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* ''‘Rayman 2’ redirects here. For other uses, see [[Rayman 2 (disambiguation)]].''
* ''This article is about the second major game. For other uses, see [[Rayman 2 (disambiguation)]].''
 
{{quote|text=Panic in the [[Chamber of the Teensies]] and the [[Fairy Council]]: [[Robo-Pirate]]s from deep in space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. [[Rayman]] and his friend [[Globox]] go to the edge of The Great Forest, where the highest number of pirates are located.
 
[[Rayman]] jumps from a tree and activates his [[helicopter]] for a soft landing in the middle of a thicket of bushes. "The Pirates are coming straight at us!", cries [[Rayman]] to his friend. "Get ready!"
 
The earth suddenly begins to tremble...Several trees collapse, creating a passageway for an army of robots.
The Battle begins! [[Rayman]] leaps into action, sending metal monsters flying with his powerful energy spheres. A little later, [[Globox]], trembling with fright, desperately tries to make the robots rust up by creating little [[Rain dance|rain storms]] over their heads. A robot, creaking horribly, crashes to the ground. "Not bad, [[Globox]]!" shouts [[Rayman]] with a smile.
[[Globox]] tries to answer, but [[Rayman]] doesn't hear. The strained face of [[Ly]] has just appeared in his mind.
"[[Rayman]]...", begins [[Ly]], in a weary voice., "The pirates have broken the [[heart of the world]]. The energy has scattered. Other than [[Clark]], all of our brave warriors have been captured..."
 
Shocked by this terrible news, [[Rayman]] is surprised by a gigantic robot who pins him between its powerful pinchers. He tries to create a new [[energy sphere]] in the palm of his hand, but to no avail. The destruction of the [[Primordial Core]] has
taken away all of his powers...
Desparate, he shouts to his friend... "They've got me, [[Globox]]! Save Yourself!"
"But...but...what about you?!"
"No time to explain! Go find [[Ly]], she'll tell you what to do!"
After a moment of hesitation, [[Globox]] dodges between the feet of the robots, and plunges into the high grass.
 
An evil laugh reverberates. [[Rayman]] turns and sees [[Razorbeard]], the leader of the Pirates.
"I have you, [[Rayman]]! You'll soon be my most obedient slave!..."
 
[[Rayman]] tries to free himself, but the iron grip of the robot tightens around him. He casts a dark look at [[Razorbeard]] and shouts defiantly : " It's not over yet, pirate! I'll find a way to escape and then I'll make you wish you'd never been born!"|sign=Manual|source=''Rayman 2: The Great Escape''}}
 
{{Game
{{Game
| name = Rayman 2: The Great Escape
| name = Rayman 2: The Great Escape
| image = [[Image:Rayman2cover.jpg|center|320px]]
| image = [[File:Rayman 2 - Box Art.png|center|320px|Rayman 2]]
| published by = [[Ubisoft|Ubi Soft Entertainment]]
| published by = [[Ubisoft|Ubi Soft]]
| developed by = Ubi Soft Montpellier
| developed by = [[Ubisoft|Ubi Pictures]]<br>[[Ubisoft|Ubi Soft Paris]]<br>[[Ubisoft|Ubi Soft Shanghai]] ([[Rayman 2 (PlayStation)|PlayStation]])
| produced by = Pauline Jacquey
| produced by = Pauline Jacquey
| designed by = [[Michel Ancel]], Jean-Christophe Guyot, Serge Hascoët, Frédéric Houde, Michaël Janod, Christophe Thibaut
| designed by = [[Michel Ancel]], Jean-Christophe Guyot, Serge Hascoët, [[Frédéric Houde]], Michaël Janod, Christophe Thibaut
| art by = Michel Ancel <small>(artistic director)</small> <br /> Jean-Christophe Alessandri, Florent Sacre, Celine Tellier, Paul Tumelaire <small>(graphics)</small> <br /> Alexandra Ancel, Hubert Chevillard <small>(graphic research)</small>
| art by = [[Michel Ancel]] <small>(artistic director)</small> <br> Jean-Christophe Alessandri, Florent Sacre, Celine Tellier, Paul Tumelaire <small>(graphics)</small> <br> Alexandra Ancel, Hubert Chevillard <small>(graphic research)</small>
| programmed by = Yann Le Tensorer, Olivier Didelot <small>(engine programming)</small>
| programmed by = Yann Le Tensorer, Olivier Didelot <small>(engine programming)</small>
| written by = David Neiss <small>(scenarios and dialogue)</small> <br /> Michel Ancel <small>(story)</small> <br /> David Gassman <small>(English-language translation)</small>
| written by = David Neiss <small>(scenarios and dialogue)</small> <br> [[Michel Ancel]] <small>(story)</small> <br> [[David Gasman]] <small>(English-language translation)</small>
| soundtrack by = Éric Chevalier <small>(original music)</small> <br /> Daniel Masson <small>(N64 MIDI adaptation)</small>
| soundtrack by = [[Éric Chevalier]] <small>(original music)</small> <br> Daniel Masson <small>(Nintendo 64 sequence adaptation)</small>
| release date =
| release date =
'''Nintendo 64:'''<br />
'''Nintendo 64:'''<br>
[[File:European Union.png|16px]] 29th October, 1999<br />
[[File:European Union.png|16px]] October 29, 1999<ref name="DailyTelegraph">''The Daily Telegraph'' (October 23, 1999), ''PC and games'', https://www.newspapers.com/image/752426452/</ref><ref>''Daily Mirror'' (October 16, 1999), ''HOO-RAY! Loads of Rayman 2 prizes to be won'', https://www.newspapers.com/image/790314251/?terms=%22Rayman%202%22&match=1</ref><br>
[[File:United_States_of_America(USA).png|16px]] 31st October, 1999<br />
[[File:United States of America(USA).png|16px]] November 9, 1999<ref>GameSpot, ''PlayStation Rayman 2 Delayed'', https://www.gamespot.com/articles/playstation-rayman-2-delayed/1100-2448699/</ref><br>
'''Windows:'''<br />
'''Windows:'''<br>
[[File:United_States_of_America(USA).png|16px]] 31st October, 1999<br />
[[File:European Union.png|16px]] October 29, 1999<ref name="DailyTelegraph"/><br>
[[File:European Union.png|16px]] 14th December, 2001 <br />
[[File:United States of America(USA).png|16px]] November 4, 1999<ref>IGN (via archive.org), ''News Briefs - November 4, 1999'', https://web.archive.org/web/20020221014924/http://pc.ign.com/articles/071/071866p1.html</ref><br>
'''Dreamcast:'''<br />
[[File:Australia.png|16px]] November 22, 1999<ref>GamesMarket (via archive.org), ''Archives November 1999'', https://web.archive.org/web/20030724004832/http://www.gamesmarket.com.au/infoarchives.cfm?contentarchives=5&cfid=2036461&cftoken=2599097</ref><br>
[[File:United_States_of_America(USA).png|16px]] 29th February, 2000<br />
[[File:South Korea.png|16px]] November 1999<ref>''PC Power Zine'' issue 52 (November 1999), [[:File:PC Power Zine Issue 52 (November 1999).jpg]]</ref><ref>''PC Power Zine'' issue 54 (January 2000), [[:File:PC Power Zine Issue 54 (January 2000).jpg]]</ref><br>
[[File:European Union.png|16px]] 2000<br />
[[File:China.png|16px]] November 1999<ref>家用电脑与游戏机 #63 (November 1999), https://archive.org/details/jiayou-magazine/1999/%E5%AE%B6%E7%94%A8%E7%94%B5%E8%84%91%E4%B8%8E%E6%B8%B8%E6%88%8F%E6%9C%BA%20Vol.063%201999.11</ref><br>
[[File:Japan.png|16px]] 23rd March, 2000<br />
'''Dreamcast:'''<br>
'''PlayStation:'''<br />
[[File:European Union.png|16px]] March 16, 2000<ref>Micromania (via archive.org), ''Derniers jeux sortis sur Dreamcast'', https://web.archive.org/web/20000608053132/http://www.micromania.fr/cgi-micromania/tri3.pl?criteria=DREAMCAS;status=1</ref><br>
[[File:United_States_of_America(USA).png|16px]] 15th September, 2000<br />
[[File:United States of America(USA).png|16px]] March 21, 2000<ref>Sega.com (via archive.org), ''Rayman 2: The Great Escape'', https://web.archive.org/web/20031221132822/http://www.sega.com/games/dreamcast/post_dreamcastgame.jhtml?PRODID=191</ref><br>
[[File:European Union.png|16px]] 8th September, 2000<br />
[[File:Japan.png|16px]] March 23, 2000<ref>''Dreamcast Magazine'' (Japan) issue 63 (March 2000)</ref><ref>Sega.jp (via archive.org), ''レイマン 海賊船からの脱出!'', https://web.archive.org/web/20140805192412/http://sega.jp/dc/000306/</ref><br>
[[File:Australia.png|16px]] 2000<br />
'''[[Rayman 2 (PlayStation)|PlayStation]]:'''<br>
'''PS3, PSP (PlayStation Network):'''<br />
[[File:European Union.png|16px]] September 8, 2000<br>
[[File:United_States_of_America(USA).png|16px]] 18th December, 2008<br />
[[File:United States of America(USA).png|16px]] September 16, 2000<ref>IGN (via archive.org), ''PSX Releases'', https://web.archive.org/web/20000815063008/http://psx.ign.com/releases.html</ref><br>
'''iOS:'''<br />
[[File:Australia.png|16px]] September 2000<ref>''Australian Station'' issue 16, page 58, https://archive.org/details/australian-station-16-october-2000/page/58/mode/1up</ref><br>
[[File:United_States_of_America(USA).png|16px]] 1st March, 2010<br />
'''[[Rayman Revolution|PlayStation 2]]:'''<br>
'''[[Rayman DS|Nintendo DS]]:'''<br />
[[File:European Union.png|16px]] December 14, 2000<br>
[[File:United_States_of_America(USA).png|16px]] 24th March, 2005<br />
[[File:United States of America(USA).png|16px]] January 30, 2001<br>
'''[[Rayman DS|Nintendo DS]]:'''<br>
[[File:European Union.png|16px]] March 11, 2005<br>
[[File:United States of America(USA).png|16px]] March 24, 2005<br>
'''PlayStation Portable, PlayStation 3, PlayStation Vita:'''<br>
[[File:United States of America(USA).png|16px]] December 18, 2008<br>
[[File:European Union.png|16px]] July 28, 2010<br>
'''[[Rayman 2 (iOS)|iOS]]:'''<br>
[[File:Globe.png|16px|Worldwide]] March 1, 2010<br>
'''[[Rayman 3D|Nintendo 3DS]]:'''<br>
[[File:European Union.png|16px]] March 25, 2011<br>
[[File:United States of America(USA).png|16px]] March 25, 2011<br>
'''Nintendo Switch, Nintendo Switch 2:'''<br>
[[File:Globe.png|16px]] December 17, 2025
| genre = 3D platformer
| genre = 3D platformer
| gameplay mode = Single player
| gameplay mode = Single player
| platforms = Nintendo 64, PC, Sega Dreamcast, Sony PlayStation, [[Rayman 2 Forever|Game Boy Color]], [[Rayman Revolution|Sony PlayStation 2]], [[Rayman DS|Nintendo DS]], Sony Playstation 3 (PSN), Sony Playstation Portable (PSN), Apple iPhone, Apple iPod Touch, [[Rayman 3D|Nintendo 3DS]]
| platforms = Nintendo 64, Windows, Dreamcast, [[Rayman 2 (PlayStation)|PlayStation]], [[Rayman Revolution|PlayStation 2]], [[Rayman DS|Nintendo DS]], [[Rayman 2 (iOS)|iOS]], PlayStation Portable (PlayStation Network; emulation), PlayStation 3 (PlayStation Network; emulation), PlayStation Vita (PlayStation Network; emulation), [[Rayman 3D|Nintendo 3DS]], Nintendo Switch (Nintendo Classics; emulation), Nintendo Switch 2 (Nintendo Classics; emulation)
| ratings = 7+ (PEGI), E (ESRB)
| ratings = 7+ (PEGI), E (ESRB)
| distribution media = Cartridge, CD-ROM, GD-ROM, DVD, digital download
| distribution media = Cartridge, CD-ROM, GD-ROM, DVD-ROM, digital download
| system requirements =
| system requirements =
| game engine = [[OpenSpace]]
}}
}}


