early versions of the story from various sources, there are mentions of an interglactic circus or zoo as one of the main elements of the plot:
* [https://drive.google.com/file/d/0B_HAsjQRA3-kRTdhLXpEbnlxWHM/view?usp=sharing Demo 2]


* In an interview with Pauline Jacquey and [[Michel Ancel]], it is mentioned that the [[Robo-Pirate]]s intended to sell the inhabitants they capture to an inter-galactic circus.<ref>''Rayman 2: The Great Escape, Interview with Pauline Jacquey & Michel Ancel'', [[:File:Rayman 2 Interview 1999.pdf]]</ref>
Although the [[List of Rayman demos|demos]] are very similar and include the same levels, there are some minor differences.
* In a press release from May 13, 1999, the game is described as "an adventure to rescue [[Rayman]]’s friends from an intergalactic circus".<ref>''Ubi Soft’s beloved Rayman sells record-breaking 4.2 million copies!'', [[:File:Rayman 1999 4 Million Copies.pdf]]</ref>
 
* In a ''[[Rayman 2]]'' pre-order form that could be obtained from the ''[[Rayman Activity Centre|Rayman Activity Center]]'' box (and also from one of the PC demos<ref>Rayman Pirate-Community discussion forums, ''Rayman 2'', https://raymanpc.com/forum/viewtopic.php?p=1438733#p1438733</ref>), it is mentioned that: "The Mysterious Guild considers [[Rayman]] to be the ideal specimen to display in its intergalactic zoo of rare species". The text also mentions that [[Rayman]]'s friends became the target of "Operation Kidnap", "the Guild's plan to fill its zoo with the universe's peace-loving residents". Similar information appeared in the official ''[[Rayman 2]]'' website, however the "intergalactic zoo" was replaced with an "intergalactic circus".<ref>Official ''Rayman 2'' website, https://web.archive.org/web/20000525161633/http://www.rayman2.com/fr/bad/rayman2_txt.html</ref>
The differences with the final game are:
* In an interview with [[Ubisoft]] (by the IGN staff), it is mentioned that the mysterious guild recruited the [[Robo-Pirate]]s to capture rare species from [[The Glade of Dreams|Rayman's planet]] and create an intergalactic zoo.<ref>IGN, ''An Interview with Ubi Soft'', https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft</ref> However, in another part of the official ''[[Rayman 2]]'' website, a text can be found that describes the Mysterious Guild and the [[Robo-Pirate]]s as one single entity, that intended to sell the inhabitants of [[The Glade of Dreams|Rayman's planet]] to an intergalactic circus.<ref>Official ''Rayman 2'' website, https://web.archive.org/web/20000610224227/http://www.rayman2.com/fr/good/rayman2_txt_fs.html</ref>
 
* In the back cover of the first edition of ''[[Rayman 2: The Great Escape: Prima's Official Strategy Guide]]'', the following text is displayed prominently: "There's more than one way out of this circus!".
*[[Rayman]] falls into the level after the [[Robo-Pirate]] animation in the first [[List of Rayman demos|demo]], instead of afterwards like in the final version.
* The intergalactic circus was also mentioned in magazines<ref>Club Nintendo, No. 09, pg. 61, [[:File:R2-Scan-1.png]]</ref> and even in box art from one of the first canadian releases of the game.<ref>Rayman Pirate-Community discussion forums, ''Rayman 2'', https://raymanpc.com/forum/viewtopic.php?p=1369362#p1369362</ref>
*The total amount of [[cage]]s show 0 in the first [[List of Rayman demos|demo]], instead of 7 like in the final version. [[Cage]]s can however still be broken and will result in it showing 1/0 etc.
*The heads-up display can't by triggered to show by pressing "J".
*The transparency doesn't work on all textures.
*[[Rayman]] starts with the upgraded [[Magic fist|fist]] from [[the Canopy]].
*[[The Hall of Doors]] uses the French name "Mapmonde".
 
{{Clear}}
 
=== Beta ===
In October 2024 a beta version of the game was dumped. It had originally been given out as part of a contest held by certain gaming magazines in Italy in order to gather feedback for the game.


<gallery>
<gallery>
Rayman 2 Pre Order Form.jpg|A ''[[Rayman 2]]'' pre-order form from the ''[[Rayman Activity Centre|Rayman Activity Center]]'' box.
Rayman 2 Beta Case.png
R2 Guide Back Cover 1.jpg|''[[Rayman 2: The Great Escape: Prima's Official Strategy Guide]]'' back cover (first edition).
Rayman 2 Beta Disc.jpg
</gallery>
 
[[File:Rayman 2 Beta Launcher.png|thumb|right|The beta launcher]]
 
The beta contains two levels, titled "Morbide P" and "Mapkit Foret". These can only be selected from the launcher when starting the game and neither level has a proper ending. The game contains many notable differences from the final version, such as the ability for [[Rayman]] to throw his [[telescopic fist]].
 
