Rayman 2: Difference between revisions
I was going to delete that, but research showed it was true. Please remember to cite a source when there's a claim like this being made. |
Added new unused 3D-game info and rewrote the "Remakes" chapter to have info regarding all the remakes (this is necessary as it's quite hard to find info on the wiki regarding the Dreamcast and PS1 version as they don't have separate articles) |
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===3D Game=== | ===3D Game=== | ||
Not much is currently known about the development of the 3D game that eventually became the final ''Rayman 2'', however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point also drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, textures for a third red coloured sphere and its pyramid base were located, it is unknown why these textures went unused and where the objects they represented were meant to be placed. Despite not being used in the game itself, they can be made to replace the other used colourations via texture hacking. | Not much is currently known about the development of the 3D game that eventually became the final ''Rayman 2'', however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point also drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, textures for a third red coloured sphere and its pyramid base were located, it is unknown why these textures went unused and where the objects they represented were meant to be placed. Despite not being used in the game itself, they can be made to replace the other used colourations via texture hacking. | ||
A lot of changes have also been seen in early trailer and interviews for the game. At one point [[Purple Lums]] were going to have a completely different design resembling the other Lums seen in the game. <ref>Youtube.com, Interview https://www.youtube.com/watch?v=hn_UYduONuA</ref> A video showing an earl version of the N64 version reveals an unused area most likely located in the Prison Ship. It closely resembles the alternative path that can be taken in the same level to fill up your health. <ref>Youtube.com, Unused area https://www.youtube.com/watch?v=rCZ10RrA_5Q</ref> Other trailers show more open levels suggesting Rayman 2 was at one point going to go in a more non-linear direction. <ref>Youtube.com, Early trailer https://www.youtube.com/watch?v=6KujjiLYaW8</ref> | |||
Other elements discovered via hacking include elements of the older HUD design seen in pre-release material. | Other elements discovered via hacking include elements of the older HUD design seen in pre-release material. | ||
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For my money, 3D platforming reached its absolute apex in ''Rayman 2: The Great Escape''. I played through ''The Great Escape'' on the PC. Then I played through ''[[Rayman Revolution|Rayman 2: Revolution]]'' on the PlayStation 2. And each time my experience with ''Rayman 2'' had been simply sublime. It's an amazingly well-crafted platformer, providing a variety of play that most modern platformers can't match. But what stays with me the most, over time, is [[the Glade of Dreams|the beautiful, surreal world]] that ''Rayman 2'' takes place in. I've not had a 3D platforming experience that good, before or since.|sign=Ryan Gage|source=GameSpot<ref>GameSpot.com, ''The Greatest Games of All Time'', http://uk.gamespot.com/gamespot/features/all/greatestgames/p-24.html</ref>}} | For my money, 3D platforming reached its absolute apex in ''Rayman 2: The Great Escape''. I played through ''The Great Escape'' on the PC. Then I played through ''[[Rayman Revolution|Rayman 2: Revolution]]'' on the PlayStation 2. And each time my experience with ''Rayman 2'' had been simply sublime. It's an amazingly well-crafted platformer, providing a variety of play that most modern platformers can't match. But what stays with me the most, over time, is [[the Glade of Dreams|the beautiful, surreal world]] that ''Rayman 2'' takes place in. I've not had a 3D platforming experience that good, before or since.|sign=Ryan Gage|source=GameSpot<ref>GameSpot.com, ''The Greatest Games of All Time'', http://uk.gamespot.com/gamespot/features/all/greatestgames/p-24.html</ref>}} | ||
== | ==Version differences== | ||
Since it's original release in 1999 Rayman 2 has received a bunch of ports to other consoles with each new port having some noticeable differences. | |||
'''Nintendo 64''' - This version has a lower quality MIDI soundtrack which was only present in this and the DS version. Other menu transactions are also used. | |||
'''PC''' - This version can be run in the highest resolution than any other version | |||
''' | |||
Dreamcast''' - This version is based on the PC version with improved graphics, added mini-games which are found in a new area known as [[Globox Village]], widescreen support and pirates that shoots bombs at you. The Hall of Doors have been replaced by [[The Isle of Doors]]. This is also the first version to have the cutscene in The Prison Ship where Rayman frees the prisoners. | |||
'''Playstation''' - This version is the mot downgraded version with many levels being removed or merged together with several phases being left out. It does however have some new phases in levels, new cutscenes, voice acting, a 2D prototype bonus level. The total amount of Lums has been reduced from 1000 to 800 and the 1000th Lum has been removed. Instead of freeing Lums from cages you free Murphy's and fairys. | |||
'''Playstation 2 (Renamed [[Rayman Revolution]])''' - This version has mostly added new features and graphical improvements such as previously 2D textures being reworked into 3D. New hub worlds have been added replacing The Hall of Doors, levels have been reworked (most noticeable The Fairy Glade and The Echoing Caves), new missions have been added, new cutscenes are used, new bosses have been added including the 4th guardian, new music has been added and new upgrades and mini-games are available by collecting Lums and freeing Familiar Spirits (which are found in cages). | |||
'''Nintendo DS (Renamed [[Rayman DS]])''' - This version is a almost direct port of the N64 version having the same lower quality MIDI soundtrack and graphics. It does however have technical issues that were not present in the N64 version. | |||
'''[[Rayman 2: The Great Escape (iOS)|iOS]]''' - This version is based on the Dreamcast version though doesn't include the mini-games. The demo version did however have the Lift mini-game available. To compensate for the iOS devices lack of buttons it uses virtual controls instead. This version is however no longer available to download for unknown reasons. | |||
'''Nintendo 3DS (Renamed [[Rayman 3D]])''' - This version is similarly to the iOS version based on the Dreamcast version with the mini-games omitted. It does however add 3D support and a balanced difficulty curve. A game-breaking bug was present in this version making it impossible to obtain the 1000th Lum without glitching the game. | |||
==Trivia== | ==Trivia== | ||