'''''Rayman 2: The Great Escape''''' is the second major game in the [[Rayman (series)|''Rayman'' series]]. It is the first sequel to [[Rayman 1|the original ''Rayman'' game]], and the series's first 3D game. ''Rayman 2'' introduced many brand-new major characters, though it featured almost none from its predecessor. ''Rayman 2'' was first released in 1999 for the Nintendo 64 and was followed by ports for the Sega Dreamcast, PC, and Sony PlayStation, with each version being different in its own way due to the specifications of each console.
'''''Rayman 2: The Great Escape''''' is the second major game in the [[Rayman (series)|''Rayman'' series]]. It is the first sequel to [[Rayman 1|the original ''Rayman'' game]], and the series' first 3D game. ''Rayman 2'' introduced many brand-new major characters, though it featured almost none from its predecessor. ''Rayman 2'' was first released in 1999 for the Nintendo 64 and Windows. It was followed by ports for the Dreamcast and PlayStation in 2000. Each version is different in its own way due to the specifications of each platform.


''Rayman 2: The Great Escape'' is often abbreviated as '''''Rayman 2''''' or (to avoid confusion with the similarly named ''[[Rayman Revolution]]'') '''''R2'''''. The Sony PlayStation version of ''Rayman 2'' was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010 and March 25, 2011, two versions based on the Dreamcast incarnation of the game were released for the Apple iPhone (and the Apple iPod Touch). A similar version was released for the Nintendo 3DS, under the title ''[[Rayman 3D]]''. The PC version joined ''[[Rayman Forever]]'' on the digital distribution service [http://www.gog.com/en/gamecard/rayman_2_the_great_escape Good Old Games] on the 27th of May, 2011.
''Rayman 2: The Great Escape'' is often abbreviated as '''''Rayman 2''''' or (to avoid confusion with the similarly named ''[[Rayman Revolution]]'') '''''R2'''''. The [[Rayman 2 (PlayStation)|PlayStation version]] of ''Rayman 2'' was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010 and March 25, 2011, two versions based on the Dreamcast incarnation of the game were released; one for the [[Rayman 2 (iOS)|iOS]] devices, and a similar version for the Nintendo 3DS, under the title ''[[Rayman 3D]]''. The Windows version joined ''[[Rayman Forever]]'' on the digital distribution service [http://www.gog.com/en/gamecard/rayman_2_the_great_escape Good Old Games] on the 27th of May, 2011. The Nintendo 64 version is set to be added to the Nintendo Switch and Nintendo Switch 2's Nintendo Classics library on December 17, 2025 alongside ''[[Tonic Trouble]]''.


==Plot==
==Plot==
{{Quote|text=Panic in [[the Chamber of the Teensies]] and [[the Fairy Council]]: [[Robo-Pirate]]s from deep in space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. [[Rayman]] and his friend [[Globox]] go to the edge of [[the Great Forest]], where the highest number of [[Robo-Pirate|pirates]] are located.
[[Rayman]] jumps from a tree and activates his [[helicopter]] for a soft landing in the middle of a thicket of bushes. "The [[Robo-Pirate|Pirates]] are coming straight at us!", cries [[Rayman]] to his friend. "Get ready!"
The earth suddenly begins to tremble...Several trees collapse, creating a passageway for an army of robots.
The Battle begins! [[Rayman]] leaps into action, sending metal monsters flying with his powerful energy spheres. A little later, [[Globox]], trembling with fright, desperately tries to make the robots rust up by creating little [[Rain Dance|rain storms]] over their heads. A robot, creaking horribly, crashes to the ground. "Not bad, [[Globox]]!" shouts [[Rayman]] with a smile.
[[Globox]] tries to answer, but [[Rayman]] doesn't hear. The strained face of [[Ly]] has just appeared in his mind.
"[[Rayman]]...", begins [[Ly]], in a weary voice., "The pirates have broken the [[Heart of the World]]. The energy has scattered. Other than [[Clark]], all of our brave warriors have been captured..."
Shocked by this terrible news, [[Rayman]] is surprised by a gigantic robot who pins him between its powerful pinchers. He tries to create a new [[Magic fist|energy sphere]] in the palm of his hand, but to no avail. The destruction of the [[Heart of the World|Primordial Core]] has taken away all of his powers...
Desparate, he shouts to his friend... "They've got me, [[Globox]]! Save Yourself!"
"But...but...what about you?!"
"No time to explain! Go find [[Ly]], she'll tell you what to do!"
After a moment of hesitation, [[Globox]] dodges between the feet of the robots, and plunges into the high grass.
An evil laugh reverberates. [[Rayman]] turns and sees [[Razorbeard]], the leader of the [[Robo-Pirate|Pirates]].
"I have you, [[Rayman]]! You'll soon be my most obedient slave!..."
[[Rayman]] tries to free himself, but the iron grip of the robot tightens around him. He casts a dark look at [[Razorbeard]] and shouts defiantly : " It's not over yet, pirate! I'll find a way to escape and then I'll make you wish you'd never been born!"|sign=Manual|source=''Rayman 2''}}
===The beginning===
===The beginning===
[[File:The Great Forest.jpg|thumb|left|320px|The ''[[Buccaneer]]'', the [[Robo-Pirate]]s' prison-ship]]
Set in the [[Glade of Dreams]], ''Rayman 2'' begins shortly after [[Rayman]] is captured by the [[Robo-Pirate]]s. Details from the opening sequence and manual explain how the [[Glade of Dreams|Glade]] had come under attack by the [[Robo-Pirate]]s, having historically destroyed over one hundred planets prior to their invasion. They attacked with the intent of enslaving the [[Glade of Dreams|Glade]]'s inhabitants, and were battled against by [[Rayman]], [[Globox]] and other allies. After [[Report N° 20Z|some battles]], [[Rayman]]'s capture occurs after the explosion of the [[Heart of the World|Primordial Core]]. [[Ly]] the Fairy telepathically communicates with [[Rayman]] explaining the consequences of the damage, with [[Heart of the World|the Core]]'s shattering into 1000 [[Yellow Lum]]s, and the capture of many fighters. [[Rayman]]'s powers are also lost due to this, and he finds himself captured by [[Robo-Pirate|the Pirates]], and calls on [[Globox]] to flee and find [[Ly]].
''Rayman 2: The Great Escape'' takes place in various locations throughout [[the Glade of Dreams]], in contrast to [[Rayman 1|the original game]], which took place in a single surreal location known as [[the valley]]. ''Rayman 2''’s manual contain's the game's backstory: an army of [[Robo-Pirate]]s from the depths of space have arrived in the Glade of Dreams. Led by the infamous [[Admiral Razorbeard]], the Robo-Pirates have already destroyed more than one hundred peaceful planets, and intend to enslave the inhabitants of the Glade. A resistance movement is formed to combat the pirates; the rebels include the heroic [[Rayman]], his [[toad]]-like friend [[Globox]], and a number of their allies. This period is covered in [[Report N° 20Z]], a series of six brief stories initially posted on the game's official site. After fighting the pirates for an unknown time, Rayman and Globox head to [[the Great Forest]], where the pirates have gathered, and launch an attack. In the middle of the battle, Rayman suddenly loses his powers. He is telepathically contacted by an ally, [[Ly the Fairy]], who tells him that the pirates have just destroyed [[the Heart of the World]], the mystical orb of energy which kept the world's balance intact. It has been shattered into a thousand fragments known as [[Yellow Lum]]s, which are now scattered across the Glade. As a result of this unnatural upheaval, Rayman has lost the powers granted to him by [[Betilla the Fairy]] (with the exception of his [[helicopter|helicopter hair]]), rendering him helpless and leaving him to the mercy of the pirates. At Rayman's encouragement, Globox flees to find Ly. Rayman is captured by the pirates, and brought face-to-face with the Admiral Razorbeard, who tells Rayman that he will soon be his most obedient slave. Rayman vows revenge.
 
After the opening sequence, it is revealed that [[Globox]] was captured by [[Robo-Pirate|the Pirates]], and reunites with [[Rayman]] aboard the ''[[Buccaneer]]'', [[Robo-Pirate|the Pirate]]'s [[The Prison Ship|Prison Ship]]. Having fallen to despair, [[Rayman]]'s hopes are restored when [[Globox]] gives [[Rayman]] a [[Silver Lum]] given to him by [[Ly]]. The [[Silver Lum]] gives [[Rayman]] the ability to [[Magic fist|shoot with his fist]], which [[Rayman]] uses to destroy a nearby vent, and escape with [[Globox]]. The two become separated after falling from [[Buccaneer|the ship]], and [[Rayman]] eventually finds himself in [[the Woods of Light]].
 
====Finding [[Ly]]====
[[Rayman]] decides the best course of action is to find [[Ly]], and travels through [[The Woods of Light|the Woods]]. He comes across [[Murfy]], who serves as [[Rayman]]'s guide throughout the game, and three [[baby Globox]]es. [[Rayman]] sadly informs them of his separation with [[Globox]], much to the [[Baby Globox|babies]]' dismay. [[Rayman]] promises that he can find them, but stresses his need to find [[Ly]], the [[Baby Globox|babies]] then inform [[Rayman]] that [[Ly]] had been taken deeper into [[The Woods of Light|the Woods]] by the [[Robo-Pirate|Pirates]]. Traversing deeper, [[Rayman]] frees the [[Grand Minimus]] [[Teensie]]s locked in a [[cage]] at the end of the area. After bickering amongst themselves about who among them is their King, they tell [[Rayman]] of the [[Robo-Pirate|Pirate]]'s locking of [[Ly]] in a stronghold within [[the Fairy Glade]]. They will allow [[Rayman]] access to [[the Hall of Doors]] ([[the Isle of Doors]] in the Dreamcast and [[Rayman 3D|3DS]] versions), for the cost of all the [[Yellow Lum]]s contained within [[The Woods of Light|the Wood]]. Once collected, a [[Grand Minimus]] creates a [[Spiral Door]], and [[Rayman]] exits the area through it.