==== Morbide P ====
<gallery widths="320px" heights="240px">
Rayman 2 Beta - Tomb Start.png|The start of the level.
Rayman 2 Beta - Charging Fist.png|[[Rayman]] charging his [[telescopic fist]].
Rayman 2 Beta - Throwing Fist.png|[[Rayman]] throwing his [[telescopic fist]].
Rayman 2 Beta - Drowning.png|The drowning animation.
Rayman 2 Beta - Noclip.png|The no-clip mode.
Rayman 2 Beta - Wireframe.png|The wireframe mode.
Rayman 2 Beta - Pirate 1.png|A [[Robo-Pirate]] attacking [[Rayman]].
Rayman 2 Beta - Pirate 2.png|Another [[Robo-Pirate]], showcasing how the model is missing some textures.
Rayman 2 Beta - Murfy.png|A [[Murfy]] can be freed from a [[cage]], like in [[Rayman 2 (PlayStation)|the PlayStation version]].
Rayman 2 Beta - Teensie.png|A [[Teensie]] freed from a [[cage]].
Rayman 2 Beta - Yellow Lum.png|A [[yellow Lum]], with the same design as in [[Rayman 2 (PlayStation)|the PlayStation version]].
</gallery>
 
==== Mapkit Foret ====
<gallery widths="320px" heights="240px">
Rayman 2 Beta - Race Run Text.png
Rayman 2 Beta - Race Start.png
Rayman 2 Beta - Time Out.png
Rayman 2 Beta - Moving Flowers.png
Rayman 2 Beta - Swimming.png
Rayman 2 Beta - Vines.png
Rayman 2 Beta - Race Finish.png
</gallery>
 
==== Controls ====
{| class="wikitable"
! Button !! Action
|-
| Arrow keys || move
|-
| A || jump/move up in no-clip and free-cam
|-
| Space || shoot
|-
| C || disable most other inputs
|-
| D || toggle wireframe mode
|-
| B || toggle no-clip
|-
| Z || move down in no-clip and free-cam
|-
| Numpad 1 || enter free-cam mode
|-
| Numpad 2 || exit free-cam mode with centered camera
|-
| Numpad 6 || exit free-cam mode
|-
| Numpad 7 || lock camera
|-
| 1 || telescopic fist
|-
| 2 || energy shots
|-
| F11 || restart map
|-
| F8 || take a snapshot
|-
| Shift || speed up no-clip
|-
| Ctrl || strafe/move backwards under water
|}
 
==Early dialogue==
{{Main|Rayman 2 (early production)/Early dialogue|Early dialogue}}
 
Early versions of the game dialogue has been found in the PC version's two demos. Some unused dialogue also exists in the final game.
 
== Miscellaneous ==
The cheat code "GETELIX" is mentioned along with the other known cheat codes in the PC version, but it appears to be unused. It was most likely meant to give the player the [[Elixir of Life]] before entering [[the Cave of Bad Dreams]].
 
==Screenshots and artwork==
A bunch of screenshots and artwork have been found from early versions of ''[[Rayman 2]]''.
 
<gallery widths="160px">
WhaleBay2.png
R2BetaScreen5.jpg
BetaLums.jpg
R2BetaScreen6.jpg
R2BetaScreen7.jpg
R2BetaScreen8.jpg
SanctuaryOfW&Iearly .png
EarlyHudR2.png
R2BetaScreen9.jpeg
CageOneSide.png
Screen3.jpg
Screen12.jpg
ShellPirate.png
Tomb of the Ancients.png
Rayman 2 early screenshot Fairy Glade.jpg
</gallery>
 
===Concept art===
<gallery widths="160px">
Pirate Mines.jpg
R2Swamp.png
Underwater.png
Log Forest.jpg
Prison Ship.jpg
</gallery>
</gallery>


== Press kits ==
== Press kits ==
=== [[Ubisoft]] Entertainment: Digital Press Kit: E3 Atlanta 1998 ===
=== [[Ubisoft]] Entertainment: Digital Press Kit: E3 Atlanta 1998 ===
* [https://www.youtube.com/playlist?list=PLHOgtLRdYgt9OG26PfMQFkyu2JzPWjIRI Videos - gameplay clips and interviews]
* [https://www.youtube.com/playlist?list=PLHOgtLRdYgt9OG26PfMQFkyu2JzPWjIRI Videos - gameplay clips and interviews]
* [https://raymanpc.com/wiki/script-en/images/6/6e/IntwR2Eng.pdf Interview]
* [https://raymanpc.com/wiki/script-en/images/6/6e/IntwR2Eng.pdf Interview]
* [https://raymanpc.com/wiki/script-en/images/4/43/Ray2us.pdf Information]
* [https://raymanpc.com/wiki/script-en/images/4/43/Ray2us.pdf Press release]


==== Screenshots ====
==== Screenshots ====
Line 115: Line 340:
</gallery>
</gallery>


=== ECTS 1998 [[Ubi Soft]] Entertainment Press Kit (Europe) ===
=== ECTS 1998 [[Ubisoft|Ubi Soft]] Entertainment Press Kit (Europe) ===
[https://youtu.be/c---KV_p5vs Promotional Video]


==== Logo ====
==== Logo ====
<gallery widths="240px" heights="180px">
<gallery widths="240px" heights="180px">
R2 Press Kit - Logo.png
R2 Press Kit - Logo.png
Line 124: Line 349:


==== Screenshots ====
==== Screenshots ====
<gallery widths="240px" heights="180px">
<gallery widths="240px" heights="180px">
Ray2-1.JPG
Ray2-1.JPG
Line 141: Line 365:


==== Team ====
==== Team ====
<gallery widths="240px" heights="180px">
<gallery widths="240px" heights="180px">
Team1.JPG
Team1.JPG
Line 148: Line 371:
</gallery>
</gallery>


==== Work in process ====  
==== Work in process ====
 
<gallery widths="240px" heights="180px">
<gallery widths="240px" heights="180px">
WipRay1.JPG
WipRay1.JPG
Line 161: Line 383:


=== [[Ubisoft]] Digital Press Kit 99 U.S.A./North America (USA) ===
=== [[Ubisoft]] Digital Press Kit 99 U.S.A./North America (USA) ===
 
* [https://www.youtube.com/playlist?list=PLHOgtLRdYgt9lMkKcbUtiE8zT9gJn3s_z Videos - trailer and Q&A]
* [https://raymanpc.com/wiki/script-en/images/b/b2/Rayman_2_Interview_1999.pdf Interview]
* [https://raymanpc.com/wiki/script-en/images/b/b2/Rayman_2_Interview_1999.pdf Interview]
* [https://raymanpc.com/wiki/script-en/images/c/c0/Rayman_2_Press_Kit_Info.pdf Information]
* [https://raymanpc.com/wiki/script-en/images/c/c0/Rayman_2_Press_Kit_Info.pdf Information]
Line 200: Line 422:
==== Work in process artwork ====
==== Work in process artwork ====
<gallery widths="240px" heights="180px">
<gallery widths="240px" heights="180px">
Rayman 2 Press Kit - WIP 1.JPG
Rayman 2 Press Kit - WIP 1.JPG|[[Rayman]] saves [[Clark]] in [[the Menhir Hills]].
Rayman 2 Press Kit - WIP 2.JPG
Rayman 2 Press Kit - WIP 2.JPG|[[The Menhir Hills]]' ending.
Rayman 2 Press Kit - WIP 3.JPG
Rayman 2 Press Kit - WIP 3.JPG
Rayman 2 Press Kit - WIP 4.jpg
Rayman 2 Press Kit - WIP 4.jpg
Line 211: Line 433:


=== Ubi Soft Digital Press Kit Herbst-Winter 1999 ===
=== Ubi Soft Digital Press Kit Herbst-Winter 1999 ===
[https://youtu.be/MJKICyVLBX8 Trailer]


==== Screenshots (Nintendo 64) ====
==== Screenshots (Nintendo 64) ====
Line 237: Line 461:
R2 Press Kit - plum09.png
R2 Press Kit - plum09.png
Screen4.jpg
Screen4.jpg
RaymanLy001.jpg
R2RaymanAndLy.png
Rayman2_screen_friends600.jpg
Rayman2 screen friends600.jpg
Story_illus_04.jpg
Story illus 04.jpg
Rayman_2_Press_Kit_-_WIP_4.jpg
Rayman 2 Press Kit - WIP 4.jpg
VigLoadMisc04.jpg
VigLoadMisc04.jpg
Ray2pc lava.JPG
Ray2pc lava.JPG
Ray2pc_pirate.JPG
Ray2pc pirate.JPG
Ray2pc_Polok.JPG
Ray2pc Polok.JPG
Ray2pc_Ptizetres.JPG
Ray2pc Ptizetres.JPG
Ray2pc_pursuit sbire.JPG
Ray2pc pursuit sbire.JPG
Ray2pc_pursuit.JPG
Ray2pc pursuit.JPG
Ray2pc_Rayman.JPG
Ray2pc Rayman.JPG
Ray2pc_rayman1.JPG
Ray2pc rayman1.JPG
Ray2pc_raymanMagic.JPG
Ray2pc raymanMagic.JPG
Raypc_ski.JPG
Raypc ski.JPG
R2 Press Kit - whale.jpg
R2 Press Kit - whale.jpg
R2 Press Kit - Snap0013.jpg
R2 Press Kit - Snap0013.jpg
R2 Press Kit - Snap0060.png
R2 Press Kit - Snap0060.png
Rayman2cover.jpg|A slightly earlier cover than [[:File:Rayman 2 - Box Art.png|the final version]].
</gallery>
</gallery>


=== ''Rayman 2'' - The Great Escape (USA) (Digital Press Kit) ===
=== ''Rayman 2'' - The Great Escape (USA) (Digital Press Kit) ===
 