[[File:GloboxIntro.jpg|thumb|left|320px|[[Rayman]] and [[Globox]] are reunited in their prison cell]]
Using [[The Hall of Doors|the Hall]], [[Rayman]] traverses to [[the Fairy Glade]], and makes his way to the Pirate Stronghold. It is here where [[Rayman]] first encounters [[Robo-Pirate]]s since his capture, and the first time a player must combat them. Eventually, [[Rayman]] finds where [[Ly]] is held, in an energy prison powered by a machine within a nearby chamber. [[Rayman]] destroys the machines, freeing [[Ly]]. [[Rayman]] tells [[Ly]] of his separation with [[Globox]], and his loss of powers. [[Ly]] is unable to restore [[Rayman]]'s powers, however, due to the explosion of the [[Heart of the World|Primordial Core]]. [[Ly]] then tells [[Rayman]] of the [[Four Masks of Polokus]], through which [[Polokus]] can be awakened, and whose power is sufficient to destroy the [[Robo-Pirate|Pirates]]. [[Ly]] finally gives [[Rayman]] the power to swing on [[Purple Lum]]s, allowing [[Rayman]] to progress further. [[Rayman]] then sets out to collect the [[Four Masks of Polokus|masks]], exiting [[The Fairy Glade|the Glade]].
[[File:Grand Minimus Woods of Light.jpg|thumb|right|320px|[[Rayman]] meets the [[Grand Minimus]] for the first time]]


At the opening of the game, we see numerous [[Robo-Pirate]] [[Warship]]s flying above the seas off the coast of the Glade of Dreams. The narrator informs us that they are searching for innocent prey, and that the Glade has been reduced to a planet of anguish and pain. The destruction of [[the Heart of the World]] has disrupted the natural order – as a result, evil creatures such as [[caterpillar]]s, [[spider]]s, [[piranha]]s and [[Zombie Chicken]]s have begun to proliferate. [[Rayman]] has been captured by the pirates and is currently being held in the ''[[Buccaneer]]'', the colossal, flying prison-ship where they keep their tens of thousands of slaves. Inside the ''Buccaneer'', we see that [[Globox]] has just been captured; he is being dragged to his cell by a pair of basic [[Henchman 800|Henchmen 800]]. Once inside, he is reunited with Rayman, who is overjoyed to see his friend but despairs of their current situation. Globox offers a ray of hope: he reaches into his mouth and pulls out a [[Silver Lum]], a glowing ball of energy which can grant Rayman a new power. [[Ly the Fairy]] created it and gave it to Globox, instructing him to allow himself to be captured so that he could smuggle it to Rayman. The hero absorbs the Silver Lum through [[Rayman's symbol|the round symbol on his chest]], and finds that his [[magic fist]] power – the ability to throw energy spheres – has been restored. Rayman uses it to break into a ventilation duct, and the two friends slide out of the ship and fall into the forest below.
===[[Four Masks of Polokus|The first mask]]===
====[[The Marshlands]]====
[[File:R2TGE PC-Sssssam.jpg|320px|thumb|right|[[Rayman]] freeing [[Ssssam]] in [[the Marshes of Awakening]].]]
[[Rayman]] next finds himself in [[the Marshes of Awakening]], where he frees [[Ssssam]] the Watersnake. While [[Ssssam]] is unable to aid [[Rayman]] in locating the [[Four Masks of Polokus|masks of Polokus]], he does know where the [[Robo-Pirate|Pirates]] took [[Globox]], and aids [[Rayman]] in crossing [[The Marshes of Awakening|the Marsh]] by allowing him to water-ski across. There is also a side-path that the player may go through, where they will encounter [[Jano]], who is guarding a [[Spiral Door]]. At this point in time, he will refuse access to the door, as [[Rayman]] does not know where it leads, which is the requirement for passing through.


[[File:R2TGE-PC-TheFairyGlade-HallOfDoors.jpg|thumb|left|320px|[[The Hall of Doors]], the game's level selection hub]]
The next level is [[the Bayou]], a similar swampy location that [[Rayman]] must traverse on foot. [[Razorbeard|Admiral Razorbeard]] is concerned by [[Rayman]]'s progress, and despatches several [[Warship]]s to destroy him. [[Razorbeard]] eats a [[Yellow Lum]], reducing the number of extant [[Yellow Lum]]s from 1000 to 999. At the beginning of the level is a side-path where [[Rayman]] can find a hologram of [[Ly]] the Fairy. If he has enough [[Yellow Lum]]s, she will teleport him to a side-level called [[the Walk of Life]]. Although [[the Bayou]] is beset with [[Robo-Pirate]] [[Warship]]s and dangerous obstacles such as [[helicopter bomb]]s, [[Rayman]] makes it through the area unscathed.
[[File:Forcefield.jpg|thumb|right|320px|[[Rayman]] comes to rescue [[Ly the Fairy]]]]


[[Rayman]] lands in [[the Woods of Light]], but [[Globox]] is nowhere to be seen. He meets a [[greenbottle]] who introduces himself as [[Murfy]]; he will act as Rayman's guide throughout the game, and will return to play a similar role in ''[[Rayman 3: Hoodlum Havoc]]''. Rayman comes across a [[cage]] with the [[Robo-Pirate]] insignia; upon breaking it, he finds the first of the [[Yellow Lum]]s, the thousand fragments of [[the Heart of the World]] which are scattered across [[the Glade of Dreams]]. As he collects more, Rayman will be allowed to access new areas, as well as gaining [[the Knowledge of the World]]. Rayman encounters three of the [[baby Globox]]es – the 650 children of Globox and his wife, [[Uglette]]. The babies are delighted to see Rayman, but begin to cry when he tells them that he does not know where their father is. Rayman asks them if they have seen [[Ly the Fairy|Ly]], and they inform him that the pirates have dragged her away. Soon Rayman comes across another pirate cage; when he breaks it, he finds an old friend and ally from ''[[Rayman Origins]]'': the [[Grand Minimus]], King of the [[Teensie]]s. Unfortunately the Grand Minimus has been locked in the cage with three of his brethren for so long that they can no longer remember which of them is the real king, leading them to spend a great deal of time squabbling over this. When they come to their senses, they inform Rayman that Ly was kidnapped by the Robo-Pirates and imprisoned in [[the Fairy Glade]]. In order to help him, they will transport him to [[the Hall of Doors]], a secret place which can be used to travel instantly to many locations. In order to open the way to the Hall, the Teensies require five Yellow Lums which Rayman can find scattered throughout the level. Once he brings them, the Teensies use their energy to open a magic, swirling portal known as a [[Spiral Door]]. Rayman jumps in and finds himself in the Hall of Doors, a forested cosmic void containing many Spiral Doors which lead to many places. Most of these levels must be completed in a set linear order.
====Obtaining [[Four Masks of Polokus|the first mask]]====
[[Rayman]] approaches the entrance to [[the Sanctuary of Water and Ice]], the location in which the first of the [[Four Masks of Polokus]] is contained. He reunites with the [[Grand Minimus]], who inform him that he will not be allowed to enter without collecting a specific amount of [[Yellow Lum]]s, a requirement that is repeated in the entrances for the three other locations of [[Four Masks of Polokus|the masks]]. Once he has enough [[Yellow Lum]]s, [[Rayman]] is able to enter, and after fighting past some [[Robo-Pirate]] soldiers, and solving the puzzle to enter [[The Sanctuary of Water and Ice|the Sanctuary]], he finds himself inside. Within [[The Sanctuary of Water and Ice|the Sanctuary]], [[Rayman]] encounters the guardian of [[Four Masks of Polokus|the first Mask]]; [[Axel]]. Using a chain of [[Purple Lum]]s to swing across the battle area, and dodging icicle projectiles thrown by [[Axel]], [[Rayman]] eventually triumphs over the guardian by causing an icicle to dislodge and impale [[Axel]]'s head.


[[File:Four Masks of Polokus.jpg|frame|right|The [[four Masks of Polokus]] which [[Rayman]] must collect]]
With [[Axel]] dispatched, [[Rayman]] obtains [[Four Masks of Polokus|the first mask]], which teleports him to the realm where [[Polokus]] slumbers. [[Polokus]] congratulates [[Rayman]] on his find, but urges him to move forward in his quest and collect [[Four Masks of Polokus|the second mask]]. He then creates a [[Spiral Door]] to take [[Rayman]] back to [[the Hall of Doors]], allowing [[Rayman]] to continue.


[[Rayman]]'s first stop is [[the Fairy Glade]], where the [[Robo-Pirate]]s are holding [[Ly the Fairy]] captive. This is the first level in the game where Rayman can actually fight and defeat Robo-Pirates. Eventually he finds Ly, who is imprisoned inside a spherical forcefield. He uses [[keg]]s to destroy the pirate machine which is powering the forcefield, thus freeing Ly. She tells him that their only hope for victory over the pirates is the god [[Polokus]], who was previously encountered in ''[[Rayman Origins]]'' under the guise of the Bubble Dreamer. Polokus is the creator of [[the Glade of Dreams]]. His power is such that his slighest dream or desire becomes reality, but he has been sleeping for many years, so he currently connot help combat the pirates. However, there is a legend which states that he can be reawakened by collecting the [[Four Masks of Polokus]], which he hid in four Sanctuaries around the Glade of Dreams long ago in case his people should ever need to wake him. Ly tells Rayman that he must find these Masks. Before leaving, she gives him a [[Silver Lum]] which grants him the power to swing through the air on [[Purple Lum]]s and cover large distances without touching the ground. At the end of the level, Rayman breaks a [[cage]] and frees a [[Teensie]], who opens a [[Spiral Door]] which can take Rayman back to [[the Hall of Doors]]. This scenario occurs at the end of almost every following level in the game.
===[[Four Masks of Polokus|The second mask]]===
====Healing [[Clark]]====
[[File:Rayman meets Clark.jpg|320px|thumb|right|[[Rayman]] meets [[Clark]] in [[the Menhir Hills]].]]
Beginning the search for [[Four Masks of Polokus|the second mask]], [[Rayman]] finds himself in [[the Menhir Hills]], where he learns to tame and ride [[walking shell]]s. Moving further in, [[Rayman]] meets with [[Clark]] the Giant in the [[Elite Troop Training Center]], who has become ill after accidentally swallowing a [[Robo-Pirate]] part during a battle. He asks [[Rayman]] to retrieve the [[Elixir of Life]] from [[the Cave of Bad Dreams]], and stresses to [[Rayman]] that he needs to remember the name in order to enter.


===The first mask===
[[Rayman]] then returns to [[the Marshes of Awakening]], where [[Jano]] now allows [[Rayman]] to enter the [[Spiral Door]]. [[Rayman]] is hypnotised by [[Jano]] and then transported to [[the Cave of Bad Dreams]], and is challenged to find the treasures within before [[Jano]] can catch him. [[Jano]] eventually meets with [[Rayman]] as he nears the treasure trove and gives chase, leading [[Rayman]] into a large corridor where he must avoid [[Jano]]'s attacks and use the skulls he emits to progress through. Eventually, he makes it to the treasure, where [[Jano]] congratulates [[Rayman]], and offers it to him. The player is then given the choice to accept or decline [[Jano]]'s offer, accepting will lead to a short cutscene depicting an overweight [[Rayman]] lounging on a small island, and an alleged "end" to the game. The cutscene ends by cutting back to the choice. Declining the offer will cause [[Rayman]] to be returned to the Marshes, and [[Jano]] will reward [[Rayman]] with the [[Elixir of Life]] for making the right choice and not succumbing to greed.
[[File:Sssssam-RR.JPG|thumb|left|320px|[[Rayman]] frees [[Sssssam|Sssssam the Watersnake]]]]
[[Rayman]]'s next stop is [[the Marshes of Awakening]], a murky swamp. At the beginning of the level, the player can find a side-path leading to a hidden area where Rayman meets a monster named [[Jano]]. If Rayman approaches Jano, the monster shoos him away, telling him that he can only enter his domain if he knows its name. Back on the main path, Rayman finds a [[cage]] floating in the swamp water. When he breaks it, his friend [[Sssssam|Sssssam the Watersnake]] emerges. Rayman asks Sssssam if he knows where he can find the [[Four Masks of Polokus]], but the snake has no idea. Sssssam invites Rayman to grab his neckerchief with his [[magic fist]] and hang on tight so that the snake can ferry him across the marshes to the end of the level.