==== Screenshots ====
<gallery widths="240px" heights="180px">
<gallery widths="240px" heights="180px">
R2 Press Kit - Cover.png
R2 Press Kit - Cover.png
Line 268: Line 493:
R2 Press Kit - Snap0174.png
R2 Press Kit - Snap0174.png
R2 Press Kit - tonneau2.JPG
R2 Press Kit - tonneau2.JPG
R2 Press Kit - W00_baleine.png
R2 Press Kit - W00 baleine.png
R2 Press Kit - W00_bastion.png
R2 Press Kit - W00 bastion.png
R2 Press Kit - W00_fight.png
R2 Press Kit - W00 fight.png
R2 Press Kit - W00_sbire.png
R2 Press Kit - W00 sbire.png
R2 Press Kit - L30nenuph.png
R2 Press Kit - L30nenuph.png
R2 Press Kit - L30sbire.png
R2 Press Kit - L30sbire.png
Line 290: Line 515:
R2 Press Kit - Snap0092RMLUMS.jpg
R2 Press Kit - Snap0092RMLUMS.jpg
R2 Press Kit - Snap0108.png
R2 Press Kit - Snap0108.png
</gallery>
==== Sketches ====
<gallery widths="240px" heights="180px">
Story2.jpg|Storyboard for opening cinematic.
R2 Press Kit - Sketch9.JPG
R2 Press Kit - Sketch9.JPG
R2 Press Kit - Sketch10.JPG
R2 Press Kit - Sketch10.JPG
Story3.jpg|[[Rayman]]'s final encounter with [[Razorbeard]].
R2 Press Kit - Sketch12.JPG
R2 Press Kit - Sketch12.JPG
R2 Press Kit - Sketch13.JPG
R2 Press Kit - Sketch13.JPG
</gallery>
== Miscellaneous ==
The cheat code "GETELIX" is mentioned along with the other known cheat codes in the PC version, but it appears to be unused. It was most likely meant to give the player the [[Elixir of Life]] before entering [[the Cave of Bad Dreams]].
==Unused textures==
Many textures which were later used in the PlayStation version can also be found in the files for the PC version suggestion they were originally meant to be included there as well. These include the textures for [[Antitoon]]s and the stone with [[Ly]]'s face. Textures from the Dreamcast version were found as well, such as the textures for [[Eig]]. Some leftovers, such as controller icons, where found from the Nintendo 64 version.
===HUD===
<div><ul>
<li style="display: inline-block;"> [[File:BBGlobox_Icon.jpg|frame|none|Oddly enough this doesn't appear in [[the Fairy Glade]] during the [[baby Globox]] dialogue.]] </li>
<li style="display: inline-block;"> [[File:Janochapo_ico_nz.jpg|frame|none|Due to [[Jano]] not having a health bar, this isn't shown during the battle against him.]] </li>
<li style="display: inline-block;"> [[File:Encar_trappe2_anu.jpg|frame|none|An unused icon.]] </li>
<li style="display: inline-block;"> [[File:Cam_banjo_nz.jpg|frame|none|An unused camera icon.]] </li>
<li style="display: inline-block;"> [[File:Nocam_ico_nz.jpg|frame|none|An unused camera icon.]] </li>
<li style="display: inline-block;"> [[File:Coeur_anu.png|frame|none|A beta health icon.]] </li>
<li style="display: inline-block;"> [[File:Bulle-anu.png|frame|none|A beta breath icon.]] </li>
<li style="display: inline-block;"> [[File:Boul_energy_anu.jpg|frame|none|An unused energy icon.]] </li>
<li style="display: inline-block;"> [[File:Poing_anu.jpg|frame|none|An unused [[Telescopic fist|fist]] icon.]] </li>
<li style="display: inline-block;"> [[File:Reveil_anu.jpg|frame|none|An unused clock icon.]] </li>
<li style="display: inline-block;"> [[File:Serrure_cage_anu.jpg|frame|none|An unused icon.]] </li>
<li style="display: inline-block;"> [[File:Support_bouton_anu.jpg|frame|none|An unused icon.]] </li>
<li style="display: inline-block;"> [[File:Interro_anu.jpg|frame|none|An unused icon.]] </li>
</ul></div>
===Objects===
<gallery widths="320px" heights="240px">
Red_Sphere_Idle.jpg|An idle Red [[Magic Sphere|Sphere]], as it could have appeared, in [[the Cave of Bad Dreams]].
Red_Sphere_Pyramid.jpg|The base for a Red [[Magic Sphere|Sphere]], as it could have appeared, in [[the Cave of Bad Dreams]].
</gallery>
===Metallic [[Ssssam]]===
[[Ssssam]] was originally meant to be metallic.
<gallery>
Serpent_centre2.jpg
Serpent_corps_txy.jpg
Serpent_corps2_txy.jpg
Serpent_oeilclose_nz.jpg
Serpent_tete3.jpg
Serpent_troudunez2.jpg
</gallery>
<gallery widths="200px" heights="300px">
Sssssam.png|An early, more metallic version of [[Ssssam]].
MetallicSamRendition.png|The unused textures applied on a 3D mesh. The model itself is an unofficial recreation.
</gallery>
===Font===
<gallery widths="320px" heights="115px">
Old R2 Font.png|The old font is present in the [[List of Rayman demos|demo]] files.
</gallery>
=== Loading screens and artwork ===
<gallery widths="320px" heights="240px">
VigLoadMisc01.jpg|Titled "VigLoadMisc01"
VigLoadMisc02.jpg|Titled "VigLoadMisc02"
VigLoadMisc03.jpg|Titled "VigLoadMisc03"
VigLoadMisc04.jpg|Titled "VigLoadMisc04"
VigLoadMisc05.jpg|Titled "VigLoadMisc05"
VigLoadMisc06.jpg|Titled "VigLoadMisc06"
Morb.jpg|[[Rayman]] is oddly enough present on the image.
Old.jpg|The [[Rayman]] E3 1998 model, most notably present in ''[[Rayman's training (short)|Rayman's Training]]''.
</gallery>
===Concept Art===
<gallery widths="320px" heights="240px">
Story2.jpg|Storyboard for opening cinematic.
Story4.jpg|[[Rayman]] saves [[Clark]] in [[the Menhir Hills]].
Story1.jpg|[[The Menhir Hills]]' ending.
Story3.jpg|[[Rayman]]'s final encounter with [[Admiral Razorbeard|Razorbeard]].
Jumping_bean.png|Other mounts where considered before [[walking shell]]s were implemented.
R2_scenario.png|An unused scenario that was conceptionalised for gameplay.
R2_scenario_2.jpg|The same concept with off angle and readable text, click for translation.
Rayman 2 scenario concept art.jpg
Rayman 2 scenario concept art2.jpg
Croquis anotés.jpg
</gallery>
==[[List of Rayman demos|Demo]]==
There were two different [[List of Rayman demos|demos]] made for ''[[Rayman 2]]'', both of them including two parts from [[the Fairy Glade]].
[[File:R2 Demo.png|thumb|320px|The pause menu in the [[List of Rayman demos|demo]].]]
[https://drive.google.com/file/d/0B_HAsjQRA3-kcmNoQi11MGZ4UXc/view?usp=sharing Demo 1]
[https://drive.google.com/file/d/0B_HAsjQRA3-kRTdhLXpEbnlxWHM/view?usp=sharing Demo 2]
Although the [[List of Rayman demos|demos]] are very similar and include the same levels, there are some minor differences.
=== Differences from ''[[Rayman 2]]'' ===
*[[Rayman]] falls into the level after the [[Robo-Pirate]] animation in the first [[List of Rayman demos|demo]], instead of afterwards like in the final version.
*The total amount of [[cage]]s show 0 in the first [[List of Rayman demos|demo]], instead of 7 like in the final version. [[Cage]]s can however still be broken and will result in it showing 1/0 etc.
*The heads-up display can't by triggered to show by pressing "J".
*The transparency doesn't work on all textures.
*[[Rayman]] starts with the upgraded [[Magic fist|fist]] from [[the Canopy]].
*[[The Hall of Doors]] uses the French name "Mapmonde".
{{Clear}}
==Early dialogue==
''Main article: [[Rayman 2 (early production)/Early dialogue|Early dialogue]]''
Early versions of the game dialogue has been found in the PC version's two demos. Some unused dialogue also exists in the final game.
==Screenshots and artwork==
A bunch of screenshots and artwork have been found from early versions of ''[[Rayman 2]]''.
<gallery widths="160px">
WhaleBay2.png
WhaleBay3.png
R2BetaScreen5.jpg
BetaLums.jpg
R2BetaScreen6.jpg
R2BetaScreen7.jpg
R2BetaScreen8.jpg
SanctuaryOfW&Iearly .png
EarlyHudR2.png
R2BetaScreen9.jpeg
CageOneSide.png
Screen3.jpg
Screen12.jpg
ShellPirate.png
Tomb of the Ancients.png
Rayman 2 early screenshot Fairy Glade.jpg
</gallery>
</gallery>


Line 429: Line 536:
R2-Scan-6.png
R2-Scan-6.png
R2-Scan-7.png
R2-Scan-7.png
GamePro issue 110 page 73.jpg|GamePro issue 110 (September 1998).
Total N64 Issue 31 (1).png
Total N64 Issue 31 (2).png
Total N64 Issue 31 (3).png
Total N64 Issue 31 (4).png
Total N64 Issue 31 (5).png
Total N64 Issue 31 (6).png
Total N64 Issue 31 (7).png
Consoles 093 - Page 064 1999-10.jpg
Level Issue 11 (August 1998) (1).png
Level Issue 11 (August 1998) (2).png
N64 Magazine Issue 21 (November 1998).png
Nintendo 64 Magazine Issue 22 (December 1998)-1.png
Nintendo 64 Magazine Issue 22 (December 1998)-2.png
N64 Magazine Issue 25 (Feburary 1998).png
N64 Magazine Issue 31 (August 1999).png
N64 Pro Issue 17 (Feburary 1999) (1).png
N64 Pro Issue 17 (Feburary 1999) (2).png
N64 Pro Issue 19 (April 1999) (1).png
N64 Pro Issue 19 (April 1999) (2).png
N64 Pro Issue 19 (April 1999) (3).png
N64 Pro Issue 19 (April 1999) (4).png
Next Games 003 - Page 042 1998-07.jpg
Next Games 003 - Page 043 1998-07.jpg
Nintendo Official Magazine Issue 70 (July 1998) (1).png
Nintendo Official Magazine Issue 70 (July 1998) (2).png
Nintendo Power Preview 1.png|A sneak preview article in ''Nintendo Power'' issue 117 (February 1999)
Nintendo Power Preview 2.png
Nintendo Power Issue 122 (July 1999).png|An article mentioning the early plot of ''[[Rayman 2]]'', which is not present in the final game
Q64 1999 Volume 1 (Winter) 0013.jpg
Q64 1999 Volume 1 (Winter) 0014.jpg
GamePro issue 110 page 73.jpg|''GamePro'' issue 110 (September 1998)
Sega Magazin No75 (February 2000).png
Dreamcast Fan Issue 20 (February 2000).jpg
Dreamcast Magazine Issue 52 (December 1999).png
Dreamcast Magazine Issue 58.png
Dreamcast Magazine Issue 60-1.png
Dreamcast Magazine Issue 60-2.png
Dreamcast Magazine Issue 60-3.png
Dreamcast Magazine Issue 61.png
Dreamcast Magazine Issue 62.png
Dreamcast Magazine Issue 63-1.png
Dreamcast Magazine Issue 63-2.png
Dreamcast Magazine Issue 63-3.png
EDGE Magazine Issue 60 (July 1998).png
EDGE Magazine Issue 65 (December 1998).png
EDGE Magazine Issue 76 (October 1999) (1).png
EDGE Magazine Issue 76 (October 1999) (2).png
EDGE Magazine Issue 76 (October 1999) (3).png
EDGE Magazine Issue 76 (October 1999) (4).png
Game Play 64 n° 009 - Page 087 (octobre 1998).jpg
Game Play 64 n° 009 - Page 088 (octobre 1998).jpg
Game Play 64 n° 009 - Page 089 (octobre 1998).jpg
Gamers Republic Issue 10 (March 1999) (1).png
Gamers Republic Issue 10 (March 1999) (2).png
Gamers Republic Issue 10 (March 1999) (3).png
Gamers Republic Issue 10 (March 1999) (4).png
Gamers Republic Issue 10 (March 1999) (5).png
JOYPAD 77 PAGE068.jpg
Nintendo Accion Issue 70.png
</gallery>
</gallery>
==External links==
*[https://www.youtube.com/watch?v=bLh4-sk16o4 Video showcasing all unused content from ''Rayman 2'']
*[https://youtube.com/playlist?list=PLHOgtLRdYgt_AmWxzNj8iRVNzXey2iIsw A playlist of IGN Rayman 2 early gameplay (N64, 1999)]
*[https://youtube.com/playlist?list=PLHOgtLRdYgt9ZdbFxL0AnVXuWl06A_rKi Gameplay, with numerous changes, from early press presentations (E3 1998/1999)]
*[https://www.youtube.com/watch?v=hn_UYduONuA ''Rayman 2'' interview with early footage (1998)]
*[https://youtu.be/g0S0YGEdyvk Royal V music video with early gameplay]
*[https://www.youtube.com/watch?v=-uLXzCStwjA The Making of Rayman 2 (1998)]