[[File:Axel.png|thumb|right|320px|[[Axel]], the Guardian of [[the Sanctuary of Water and Ice]]]]
[[Rayman]] then returns to [[the Menhir Hills]], and gives the [[Elixir of Life|Elixir]] to [[Clark]]. [[Clark]] is reinvigorated, and helps [[Rayman]] progress further through the facility. [[Rayman]] then parts ways with [[Clark]] at the exit of the facility, and finally leaves [[the Menhir Hills]] via a [[walking shell]].


The next level is [[the Bayou]], a similar swampy location that [[Rayman]] must traverse on foot. [[Admiral Razorbeard]] is concerned by Rayman's progress, and despatches several [[Warship]]s to destroy him. Razorbeard eats a [[Yellow Lum]], reducing the number of extant Yellow Lums from 1000 to 999. At the beginning of the level is a side-path where Rayman can find a hologram of [[Ly the Fairy]]. If he has enough Yellow Lums, she will teleport him to a side-level called [[the Walk of Life]]. Although the Bayou is beset with Robo-Pirate Warships and dangerous obstacles such as [[helicopter bomb]]s, Rayman makes it through the area unscathed.
====Freeing [[Globox]] and [[Carmen]]====
[[Rayman]] reunites with [[Globox]] from within [[the Canopy]], which, true to its name, takes place within the higher levels of a deep forest. [[Rayman]] frees [[Globox]] from imprisonment by the [[Robo-Pirate]]s operating within the area, and [[Globox]] aids [[Rayman]] in traversing through the area, using his [[Rain Dance|rain-dance]] to destroy [[laser]] barriers or grow fauna that can aid [[Rayman]] in progressing. [[Globox]] also reveals that he received another [[Silver Lum]], which gives [[Rayman]] the ability to charge his [[magic fist]], greatly enhancing his offensive capabilities. After fighting past a [[Warship]] and tricking a [[Robo-Pirate]] into opening the exit by hiding within a bush, [[Rayman]] is able to leave the area. [[Globox]] remains behind, stating that his spouse, [[Uglette]], wishes to see him.


[[The Walk of Life]] is one of two optional bonus levels in the game, the other being the extremely similar [[the Walk of Power|Walk of Power]]. It must be unlocked by going to [[the Bayou]] and approaching the holoram of [[Ly the Fairy]] after collecting a certain number of [[Yellow Lum]]s. Once it has been unlocked, it can be accessed directly from [[the Hall of Doors]]. In the level, Rayman must run with Ly and reach the finish line within a set amount of time. There are many Yellow Lums which can easily be collected. If the level is completed within the time limit, Ly grants Rayman full health.
The next level is [[Whale Bay]], a watery location infested by [[Robo-Pirate]]s and [[piranha]]s. The benevolent whale, [[Carmen]], has been imprisoned in a [[laser]] cage by the [[Robo-Pirate|pirates]], who plan to use her blubber to oil the engines of the ''[[Buccaneer]]''. [[Rayman]] frees her, and she releases [[air bubble]]s that allow him to accompany her underwater. Unfortunately the local [[piranha]]s want to steal the [[Air bubble|bubbles]] to ease their heartburn, so [[Rayman]] must frighten them off with his [[magic fist]] so that he can continue to breathe. Eventually [[Rayman]] completes his underwater passage and comes to the end of the level.


[[File:PolokusPillarSymbolReaction-RR-TSOWAI.jpg|thumb|left|320px|The stone column containing the first [[Four Masks of Polokus|Mask]]]]
====Obtaining [[Four Masks of Polokus|the second mask]]====
[[File:Rayman meets Polokus.jpg|thumb|right|320px|[[Rayman]] brings the first [[Four Masks of Polokus|Mask]] to [[Polokus]]]]
The next level is [[the Sanctuary of Stone and Fire]], the second of the game's Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple that has no discernible purpose. [[Rayman]] spends a great deal of time on [[plum]]s, which can be used to cross the many lakes of lava. Eventually [[Rayman]] comes to a chamber containing a large blocky stone statue: this is [[Umber]], the guardian of [[the Sanctuary of Stone and Fire]]. Unlike [[Axel]], [[Umber]] is pacifistic; he allows [[Rayman]] to stand on his head while he walks across a pool of lava, taking [[Rayman]] to the final chamber. It is shaped much the same as the chamber in which [[Rayman]] found [[Four Masks of Polokus|the first mask]], with a raised platform on which sits a stone container. [[Rayman's symbol]] once again connects to the stone; it slides open, and [[Four Masks of Polokus|the second mask]] emerges. [[Rayman]] takes it and once again is transported to [[Polokus]]'s domain. The god congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]], affixes it to his stone, and sends [[Rayman]] back to [[the Hall of Doors]].


The next main level after [[the Bayou]] is [[the Sanctuary of Water and Ice]], where [[Rayman]] will find the first of the [[Four Masks of Polokus]]. This is the first of the game's Sanctuaries, and like the ones which follow, Rayman must collect a certain number of [[Yellow Lum]]s in order to enter. The Grand Minimus Teensies facilitate his journey from [[the Chamber of the Teensies|their council chamber]]; they have agreed to settle the matter of their identity by taking turns wearing the [[crown]] every few seconds. The level starts on a beach, and soon ventures into a more cosmic and surreal territory when Rayman opens the Sanctuary door. The interior is composed mainly of blue stone, but it resembles [[the Hall of Doors]] in that it seems to exist in a starry void. Deep inside, Rayman encounters [[Axel]], the Guardian of the Sanctuary of Water and Ice. This blue floating being deems Rayman an intruder and immediately attacks him, as he was instructed to do by his creator, [[Polokus]]. With the telepathic advice of [[Ly the Fairy]], Rayman uses his [[magic fist]] to hit an icicle, causing it to fall onto Axel's head and defeat him. Rayman moves on to the final chamber of the Sanctuary, where he finds a raised platform on which rests a large stone container. As Rayman approaches the stone, [[Rayman's symbol|the symbol on his chest]] lights up, as does the identical symbol on the front of the stone. An energy connection forms between the two, and the stone slides open. Out of it rises the first Mask of Polokus. Rayman takes hold of it and is teleported to a strange, mystical promontory, where he meets Polokus, the god who dreamed [[the Glade of Dreams]] into existence. Polokus is sitting atop a stone identical to the one in which Rayman found the Mask. He congratulates Rayman on his progress, then takes the Mask and attaches it to one of the four sides of his stone. Polokus then creates a [[Spiral Door]] which takes Rayman back to the Hall of Doors.
===[[Four Masks of Polokus|The third mask]]===
====Making Progress====
[[File:TheTopoftheWorldPC.jpg|320px|thumb|right|[[Rayman]] arriving at [[the Top of the World]].]]
Now making his way to [[Four Masks of Polokus|the third mask]], [[Rayman]] arrives at [[the Echoing Caves]], after activating four [[switch]]es in a non-linear area, he enters the caves themselves. Due to the large amounts of toxic liquid within the caves, [[Rayman]] lights [[keg]]s, and uses them to fly across the caves to solid footing. [[Rayman]] may also encounter an entryway, leading him into a secret area within [[the Fairy Glade]], where he can break a [[cage]] that cannot be broken by normal visit. [[Rayman]] returns and finally exits [[the Echoing Caves]], with a [[Warship]] flying in the background, preluding the events of the next area.


===The second mask===
[[Razorbeard|Admiral Razorbeard]] learns of [[Rayman]]'s progress, and has [[Warship]]s sent to stop him. [[Rayman]] encounters and must flee the [[Warship]]s from within [[the Precipice]], a mountainous region that can succumb to flooding, and can contain vast caverns within. [[Rayman]] is able to elude the [[Warship]]s, and moves on to [[the Top of the World]]. The area contains a [[Robo-Pirate|Pirate]] Fort, but it cannot be accessed via conventional means, as such, [[Rayman]] rides upon a [[Roller Coaster Challenge|rollercoaster-esque]] transport, dodging obstacles that are within the path of the coaster, which can cause [[Rayman]] to despawn. Making it into the Fortress, [[Rayman]] fights past many [[Barrel Pirate]]s, and eventually exits the area.
[[File:Rayman meets Clark.jpg|thumb|left|320px|[[Rayman]] meets the sick [[Clark]] in [[the Menhir Hills]]]]


The next level [[Rayman]] must visit is [[the Menhir Hills]], a rough area filled with large green stones known as [[menhir]]s. He finds his first [[walking shell]] a two-legged mechanical missile created by the [[Robo-Pirate]]s. With [[Murfy]]'s help, Rayman learns to tame and ride these missiles; he must do this several times in this level in order to cross [[nettle]] patches which cannot be traversed on foot. Rayman passes through the [[Elite Troop Training Centre]], where [[Henchman 800|Henchmen 800]] doze rather than train. Eventually Rayman comes to another Robo-Pirate installation, where he finds his friend, [[Clark|Clark the Giant]]. Clark has just defeated twenty pirates, but in the heat of battle, he accidentally swallowed a rusty pirate part and took ill. In order to recover, he needs the [[Elixir of Life]], which can only be found in a place known as [[the Cave of Bad Dreams]]. Rayman finds a [[Spiral Door]] nearby and leaves, promising that he will return with the Elixir.
====Obtaining [[Four Masks of Polokus|the third mask]]====
Much like the prior [[Four Masks of Polokus|masks]], [[Four Masks of Polokus|the third mask]] is contained within a Sanctuary, this one being [[the Sanctuary of Rock and Lava]]. [[Rayman]] finds himself in a marshy area, which he must traverse through in order to reach [[The Sanctuary of Rock and Lava|the Sanctuary]] itself. Within the marshy area is the entrance to [[the Walk of Power]], a [[Bonus level (Rayman 2)|bonus level]] that can be accessed if the player has obtained enough [[Yellow Lum]]s, much like [[the Walk of Life]]. After traversing through the marshes, [[Rayman]] finds himself within [[The Sanctuary of Rock and Lava|the Sanctuary]] itself, and progresses forward. However, [[Four Masks of Polokus|the mask]] is not located within the area, and [[Rayman]] heads [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]] instead.


[[File:Rayman meets Jano.jpg|thumb|right|320px|[[Rayman]] meets [[Jano]] in [[the Marshes of Awakening]], at the entrance to [[the Cave of Bad Dreams]]]]
[[Ly]] meets with [[Rayman]] beneath the Sanctuary, and tells [[Rayman]] that she has gathered enough energy to grant him the [[Super helicopter]] ability, allowing him to fly as opposed to simply gliding with his hair. She informs [[Rayman]] that traversing through the area will be difficult, and tells him to use the [[Super helicopter]] to move through the area. Using this ability, [[Rayman]] is able to reach the end of the area, where he encounters [[Foutch]]. [[Foutch]] promptly hits [[Rayman]], causing him to lose the [[Super helicopter]] power, and fall. [[Rayman]] finds footing within a circular pathway, and is chased by [[Foutch]], who wishes to burn [[Rayman]] by throwing flames at him. [[Rayman]] is able to use spiderwebs to bounce high enough to reach stalactites positioned in bridges above the pathway. These stalactites will impale [[Foutch]] when shot at, allowing [[Rayman]] to triumph over the guardian. A [[Purple Lum]] then appears, allowing [[Rayman]] to reach the bridges, which lead to [[Four Masks of Polokus|the third mask]]. [[Rayman]] is transported to [[Polokus]] and gives [[Four Masks of Polokus|the third mask]] to him, and [[Polokus]] creates a [[Spiral Door]] to allow [[Rayman]] to move on and locate [[Four Masks of Polokus|the fourth and final mask]].


Back in [[the Hall of Doors]], the player must return to [[the Marshes of Awakening]] and take the side-path at the beginning of the level. In a hidden area, he finds the monster [[Jano]], who would not let [[Rayman]] enter his domain earlier. Now that Rayman knows this place is called [[the Cave of Bad Dreams]], Jano allows him to enter. First he tells Rayman that he has hidden a great treasure inside the cave, and that whoever reaches it may claim it. He also tells Rayman that he will chase and kill him, but says that he will give him a head start. Jano then hypnotises Rayman with the eyes of his skull-topped staff and teleports Rayman to the Cave of Bad Dreams. This cave has a bluish glow and is infested with [[caterpillar]]s and [[mini Jano]]s. It is where the evil creatures spawned by [[Polokus]]'s nightmares are imprisoned. Rayman makes his way towards the heart of the cave, and is chased down a slimy and slippery tunnel by Jano, who attempts to eat him. Then the two battle, with Jano constantly retreating and eventually fleeing. Rayman then finds the final chamber, a cavern filled with gold and jewels. Jano tells Rayman that he has defeated him, and that he may take what he wants. Rayman can either take the treasure for himself or take the Elixir for his friend; the player is allowed to choose which one. If the player selects the treasure, an obese Rayman is transported to a desert island with his gold, the words ‘Game Over’ appear on the screen, and the player is asked the question again. If the player selects the Elixir, Jano informs Rayman that he has chosen wisely and teleports them both back to the Marshes of Awakening. It is revealed that the skull atop Jano's staff actually contains the Elixir; Jano gives it to Rayman and the two part on good terms. The Cave of Bad Dreams can now be accessed directly from the Hall of Doors.
===[[Four Masks of Polokus|The fourth mask]]===
====Reuniting with [[Clark]]====
[[File:Spyglass Pirate controlling Clark.jpg|320px|thumb|right|The [[Spyglass Pirate]] forces [[Clark]] to attack [[Rayman]].]]
[[Rayman]] next enters the [[Tomb of the Ancients]], where a sign alerts the player to the capture of [[Clark]] and his imprisonment in the [[Technical Check-up]], which is located within the area. The [[Tomb of the Ancients]] is notable for having secret passages, with one leading to the [[1000th Yellow Lum]], another allowing the player to skip through a large section of the level, and another that can only be legitimately accessed in the Dreamcast and [[Rayman 3D|Nintendo 3DS version]] of the game, nicknamed the [[Tomb of the Ancients secret]]. Once the player has reached the end of the level, it is revealed that the [[Robo-Pirate]]s have been able to bring [[Clark]] under their control using a device implanted into his back. The [[Spyglass Pirate]] is shown demonstrating his control over [[Clark]], before control is returned to the player, who must break the device. Once the device is broken, [[Clark]] lifts [[Rayman]] high enough to break the [[cage]] containing the [[Teensie]] to exit the level, and consequently exits the area.


[[File:Thecanopyps1.JPG|thumb|left|320px|[[Rayman]] and [[Globox]] make their way through [[the Canopy]]]]
====Obtaining [[Four Masks of Polokus|the fourth mask]]====
Finally, [[Rayman]] makes it to [[the Iron Mountains]], where he traverses through various [[Robo-Pirate]] installations contained within the area. The area itself contains areas of differing themes, including swamps, rapids, an island and finally some [[The Pirate Mines|mines]]. During his travels in the area, he comes across the [[Reformatory for Disturbing Children]], guarded by a [[Robot Dinosaur]]. [[Rayman]] infiltrates the facility and frees the captive [[baby Globox]]es within, before using a [[walking shell]] to reach the mines.


Back in [[the Hall of Doors]], the player must move forward to [[the Menhir Hills]] once again, and repeat the early parts of the level. This time, when [[Rayman]] encounters the ill [[Clark]], he gives him the [[Elixir of Life]], which instantly restores him to perfect health. Clark smashes several walls, allowing Rayman to pass on to the next area of the Menhir Hills. (Clark leaves to find more pirates to fight – the consequences of this become apparent when Rayman reaches the [[Tomb of the Ancients]] later in the game.) Rayman rides a [[walking shell]] through tunnels filled with [[menhir]]s which emerge rapidly from the ground. Eventually he reaches a [[Spiral Door]] and completes the level.
Within the mines, [[Rayman]] encounters [[Uglette]], who is in despair over the loss of her [[Baby Globox|babies]], who are being used as labour in [[The Pirate Mines|the mines]], and [[Globox]], who in the defense of their [[Baby Globox|babies]] has been captured and sent to the [[Buccaneer|Pirate's Prison Ship]]. [[Rayman]] calms [[Uglette]] and promises to free [[Baby Globox|her children]], making use of a nearby [[Warship]] to travel to each mine and to allow the [[Baby Globox|babies]] to leave. Once he has visited all the mines, [[Rayman]] returns and reunites the [[Baby Globox|babies]] with [[Uglette]]. [[Uglette]] and [[Baby Globox|her children]] then board the [[Warship]] to leave, but one of [[Baby Globox|the children]] passes off [[Four Masks of Polokus|the fourth mask]] to [[Rayman]], stating that they had found it within [[The Pirate Mines|the mines]]. [[Rayman]] says his goodbyes to the [[Globox]] family, and departs to [[Polokus]].


[[File:Carmen laser prison PS1.jpg|thumb|right|320px|[[Carmen]] is imprisoned in the [[Whale Bay]]]]
[[Polokus]] congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]] and attaches it to the remaining side of his four-sides stone column. The stone begins to spin rapidly, blurring until it is transfigured into a transparent, glowing portal. [[Polokus]] tells [[Rayman]] that, now that he has been awakened, he can destroy all of the [[Robo-Pirate]]s in the [[Glade of Dreams]], but says that he has no power in the air – [[Rayman]] himself must confront [[Razorbeard|Admiral Razorbeard]] on board the flying ''[[Buccaneer]]''. [[Rayman]] steps into [[Polokus]]'s portal; his health is increased to maximum, and he is transported to [[the Hall of Doors]].


[[Rayman]]'s next stop is [[the Canopy]], a level set high in the upper levels of a yellow forest. Here he finds that his friend, [[Globox]] (whom the [[Robo-Pirate]]s consider their ‘Public Enemy #2’), has been imprisoned again. Rayman flicks a [[switch]] with his [[magic fist]], causing the laser cage which holds Globox to be deactivated. The two friends make their way through the Canopy. Globox uses his [[Rain Dance]] ability to short-circuit laser fences and make plants grow, but he becomes frightened and flees every time they encounter any Robo-Pirates. Rayman assures him that there is nothing wrong with being scared. Globox reaches into his mouth and produces another [[Silver Lum]] from [[Ly the Fairy]]. This one allows Rayman to charge his magic fist, making for more power energy balls which explode like grenades upon contact. After defeating a [[Warship]], the two friends continue and eventually find a Robo-Pirate installation; with the help of Globox's Rain Dance, Rayman hides inside a large newly-grown shrub and uses it to infiltrate the installation, where he finds a [[Spiral Door]]. Globox regretfully says that he cannot accompany Rayman, as he must go to find his wife [[Uglette]].
===The ending===
====Infiltrating [[the Prison Ship]]====
A [[The General|Salesman]] visits [[Razorbeard]], and pitches the [[Grolgoth]] as the solution to the [[Robo-Pirate|Pirate]]'s problem with [[Rayman]]. After some consideration, [[Razorbeard]] accepts the [[Grolgoth]], setting the circumstances for the final confrontation with [[Rayman]]. In the meantime, [[Rayman]] infiltrates [[the Prison Ship]], the largest of the [[Robo-Pirate|Pirate]] Vessels and fortress in its own right. [[Rayman]] initially finds himself sliding through floors and tunnels within the bowels of the ship, but is able to acquire a [[flying shell]], which he uses to progress even further through the ships' interior chambers.


[[File:Umber speaks.jpg|thumb|left|320px|[[Umber]], the Guardian of [[the Sanctuary of Stone and Fire]]]]
In most versions, excluding those based off the Nintendo 64 and Windows versions, a cutscene will play once the level is completed for the first time. It shows [[Rayman]] freeing the captives within [[the Prison Ship]], who are then urged to leave, while [[Rayman]] makes his final approach to [[Razorbeard]] himself.


The next level is [[Whale Bay]], a watery location infested by [[Robo-Pirate]]s and [[piranha]]s. The benevolent whale, [[Carmen]], has been imprisoned in a laser cage by the pirates, who plan to use her blubber to oil the engines of the ''[[Buccaneer]]''. Rayman frees her, and she releases [[air bubble]]s which allow him to accompany her underwater. Unfortunately the local piranhas want to steal the bubbles to ease their heartburn, so Rayman must frighten them off with his [[magic fist]] so that he can continue to breathe. Eventually Rayman completes his underwater passage and comes to the end of the level.
====The Final Battle====
[[File:TheCrowsNestPC.jpg|320px|thumb|right|[[Rayman]] battling [[Razorbeard]] in the [[Grolgoth]].]]
The [[Spyglass Pirate]] gives his final update on [[Rayman]]'s progress to [[Razorbeard]], informing him of [[Rayman]]'s success in freeing their captives, and his infiltration of the ship. [[Razorbeard]] punishes [[Spyglass Pirate|the Spyglass]] for his failure, having him swim in molten lava, but not before preparing the [[Grolgoth]] to fight [[Rayman]]. [[Razorbeard]] has the [[Grolgoth]] set up in [[the Crow's Nest]] of [[the Prison Ship]], and lures [[Rayman]] to him by having the captured [[Globox]] as the [[Grolgoth]]'s first target. [[Rayman]] arrives at the nest to defend [[Globox]], but [[Razorbeard]] shoots down the structure holding [[Rayman]] and [[Globox]] in place. [[Rayman]] is able to grab the ledge of [[the Crow's Nest]], and climbs up, unharmed. [[Globox]] is left dangling on the side of [[the Crow's Nest]], but assures [[Rayman]] that he is fine, and to go fight [[Razorbeard]].