==References==
==References==
<references/>
<references/>
==External links==
*[https://www.youtube.com/watch?v=HWkKXC8IyNo ''Rayman Revolution'' trailer]
*[https://www.youtube.com/watch?v=jU4Xd1b8oNI ''Rayman 2'' trailer]
*[https://www.youtube.com/watch?v=6KujjiLYaW8 ''Rayman 2'' trailer]
*[https://www.youtube.com/watch?v=mCMP-ojw9p0 ''Rayman 2'' trailer]
*[https://www.youtube.com/watch?v=3txi-dPYri4 ''Rayman 2'' trailer]
*[https://www.youtube.com/watch?v=hn_UYduONuA ''Rayman 2'' interview]
*[https://www.youtube.com/watch?v=JhHbOzbuFu0 Royal V music video]
*[https://www.youtube.com/watch?v=bLh4-sk16o4 Video showcasing all unused content from ''Rayman 2'']
*[https://www.youtube.com/watch?v=LGzaEUcUsGI&list=PLHOgtLRdYgt_AmWxzNj8iRVNzXey2iIsw A playlist of IGN's Rayman 2 early and late prototype gameplay]


{{Rayman 2|collapsed=Y}}
{{Rayman 2|collapsed=Y}}

Latest revision as of 17:33, 3 January 2026

During its development, Rayman 2 underwent significant conceptual changes regarding its narrative, visuals, and gameplay mechanics.

Much of this early content has been identified through the analysis of pre-release promotional materials, such as the Rayman's training CGI short, E3 press kits and magazine previews, as well as through data mining residual files found in demos and the final retail release. Additionally, the discovery of a beta build in October 2024 provided further insight into early gameplay.

Rayman's training

A screenshot of Rayman's training, showcasing Rayman's earlier 3D model.

Main article: Rayman's training

Before proper development of the 3D game began, a CGI short film using the concepts from the 2D game was created by the name of Rayman's training. The short film stars Rayman battling a living punching bag. It premiered in February 1st, 1998 to the tradeshow/film festival Imagina 1998. After that, it has never been seen in its entirety since.

In various Rayman adverts from 1997 to 1998, there were several instances of "stock footage" of a CGI Rayman, and the most complete instance of this would be the E3 1998 trailer to Rayman 2. For two decades, no one had known where this footage had come from exactly; it was assumed that they were made for the trailer.

In early 2021, it was put together by a number of Twitter users that the pre-rendered scenes in the E3 1998 trailer were actually from Rayman's training. The short was considered lost media until March 12 2022, when a version of the video with no sound was uploaded to YouTube.

Plot

Title

The game appears to have been originally titled Rayman 2: The Door to Great Power (French: La Porte du Grand Pouvoir).[1][2]

Story

In the original plot, a mysterious association, also referred to as the "mysterious guild", decides to create an intergalactic zoo and recruits a band of unscrupulous pirates to capture rare species, including Rayman and his friends.[3][4] Some sources conflate the association and the pirates, mentioning a "mysterious robot pirate guild".[5] Sometimes, the term "circus" is used instead of "zoo".[6][7][8][9][10][11] Rayman escapes, and he must now free his friends, who will help him in his quest to collect the ingredients for a "miraculous soup that opens the doors to Great Power".[5] Some sources, possibly from a later development stage, only mention the need to find "the keys to the door of great power".[11]

It appears that the ingredients were eventually replaced with the Four Masks of Polokus, who himself replaced the "great power", being no longer a simple magician but the god of the Glade of Dreams. While the idea of Rayman and his friends being trapped in a circus was scrapped from the final game, it was eventually revisited in Rayman: The Animated Series through Rigatoni's flying circus.

Characters

Some of the characters had different names or spellings in the game's early development stages: Globox was Globber, Razorbeard was Razorface, Polokus was Polochus (or Pollochus) the Magician, the Teensies were the Smalbeings and the Robo-Pirates were the Red Rum.