The next level is [[the Sanctuary of Stone and Fire]], the second of the game's Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple which has no discernible purpose. Rayman spends a great deal of time on [[plum]]s, which can be used to cross the many lakes of lava. Eventually Rayman comes to a chamber containing a large blocky stone statue: this is [[Umber]], the Guardian of the Sanctuary of Stone and Fire. Unlike [[Axel]], Umber is pacifistic; he allows Rayman to stand on his head while he walks across a pool of lava, taking Rayman to the final chamber. It is shaped much the same as the chamber in which Rayman found the first [[Four Masks of Polokus|Mask]], with a raised platform on which sits a stone container. [[Rayman's symbol]] once again connects to the stone; it slides open, and the second Mask emerges. Rayman takes it and once again is transported to [[Polokus]]'s domain. The god congratulates Rayman, takes the Mask, affixes it to his stone, and sends Rayman back to [[the Hall of Doors]].
The fight against the [[Grolgoth]] has two phases, the initial phase has [[Rayman]] dodge various attacks from the [[Grolgoth]], but knock back the [[helicopter bomb]]s it produces to trip the machine up. This continues until the [[Grolgoth]] has tripped thrice, after which [[Razorbeard]] attempts to crush [[Rayman]] by jumping onto him with the [[Grolgoth]]. The attack fails, and [[the Crow's Nest]] collapsing, causing both the [[Grolgoth]] and [[Rayman]] to fall into a lava filled chamber. [[Rayman]] is saved from falling into the lava due to a [[Silver Lum]] that [[Ly]] generated from afar. The [[Silver Lum|Lum]] guides [[Rayman]] to a safe platform, in which [[Rayman]] is able to mount a [[flying shell]]. [[Ly]] congratulates [[Rayman]] on his performance thus far, and informs him of the complete defeat of the [[Robo-Pirate]]s on the [[Glade of Dreams]], tasking [[Rayman]] to complete their victory by defeating [[Razorbeard]]. [[Rayman]] then sees that the [[Grolgoth]] has survived the fall also, and the second phase of the battle commences. In this phase, [[Rayman]] uses the [[flying shell]] to manoeuvre round a chamber, or tunnel in the PlayStation version. [[Rayman]] is able to shoot down the [[Grolgoth]], using ammunition scattered within the chamber, in the PlayStation version, he instead causes [[helicopter bomb]]s and homing missiles to deflect back to the [[Grolgoth]], damaging it.


===The third mask===
====Victory====
[[File:TheTopoftheWorldPC.jpg|thumb|left|320px|The rollercoaster in [[the Top of the World]]]]
Eventually, the [[Grolgoth]] is rendered inoperative, and [[Razorbeard]] flees the ship, but not before setting off a self-destruct within the [[Grolgoth]], which causes [[the Prison Ship]] to detonate and be destroyed, with [[Rayman]] still inside.
[[Rayman]]'s next stop is [[the Echoing Caves]]. At the beginning of the level, he finds himself in a non-linear area which he must explore to find four [[switch]]es. These open a door which leads into a [[Robo-Pirate]] stronghold. Inside, Rayman must set [[keg]]s on fire and use them as rockets to fly himself over underground lakes of poisonous green water. At one point, a secret passage can be found, leading Rayman to a secret location in [[the Fairy Glade]] where an otherwise unreachable [[cage]] can be found. Completing this area returns Rayman to the Echoing Caves. At the end of the level, a [[Robo-Pirate]] [[Warship]] can be seen sailing ominously through the distant sky.


The next level is [[the Precipice]]. [[Admiral Razorbeard]] is growing increasingly concerned with [[Rayman]]'s progress, and sends several [[Warship]]s to destroy him. The Precipice is a high, mountainous region. Rayman must cross huge gulfs on rickety wooden [[Robo-Pirate]] bridges which collapse within seconds of setting foot on them, while simultaneously avoiding the aggressive and untameable [[red walking shell]]s and the cannonballs from the pursuing Warships. One memorable moment occurs when Rayman must [[helicopter]] into a vast abyss while collecting a trail of [[Yellow Lum]]s and fighting off a nearby Warship's [[helicopter bomb]]s. Near the end of the level, Rayman must battle a powerful [[Ninja Pirate]] before gaining access to the final [[cage]] and its imprisoned [[Teensie]], who then creates a [[Spiral Door]] which will take Rayman back to [[the Hall of Doors]].
[[Rayman]]'s friends assume that [[Rayman]] has fallen. [[Ly]] the Fairy, [[Clark]], [[Murfy]], the [[Grand Minimus]], [[Globox]], [[Polokus]], [[Uglette]] and three [[baby Globox]]es, all gather in [[Polokus]]'s domain for a memorial service. They could only recover [[Rayman]]'s [[Crazy Shoe|left shoe]], however, the [[Crazy Shoe|shoe]] suddenly appears to react to an oncoming presence, as a limping, one-footed [[Rayman]] emerges from the woods nearby, much to the joy of everyone present. His [[Crazy Shoe|shoe]] rejoins his body and he looks up at all his friends, last of all [[Ly]], while hugging the [[baby Globox]]es. Fireworks are launched in celebration, and a message is displayed congratulating [[Rayman]] on his feats. The harmony of the [[Glade of Dreams]] has been restored and the [[Heart of the World]] has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, ''[[Rayman 3]]''. The end credits sequence shows [[Razorbeard|Admiral Razorbeard]]'s escape pod fleeing through the depths of space.


Next is [[the Top of the World]], a location high in the mountains of [[the Glade of Dreams]]. [[Rayman]] rides a [[Rollercoaster Challenge|rollercoaster]] through forests, [[Robo-Pirate]] installations and other obstacles, eventually finding himself in a pirate fortress. After fighting his way through the pirates inside (including numerous powerful [[Barrel Pirate]]s), Rayman comes to the end of the level. He must free a [[Teensie]] from a hidden side-passage in order to open the [[Spiral Door]].
==Early production==
[[File:Scared platforms 2.png|316px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]]


[[Rayman]]'s next stop is [[the Sanctuary of Rock and Lava]], the third of the game's Sanctuaries. Rayman begins in a swamp; if he follows a side-path, he finds a hologram of [[Ly the Fairy]], who will teleport him to [[the Walk of Power]] if he has enough [[Yellow Lum]]s. If he follows the main path, Rayman soon finds himself in a series of lava-filled passageways. The level's name is misleading; unlike the previous Sanctuaries, there are no bosses to be fought here.
===2D game===
{{Main|Rayman 2 (cancelled prototype)}}


[[The Walk of Power]] is the second of the game's two optional bonus levels, and is extremely similar to [[the Walk of Life]]. [[Rayman]] must first access this level by talking to the holographic [[Ly the Fairy]] in [[the Sanctuary of Rock and Lava]], but once it has been visited, it can be accessed directly from [[the Hall of Doors]]. In this level, Rayman races against Ly while collecting [[Yellow Lum]]s. The level must be finished within a set time limit; once the level is completed, Ly gives Rayman three [[Power Fist]]s.
''Rayman 2'' was first developed to be a 2D sidescrolling platform game similar to [[Rayman 1|the original ''Rayman'' game]], and was planned to be released on the PlayStation and the Sega Saturn.<ref>Unseen64.com, ''Rayman 2 [2D version - Unreleased]'', http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled</ref> Screenshots, videos and interviews indicate that the game would still involve an invasion of robots from space. The game featured enemies similar to the [[Robo-Pirate]]s, and it also featured background platforming - using a device similar to a shower head and a toilet flush, [[Rayman]] could teleport from the foreground to the background (and vice-versa). One video in particular also featured [[Betilla]] the Fairy, and showed her imprisoned in a cell.


[[File:Foutch Dreamcast blue aura.jpg|thumb|right|320px|[[Foutch]], the Guardian of [[the Sanctuary of Rock and Lava]]]]
This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the [[Rayman 2 (PlayStation)|PlayStation version of ''Rayman 2'']], and is unlocked if the player collects at least 720 [[Yellow Lum]]s out of the version's total 800. It was discovered that this prototype was last worked on on May 31, 1996 and was sent to the ''PlayStation RayMan 2 team'' so that they could incorporate one of its levels into their version of the game.


The next level is [[Beneath the Sanctuary of Rock and Lava]], a complex network of underground tunnels filled with [[nettle]]s and lava. At the beginning of the level, [[Ly the Fairy]] appears, and gives Rayman the [[Super Helicopter]] ability so that he can fly through the tunnels (though it requires great precision to accomplish this unharmed). At the end of the level, Rayman is attacked by [[Foutch]], the Guardian of [[the Sanctuary of Rock and Lava]]. Foutch looks very similar to [[Axel]], except for his colour; where Axel was blue, Foutch is yellow. He is also much more aggressive and powerful than the other Guardians. He sneaks up behind Rayman and punches him, causing him to lose his Super Helicopter ability. Foutch then chases Rayman around his arena while hurling columns of flame at him. Rayman uses his [[magic fist]] to shoot the stalactites under which the pursuing Foutch regularly passes; after being hit on the head by three stalactites, Foutch is defeated. He releases a [[Purple Lum]]; Rayman uses it to swing to a high bridge leading to the centre of the arena, where he drops down and finds himself facing the chamber containing the third [[Four Masks of Polokus|Mask]]. As before, [[Rayman's symbol]] opens the stone container, and the Mask transports him to [[Polokus]]'s domain, where the god attaches it to his own stone column and tells Rayman that his quest is almost complete. Polokus creates a [[Spiral Door]] to take Rayman back to [[the Hall of Doors]].
===''Rayman's training''===
{{Main|Rayman's training}}


===The fourth mask===
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of ''[[Rayman's training]]'', showcasing [[Rayman]]'s original 3D model.]]
[[File:Spyglass Pirate controlling Clark.jpg|thumb|left|320px|The [[Spyglass Pirate]] forces [[Clark]] to attack [[Rayman]]]]
The next level is the [[Tomb of the Ancients]], an eerie graveyard-themed location. This area is under the rule of the [[Robo-Pirate]]s, who have several important installations here and seem to be burying their dead in the area. At the beginning of the level, [[Rayman]] finds a sign saying that the pirates have captured his friend [[Clark]] here and taken him to the [[Technical Check-up]]. This level also contains a notable secret passage in which Rayman can find the [[1000th Yellow Lum]] – the one which [[Admiral Razorbeard]] ate earlier in the game – though it is unclear how it came to be there. Another secret area, nicknamed the [[Tomb of the Ancients secret]], shows a strange celebration taking place and allows the player to unlock several cheat codes. At the end of the level, Rayman comes to the Technical Check-up, where he finds Clark. The giant is at first delighted to see his friend, but he soon begins acting strangely. Rayman discovers that he has a mechanical device implanted in his back; he is being controlled by the [[Spyglass Pirate]], a servant of [[Admiral Razorbeard]]. Rayman is forced to fight his friend, and eventually manages to destroy the remote-control device, freeing him from the Spyglass Pirate. Clark helps Rayman reach a [[Teensie]] [[cage]] and complete the level.


[[File:Polokus awakens.jpg|thumb|right|320px|[[Polokus]] awakens when [[Rayman]] brings him all [[Four Masks of Polokus|four Masks]]]]
In-between the development of the [[Rayman 2 (cancelled prototype)|2D game]] and the 3D game, a CGI short film for the game titled ''[[Rayman's training]]'' was created in 1998 and subsequently premiered in February 1 for Imagina 1998, following a trailer for ''[[Tonic Trouble]]''. ''[[Rayman's training]]'' is notable for being the "missing link" between the two stages of ''Rayman 2'''s development, and is known for clips of it being used in the 1998 E3 trailer for the 3D game. Characters from the [[Rayman 2 (cancelled prototype)|2D prototype]] appear in the short, along with [[Rayman]] having a older 3D model in use. Not much is known about the short's plot, and it has not been released in any form.


Next is [[the Iron Mountains]], a strange and eclectic level. First [[Rayman]] finds himself in a rainy swamp. Then he passes into a [[Robo-Pirate]] installation, goes through a high-tech electrical barrier with many moving parts, and emerges in a mountainous area where he must fight another [[Ninja Pirate]] – the second of only two in the entire game. He then [[helicopter]]s down into a [[hot air balloon]], which takes him to a misty, [[menhir]]-filled peak called [[the Gloomy Island]]. He makes his way past the gigantic [[Robot Dinosaur]] and enters the [[Reformatory for Disturbing Children]], where some of the [[baby Globox]]es are imprisoned. Eventually Rayman manages to free them, and rides a [[walking shell]] past the Robot Dinosaur and into a passage which leads to the next area – [[the Pirate Mines]]. Here Rayman meets a distraught [[Uglette]], who informs him that the pirates have kidnapped her and [[Globox]]'s babies and put them to forced labour in the mines. She says that Globox tried to stop them, but the pirates captured him too, and took him to the ''[[Buccaneer]]''. Rayman commandeers an unmanned nearby [[Warship]] and uses it to fly around to the four mines – north, south, east and west – collecting hundreds of baby Globoxes. He brings them back to Uglette, who is overjoyed. One of the baby Globoxes reaches into him mouth and takes out a mask, which he says he found in the mines. Rayman sees it and realises that it is the fourth and final [[Four Masks of Polokus|Mask of Polokus]]; saying goodbye to Uglette and the babies, he takes the Mask and is transported to [[Polokus]]'s domain. Polokus congratulates Rayman, takes the Mask and attaches it to the remaining side of his four-sides stone column. The stone begins to spin rapidly, blurring until it is transfigured into a transparent, glowing portal. Polokus tells Rayman that, now that he has been awakened, he can destroy all of the Robo-Pirates in [[the Glade of Dreams]], but says that he has no power in the air – Rayman himself must confront [[Admiral Razorbeard]] onboard the flying ''[[Buccaneer]]''. Rayman steps into Polokus's portal; his health is increased to maximum, and he is transported to [[the Hall of Doors]].
''[[Rayman's training]]'' was considered lost media until March 12, 2022, when a version of the video with no sound was uploaded to YouTube. Until then, only clips of the short film were seen scattered across various ''[[Rayman (series)|Rayman]]'' ephemera from 1997 - 1998.


===The ending===
===3D game===
[[File:TheCrowsNestPC.jpg|thumb|left|320px|[[Rayman]] confronts [[Admiral Razorbeard]] and the [[Grolgoth]] atop [[the Crow's Nest]] of the ''[[Buccaneer]]'']]
{{Main|Rayman 2 (early production)}}
The next level is [[the Prison Ship]], also known as the ''[[Buccaneer]]''. About the same time [[Rayman]] enters this level, [[Admiral Razorbeard]] receives a very special guest: [[the General]] from ''[[Tonic Trouble]]'', another [[Ubisoft]] game. The General is a salesman, and persuades Razorbeard to purchase the [[Grolgoth]], a powerful robot with which Razorbeard could finally defeat Rayman. The Prison Ship itself is colossal, and Rayman must slide across its floors and tunnels while avoiding obstacles and trying not to fall. Later he gains a [[flying shell]], which he uses to fly through complex and labyrinthine passageways. Eventually Rayman finds the room where the prisoners are located; he smashes all of the cages, and the newly-freed [[Teensie]]s create [[Spiral Door]]s which can take everyone – Teensies, [[bird]]s, [[Ludiv]]s and [[baby Globox]]es – to freedom.


[[File:Buccaneer explosion PS1.jpg|thumb|right|320px|[[Admiral Razorbeard|Razorbeard]] detonates the ''[[Buccaneer]]'']]
The game appears to have been originally titled ''Rayman 2: The Door to Great Power'' (French: ''La Porte du Grand Pouvoir'').<ref>The sketch for the E3 1999 stand for the game shown on page 47 of ''[[L'Histoire de Rayman]]'' clearly reads "du grand pouvoir", and the [[:File:Ray2us.pdf|E3 Atlanta 1998 Digital Press Kit]] states that the game's story revolved around a magic soup that would "open the doors to great power".</ref><ref>[[Rayman Pirate-Community]] discussion forums, ''Rayman 2'', https://raymanpc.com/forum/viewtopic.php?p=1548591#p1548591</ref>


The final level of the game is [[the Crow's Nest]]. The player is taken directly to this level when they complete [[the Prison Ship]], but it is possible to return to [[the Hall of Doors]] via the pause menu (a feature unique to this level); this enables the player to save their game and access the Crow's Nest directly from the Hall of Doors, without having to play through the Prison Ship each time they wish to access it. At the beginning of the level, the [[Spyglass Pirate]] infroms [[Admiral Razorbeard]] that [[Rayman]] has collected the [[four Masks of Polokus]] and that he is currently onboard the ''[[Buccaneer]]''. Razorbeard is furious and tells the Spyglass Pirate that he will swim in molten lava for his failure, but orders him to prepare the [[Grolgoth]] in the meantime; Razorbeard wishes to deal with Rayman personally. In order to lure Rayman to the Crow's Nest – he ties up [[Globox]] there and prepares to kill him. Rayman arrives, and the Grolgoth (piloted by Razorbeard) attacks; Globox is knocked off the side of the ship, and Rayman is forced to fight the Grolgoth. After using his [[magic fist]] to reflect several of the Grolgoth's [[helicopter bomb]]s back at it, the Grolgoth jumps at Rayman, accidentally breaking through the mesh floor. Rayman and the Grolgoth tumble down the hollow mast of the ship towards the boiling lava below; [[Ly the Fairy]] uses her magic to save Rayman and give him a [[flying shell]] with which he can fight the Grolgoth. In order to attack, Rayman must collect glowing orbs which temporarily give him the ability to shoot at the Grolgoth. After a long battle, the Grolgoth is defeated, and Razorbeard flees in an escape pod after activating the Grolgoth's self-destruct mechanism. The ''Buccaneer'' is blown to pieces with Rayman still inside.
In the original plot, a mysterious association, also referred to as the "mysterious guild", decides to create an intergalactic zoo and recruits a band of unscrupulous [[Robo-Pirate|pirates]] to capture rare species, including [[Rayman]] and his friends.<ref name="press_kit_it">''Rayman 2'' E3 1998 Italian press kit, [[:File:E3 Atlanta 1998 - Rayman 2 Italian Press Kit.pdf]]</ref><ref>IGN, ''An Interview with Ubi Soft'', https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft</ref> Some sources conflate the association and the [[Robo-Pirate|pirates]], mentioning a "mysterious [[Robo-Pirate|robot pirate]] guild".<ref name="press_kit_en">''Rayman 2'' E3 1998 Press Release, ''Rayman Reigns in New Fast-Paced, Plot-Driven Action Adventure Sequel For Nintendo 64, Sony Playstation, PC CD-ROM'', [[:File:Ray2us.pdf]]</ref> Sometimes, the term "circus" is used instead of "zoo".<ref>''Rayman 2: The Great Escape, Interview with Pauline Jacquey & Michel Ancel'', [[:File:Rayman 2 Interview 1999.pdf]]</ref><ref>''Ubi Soft’s beloved Rayman sells record-breaking 4.2 million copies!'', [[:File:Rayman 1999 4 Million Copies.pdf]]</ref><ref>Official ''Rayman 2'' website (via archive.org), https://web.archive.org/web/20000610224227/http://www.rayman2.com/fr/good/rayman2_txt_fs.html</ref><ref>''Club Nintendo'', issue 9, page 61, [[:File:R2-Scan-1.png]]</ref><ref>Rayman Pirate-Community discussion forums, ''Rayman 2'', https://raymanpc.com/forum/viewtopic.php?p=1369362#p1369362</ref><ref name="video_game_guide">电脑游戏攻略, issue 11 (November 1999), pages 30-31, https://raymanpc.com/forum/viewtopic.php?p=1497673#p1497673</ref> [[Rayman]] escapes, and he must now free his friends, who will help him in his quest to collect the ingredients for a "miraculous soup that opens the doors to Great Power".<ref name="press_kit_en"></ref> Some sources, possibly from a later development stage, only mention the need to find "the keys to the door of great power".<ref name="video_game_guide"></ref>


We then see [[Rayman]]'s friends – [[Ly the Fairy]], [[Clark]], [[Murfy]], the [[Grand Minimus]], [[Globox]], [[Polokus]], [[Uglette]] and three [[baby Globox]]es, all gathered on Polokus's dreamlike promontory for a memorial service. They could only recover Rayman's [[Crazy Shoe|left shoe]], and they believe that Rayman died in the explosion of the ''[[Buccaneer]]''. Suddenly a limping, one-footed Rayman emerges from the woods nearby, much to the joy of everyone present. His shoe rejoins his body and he looks up at all his friends, last of all Ly, while hugging the baby Globoxes. Fireworks are launched in celebration, and a message is displayed congratulating Rayman on his feats. The harmony of [[the Glade of Dreams]] has been restored and [[the Heart of the World]] has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, ''[[Rayman 3: Hoodlum Havoc]]''. The end credits sequence shows [[Admiral Razorbeard]]'s escape pod fleeing through the depths of space.
It appears that the ingredients were eventually replaced with the [[Four Masks of Polokus]], who himself replaced the "great power", being no longer a simple magician but the god of the [[Glade of Dreams]]. While the idea of [[Rayman]] and his friends being trapped in a circus was scrapped from the final game, it was eventually revisited in ''[[Rayman: The Animated Series]]'' through [[Rigatoni]]'s flying circus.


==Early production==
Some of the characters had different names or spellings in the game's early development stages: [[Globox]] was Globber, [[Razorbeard]] was Razorface, [[Polokus]] was Polochus (or Pollochus) the Magician, the [[Teensie]]s were the Smalbeings and the [[Robo-Pirate]]s were the Red Rum.
''Main article: [[Rayman 2 (2D prototype)]]''


''Rayman 2: The Great Escape'' was first developed to be a 2D sidescrolling platform game similar to [[Rayman 1|the original ''Rayman'']], and was planned to be released on the Sony PlayStation and the Sega Saturn.<ref>Unseen64.com, ''Rayman 2 [2D version - Unreleased]'', http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled</ref> Screenshots, videos and interviews indicate that the game would still involve an invasion of robots from space. The game featured enemies similar to the [[Robo-Pirate]]s, and it also featured background platforming - using a device similar to a shower head and a toilet flush, Rayman could teleport from the foreground to the background (and vice-versa). One video in particular also featured [[Betilla the Fairy]], and showed her imprisoned in a cell.
Just like Globox can use his [[Rain Dance]] in the final game to harm the [[Robo-Pirate]]s, [[Rayman]]'s other friends would also have used their abilities to help him progress through the levels: [[Polokus|Polochus]] the Magician could levitate stones and draw water from ponds, [[Clark]] could grab [[Rayman]] and throw him and [[Ly]] could immobilize characters and objects.<ref name="press_kit_it"></ref> Alternatively, it is stated that the Magician, as the first companion [[Rayman]] would have had to save, would have appeared on every map to upgrade the power of his "invincible flying fist".<ref name="video_game_guide"></ref> [[Rayman]] would also have gained the ability to see through walls near the end of the game.<ref name="press_kit_it"></ref> Additionally, a demo for the game features a functional [[telescopic fist]] ability, a power scrapped from the final game and replaced with the [[magic fist]].


This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the PlayStation version of ''Rayman 2'', and is unlocked if the player collects at least 720 Yellow Lums out of the version's total 800. It was recently discovered that this prototype was last worked on at May 31st 1996 and was sent to the ''Playstation RayMan 2 team'' so that they could incorporate one of its levels into their version of the game.
Pre-release screenshots and footage show that level designs underwent significant evolution. A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in [[the Prison Ship]]. It closely resembles the alternative path that can be taken in the same level to fill up [[Rayman]]'s health.<ref>YouTube (via archive.org), ''Rayman 2: The Great Escape (N64) - Beta Prison Ship level part'', https://www.youtube.com/watch?v=rCZ10RrA_5Q</ref> Other trailers show more open levels suggesting ''Rayman 2'' was at one point going to go in a more non-linear direction.<ref>YouTube, ''Rayman 2 Trailer'', https://www.youtube.com/watch?v=6KujjiLYaW8</ref>


Not much is currently known about the development of the 3D game that eventually became the final ''Rayman 2'', however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point also drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, such as a third red [[Magic Sphere]].
The HUD was at one point drastically different to the one seen in the final game. [[Purple Lum]]s were going to have a completely different design resembling the other [[Lum]]s seen in the game.<ref>YouTube, ''Rayman 2 The Great Escape - developer's interview (1998, FR with ENG subs) N64/PS1/PS2/Dreamcast/PC'', https://www.youtube.com/watch?v=hn_UYduONuA</ref> Texture hacking also led to the discovery of more pre-release elements, such as a third red-coloured [[Magic Sphere]] and its pyramid base.