A Chinese magazine also refers to an unidentified enemy called the "Five-Poison Snake God".[11]

Notable mentions of early plot elements

  • In Ubisoft's preview of their E3 1998 showcase, the plot of Rayman 2 is described as such: "Rayman escapes an intergalactic zoo and needs the powers of his still-imprisoned friends to open the doors to Great Power."[12]
  • In the E3 1998 Press Release, the plot is further elaborated upon. "In Rayman 2, our whirling-dervish hero Rayman confronts his wackiest adventure ever when Robot pirates imprison him and his friends in a strange intergalactic zoo. Rayman escapes, but must free his friends and collect all the ingredients for a miraculous soup that opens the doors to Great Power. Only then will the mysterious robot pirate guild be defeated." The press release also mentions that the Magician would be the one to give Rayman his powers; Ly, who gives Rayman his abilities in the final game, is said to help with her "dexterity".[5]
  • In an interview with Pauline Jacquey and Michel Ancel, it is mentioned that the Robo-Pirates intended to sell the inhabitants they capture to an inter-galactic circus.[6]
  • In a press release from May 13, 1999, the game is described as "an adventure to rescue Rayman’s friends from an intergalactic circus".[13]
  • In a Rayman 2 pre-order form that could be obtained from the Rayman Activity Center box (and also from one of the PC demos[14]), it is mentioned that: "The Mysterious Guild considers Rayman to be the ideal specimen to display in its intergalactic zoo of rare species". The text also mentions that Rayman's friends became the target of "Operation Kidnap", "the Guild's plan to fill its zoo with the universe's peace-loving residents". Similar information appeared in the official Rayman 2 website, however the "intergalactic zoo" was replaced with an "intergalactic circus".[15]
  • In an interview with Ubisoft (by the IGN staff), it is mentioned that the mysterious guild recruited the Robo-Pirates to capture rare species from Rayman's planet and create an intergalactic zoo.[4] However, in another part of the official Rayman 2 website, a text can be found that describes the Mysterious Guild and the Robo-Pirates as one single entity, that intended to sell the inhabitants of Rayman's planet to an intergalactic circus.[8]
  • In the back cover of the first edition of Rayman 2: The Great Escape: Prima's Official Strategy Guide, the following text is displayed prominently: "There's more than one way out of this circus!".
  • The intergalactic circus was also mentioned in magazines[9] and even in box art from one of the first Canadian releases of the game.[10]

Gameplay

Just like Globox can use his Rain Dance in the final game to harm the Robo-Pirates, Rayman's other friends would also have used their abilities to help him progress through the levels: Polochus the Magician could levitate stones and draw water from ponds, Clark could grab Rayman and throw him and Ly could immobilize characters and objects.[3] Alternatively, it is stated that the Magician, as the first companion Rayman would have had to save, would have appeared on every map to upgrade the power of his "invincible flying fist".[11] Rayman would also have gained the ability to see through walls near the end of the game.[3] Additionally, a demo for the game features a functional telescopic fist ability, a power scrapped from the final game and replaced with the magic fist.

Pre-release screenshots and footage show that level designs underwent significant evolution. A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in the Prison Ship. It closely resembles the alternative path that can be taken in the same level to fill up Rayman's health.[16] Other trailers show more open levels suggesting Rayman 2 was at one point going to go in a more non-linear direction.[17]

Levels

Cut levels

Judging by the content of the PC version, the cutscene in the Prison Ship where Rayman frees the prisoners, which first appeared in the Dreamcast version, was originally meant to appear in the PC and Nintendo 64 versions.

In 2018 it was discovered that the PlayStation version contains a reference to a level by the name the Walk of Bravery, which was meant to appear between the Echoing Caves and the Precipice.

The PC version also has leftovers from several unused levels, being the following:

  • Learn_20
  • Whale_20
  • Astro_20
  • Wipe_10
  • morbide_tst

There was also originally meant to be a connection between the Fairy Glade and the Echoing Caves in the Hall of Doors .[18]

Early level names

Visuals

The HUD was at one point drastically different to the one seen in the final game. Purple Lums were going to have a completely different design resembling the other Lums seen in the game.[19]

Unused textures

Many textures which were later used in the PlayStation version can also be found in the files for the PC version suggestion they were originally meant to be included there as well. These include the textures for Antitoons and the stone with Ly's face. Textures from the Dreamcast version were found as well, such as the textures for Eig. Some leftovers, such as controller icons, where found from the Nintendo 64 version.

HUD

  • Oddly enough this doesn't appear in the Fairy Glade during the baby Globox dialogue.
  • Due to Jano not having a health bar, this isn't shown during the battle against him.
  • An unused icon.
  • An unused camera icon.
  • An unused camera icon.
  • A beta health icon.
  • A beta breath icon.
  • An unused energy icon.
  • An unused fist icon.
  • An unused clock icon.
  • An unused icon.
  • An unused icon.
  • An unused icon.

Objects

Metallic serpent

The game manual features a purple metallic serpent resembling Ssssam. This metallic serpent originally had different colors and appears to have been significantly larger than Ssssam.

Font

Loading screens and artwork

Concept art

Early builds

Demo

The pause menu in the demo.

There were two different demos made for Rayman 2, both of them including two parts from the Fairy Glade.

Although the demos are very similar and include the same levels, there are some minor differences.

The differences with the final game are:

  • Rayman falls into the level after the Robo-Pirate animation in the first demo, instead of afterwards like in the final version.
  • The total amount of cages show 0 in the first demo, instead of 7 like in the final version. Cages can however still be broken and will result in it showing 1/0 etc.
  • The heads-up display can't by triggered to show by pressing "J".
  • The transparency doesn't work on all textures.
  • Rayman starts with the upgraded fist from the Canopy.
  • The Hall of Doors uses the French name "Mapmonde".


Beta

In October 2024 a beta version of the game was dumped. It had originally been given out as part of a contest held by certain gaming magazines in Italy in order to gather feedback for the game.

The beta launcher

The beta contains two levels, titled "Morbide P" and "Mapkit Foret". These can only be selected from the launcher when starting the game and neither level has a proper ending. The game contains many notable differences from the final version, such as the ability for Rayman to throw his telescopic fist.

Morbide P

Mapkit Foret

Controls

Button Action
Arrow keys move
A jump/move up in no-clip and free-cam
Space shoot
C disable most other inputs
D toggle wireframe mode
B toggle no-clip
Z move down in no-clip and free-cam
Numpad 1 enter free-cam mode
Numpad 2 exit free-cam mode with centered camera
Numpad 6 exit free-cam mode
Numpad 7 lock camera
1 telescopic fist
2 energy shots
F11 restart map
F8 take a snapshot
Shift speed up no-clip
Ctrl strafe/move backwards under water

Early dialogue

Main article: Rayman 2 (early production)/Early dialogue

Early versions of the game dialogue has been found in the PC version's two demos. Some unused dialogue also exists in the final game.

Miscellaneous

The cheat code "GETELIX" is mentioned along with the other known cheat codes in the PC version, but it appears to be unused. It was most likely meant to give the player the Elixir of Life before entering the Cave of Bad Dreams.

Screenshots and artwork

A bunch of screenshots and artwork have been found from early versions of Rayman 2.

Concept art

Press kits

Ubisoft Entertainment: Digital Press Kit: E3 Atlanta 1998

Screenshots

Characters

Sketches

Team

ECTS 1998 Ubi Soft Entertainment Press Kit (Europe)

Promotional Video

Screenshots

Team

Work in process

Ubisoft Digital Press Kit 99 U.S.A./North America (USA)

Screenshots (Nintendo 64)

Screenshots (PC)

Work in process artwork

Ubi Soft Digital Press Kit Herbst-Winter 1999

Trailer

Screenshots (Nintendo 64)

Screenshots (PC)

Rayman 2 - The Great Escape (USA) (Digital Press Kit)

Screenshots

Sketches

Magazine scans

External links

References

  1. The sketch for the E3 1999 stand for the game shown on page 47 of L'Histoire de Rayman clearly reads "du grand pouvoir", and the E3 Atlanta 1998 Digital Press Kit states that the game's story revolved around a magic soup that would "open the doors to great power".
  2. Rayman Pirate-Community discussion forums, Rayman 2, https://raymanpc.com/forum/viewtopic.php?p=1548591#p1548591
  3. 3.0 3.1 3.2 Rayman 2 E3 1998 Italian press kit, File:E3 Atlanta 1998 - Rayman 2 Italian Press Kit.pdf
  4. 4.0 4.1 IGN, An Interview with Ubi Soft, https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft
  5. 5.0 5.1 5.2 Rayman 2 E3 1998 Press Release, Rayman Reigns in New Fast-Paced, Plot-Driven Action Adventure Sequel For Nintendo 64, Sony Playstation, PC CD-ROM, File:Ray2us.pdf
  6. 6.0 6.1 Rayman 2: The Great Escape, Interview with Pauline Jacquey & Michel Ancel, File:Rayman 2 Interview 1999.pdf
  7. Ubi Soft’s beloved Rayman sells record-breaking 4.2 million copies!, File:Rayman 1999 4 Million Copies.pdf
  8. 8.0 8.1 Official Rayman 2 website (via archive.org), Laissez-vous séduire par la nouvelle dimension de l'Univers de Rayman!, https://web.archive.org/web/20000610224227/http://www.rayman2.com/fr/good/rayman2_txt_fs.html
  9. 9.0 9.1 Club Nintendo, issue 9, page 61, File:R2-Scan-1.png
  10. 10.0 10.1 Rayman Pirate-Community discussion forums, Rayman 2, https://raymanpc.com/forum/viewtopic.php?p=1369362#p1369362
  11. 11.0 11.1 11.2 11.3 电脑游戏攻略, issue 11 (November 1999), pages 30-31, https://raymanpc.com/forum/viewtopic.php?p=1497673#p1497673
  12. Ubisoft.com (via archive.org), E3, https://web.archive.org/web/19980524022146/http://www.ubisoft.com/e398_index.html
  13. Ubi Soft’s beloved Rayman sells record-breaking 4.2 million copies!, File:Rayman 1999 4 Million Copies.pdf
  14. Rayman Pirate-Community discussion forums, Rayman 2, https://raymanpc.com/forum/viewtopic.php?p=1438733#p1438733
  15. Official Rayman 2 website (via archive.org), Soyez sans pitié dans le monde de terreur que nous créons pour Rayman ! https://web.archive.org/web/20000525161633/http://www.rayman2.com/fr/bad/rayman2_txt.html
  16. YouTube (via archive.org), Rayman 2: The Great Escape (N64) - Beta Prison Ship level part, https://www.youtube.com/watch?v=rCZ10RrA_5Q
  17. YouTube, Rayman 2 Trailer, https://www.youtube.com/watch?v=6KujjiLYaW8
  18. YouTube, Rayman 2: Mysteries of the Hall of Doors, https://www.youtube.com/watch?v=cJQcHip4tDE
  19. YouTube, Rayman 2 The Great Escape - developer's interview (1998, FR with ENG subs) N64/PS1/PS2/Dreamcast/PC, https://www.youtube.com/watch?v=hn_UYduONuA