===Gallery===
<gallery>
[[File:R2Ref1.jpg|thumb|right|320px|A collage of ''Rayman 2'' artwork and screenshots used as a reference for the artistic design of ''[[Rayman Origins]]'']]
Sssssam.png|Early renders and textures of [[Ssssam]] show him to have originally been metallic.
[[File:R2Ref2.jpg|thumb|right|320px|Another representative ''Rayman 2'' collage used as a reference for ''[[Rayman Origins]]'']]
Old R2 Font.png|The font underwent changes before the final release.
<gallery perrow="4" widths="160px">
R2BetaScreen2.jpg|A look of [[Rayman 2 (early production)|an early version of ''Rayman 2'']], presumably [[the Sanctuary of Rock and Lava]].
file:R2BetaScreen1.jpg
R2BetaScreen5.jpg|Another look of [[Rayman 2 (early production)|an early version of ''Rayman 2'']], presumably [[Whale Bay]].
file:R2BetaScreen2.jpg
R2 scenario.png| An unused scenario that was conceptionalised for gameplay, click for translation.
file:R2BetaScreen3.jpg
file:R2BetaScreen4.jpg
file:R2BetaScreen5.jpg
file:R2BetaScreen6.jpg
file:R2BetaScreen7.jpg
file:R2BetaScreen8.jpg
</gallery>
</gallery>


==Gameplay==
==Gameplay==
The gameplay in ''Rayman 2'' is somewhat similar to that of ''Rayman'', though this time Rayman starts with a few powers to defend himself, one of which is given to him by [[Globox]] who is introduced at the very beginning. The aim of the game is to rescue all of the [[Yellow Lum]]s that have been scattered following the explosion of the [[The Heart of the World|Primordial Core]], and the creatures that have been imprisoned in [[cage]]s, while defeating any [[Robo-Pirate]]s that stand in Rayman's way.
[[File:R2 Lum.png|320px|thumb|right|[[Yellow Lum]]s are the main item in the game.]]
 
The gameplay in ''Rayman 2'' is similar to that of [[Rayman 1|the original ''Rayman'']], translated into a 3D world. Most of the gameplay consists of running, jumping, climbing, gliding and flying between platforms and other surfaces, interspersed with battle sequences with [[Robo-Pirate]]s and other enemies. A new element of gameplay is [[swimming]], which is present in some of the levels.
 
Contrary to [[Rayman 1|the original game]], this time [[Rayman]] starts with a few powers, such as [[helicopter]]ing and a basic attack power, which is given to him by [[Globox]] who is introduced at the very beginning. Additional powers, some permanent and others temporary, are unlocked during the natural course of the game, similarly to [[Rayman 1|the original ''Rayman'']].
 
The aim of the game is to defeat [[Razorbeard|Admiral Razorbeard]] and his [[Robo-Pirate]]s, and, by doing so, restore order to the world. Along the way, [[Rayman]] will locate and reassemble [[Yellow Lum]]s that have been scattered following the explosion of the [[Heart of the World|Primordial Core]], and rescue creatures that have been imprisoned in [[cage]]s. However, unlike in [[Rayman 1|the original ''Rayman'']], ''Rayman 2'' has no strict requirement to obtain all [[Yellow Lum]]s/[[cage]]s to finish the game, probably in order to make the game less difficult. A certain number of [[Yellow Lum]]s is required to advance past specific points, but this number is typically substantially lower than the number of [[Yellow Lum]]s available prior to that, and is easily obtainable during normal play. Some [[cage]]s are also obligatory, as they contain creatures vital to completions of levels (typically, [[Teensie]]s), and these [[cage]]s are always in plain sight and impossible to miss.
 
Overall, far less backtracking and secret-hunting is required to complete the game, but the player is rewarded for breaking [[cage]]s, as every 10 [[cage]]s freed extend [[Rayman]]'s life bar. Additionally, completing a level with all [[Yellow Lum]]s and [[cage]]s obtained gives access to a [[Bonus level (Rayman 2)|bonus level]], where a [[baby Globox]] can help [[Rayman]] replenish his life bar or gain a [[Power Fist]].
 
===Replays===
Once completed, a level can be replayed an unlimited number of times. Similarly to [[Rayman 1|the original game]], collectibles ([[Yellow Lum]]s and [[cage]]s) that have already been found do not reappear. Bosses, special characters and cutscenes are also usually skipped, making most levels much shorter, easier and emptier during replays. The [[baby Globox]] [[Bonus level (Rayman 2)|bonus levels]] are still offered on subsequent level completions, so [[Rayman]] can always restore his powers.
 
One difference from [[Rayman 1|the original ''Rayman'']] is that the final battle with [[Razorbeard]] in [[the Crow's Nest]] can be replayed.
 
==Game records==
{{Main|List of Rayman records}}
 
''Rayman 2'' has two [[Bonus level (Rayman 2)|bonus levels]] that are present in all versions. The [[Rayman 2 (PlayStation)|PlayStation version]] has significant differences made, and the peed is slightly different as well, and the PlayStation 2 version, ''[[Rayman Revolution]]'', has the levels as part of unlockable minigames rather than bonuses, where the player has to collect all [[Red Lum]]s.


==Main characters==
==Main characters==
===The good guys===
===Protagonists===
*[[Rayman]] – The hero and protagonist of the game
*[[Rayman]] – The hero and protagonist of the game.
*[[Globox]] – Rayman's best friend; husband of [[Uglette]] and father of the [[Baby Globox|baby Globoxes]]
*[[Globox]] – [[Rayman]]'s best friend; husband of [[Uglette]] and father of the [[baby Globox]]es.
*[[Ly the Fairy]] – Rayman's friend and powerful ally
*[[Ly]] the Fairy – [[Rayman]]'s friend and powerful ally.
*[[Murfy]] – Serves as an ‘instructor’-type character
*[[Murfy]] – Serves as an ‘instructor’-type character.
*[[Teensie|The Teensies]] – Keepers of [[the Hall of Doors]]
*[[Teensie|The Teensies]] – Keepers of [[the Hall of Doors]].
*[[Clark]] the Giant – A friend of Rayman's
*[[Clark]] the Giant – A friend of [[Rayman]]'s.
*[[Sssssam]] – a snake who helps Rayman cross [[the Marshes of Awakening]]
*[[Ssssam]] – a snake who helps [[Rayman]] cross [[the Marshes of Awakening]].


===The bad guys===
===Antagonists===
*[[Admiral Razorbeard]] – The main villain of the game
*[[Razorbeard|Admiral Razorbeard]] – The main villain of the game.
*[[Robo-Pirate army]] – Razorbeard's army
*[[Robo-Pirate]] army [[Razorbeard]]'s army.
*[[Jano]] – The Guardian of the Cave of Bad Dreams
*[[Jano]] – The guardian of [[the Cave of Bad Dreams]].
*[[Caterpillar]]s, [[Spider (Rayman 2)|spider]]s, [[piranha]]s, [[Zombie Chicken]]s – Twisted creatures that began to proliferate as a result of the Robo-Pirates' disruption of the natural balance
*[[Piranha]]s, [[Spider (Rayman 2)|spiders]], [[Zombie Chicken]]s – Twisted creatures that began to proliferate as a result of the [[Robo-Pirate]]s' disruption of the natural balance.
*[[Caterpillar (disambiguation)|Caterpillars]], [[Jumping eye]]s and [[Mini Jano]] – Nightmares of [[Polokus]] escaped from [[the Cave of Bad Dreams]].


==Environment==
==Environment==
Unlike ''[[Rayman 1]]'', ''Rayman 2'' is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor's, but are still dissimilar to the real world. The levels are played in a linear fashion in a World Map known as [[the Hall of Doors]] ([[The Isle of Doors|Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[The Walk of Life|Walk of Life]], and [[The Walk of Power|Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the cages.
[[File:Rayman2 map.jpg|320px|thumb|right|A physical ''Rayman 2'' map that came with various copies of the game.]]
Unlike [[Rayman 1|the original ''Rayman'']], ''Rayman 2'' is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor's, but are still dissimilar to the real world. The levels are played in a linear fashion in a world map known as [[the Hall of Doors]] ([[the Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[the Walk of Life]], and [[the Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the [[cage]]s.
 
In [[Rayman Revolution|the PlayStation 2 remake]], [[the Hall of Doors]] is replaced by free-roaming hub areas in a place known as [[the Front]]. There are three of these areas, [[the Minisaurus Plain]], [[Globox's House]] and [[Rainbow Creek]], each of which has a [[Teensie Circle]] for quick access to completed levels.
 
{{Clear}}


==Levels==
==Levels==
===PC, Nintendo 64 and Dreamcast version===
[[File:TheHallOfDoors.png|320px|thumb|right|[[The Hall of Doors]], as seen in the [[Rayman 2 (PlayStation)|PlayStation version]].]]
Only the PC, Nintendo 64, and Dreamcast versions (including their derivatives like the DS/3DS and iOS ports) feature a consistent level set. The PlayStation version cuts down the number of levels and shortens existing ones, while the PlayStation 2 version expands existing levels and even adds new ones. This list does not include the Game Boy Color version, which is a completely separate game.
Only the Nintendo 64, Windows, and Dreamcast versions (including their derivatives like the [[Rayman DS|DS]]/[[Rayman 3D|3DS]] and [[Rayman 2 (iOS)|iOS]] ports) feature a consistent level set. The [[Rayman 2 (PlayStation)|PlayStation version]] cuts down the number of levels and shortens existing ones, while [[Rayman Revolution|the PlayStation 2 version]] expands existing levels and even adds new ones. This list does not include [[Rayman 2 Forever|the Game Boy Color version]], which is a completely separate game.
* [[The Woods of Light]] (All versions, renamed “The Clearing” in the PlayStation version)
* [[The Woods of Light]] (renamed “The Clearing” in the [[Rayman 2 (PlayStation)|PlayStation version]])
* [[The Fairy Glade]] (All versions)
* [[The Fairy Glade]]
* [[The Marshes of Awakening]] (All versions)
* [[The Marshes of Awakening]]
* [[The Bayou]] (All versions)
* [[The Bayou]]
* [[The Walk of Life]] (sublevel, renamed “Racing Challenge #1” on PlayStation 2)
* [[The Walk of Life]] (sublevel, renamed “Racing Challenge #1” in [[Rayman Revolution|the PlayStation 2 version]])
* [[The Sanctuary of Water and Ice]] (omitted in PlayStation version, merged with Whale Bay)
* [[The Sanctuary of Water and Ice]] (omitted in the [[Rayman 2 (PlayStation)|PlayStation version]], although some parts were merged with [[Whale Bay]])
* [[The Menhir Hills]] (All versions)
* [[The Menhir Hills]]
* [[The Cave of Bad Dreams]] (sublevel, all versions)
* [[The Cave of Bad Dreams]] (sublevel, not replayable in [[Rayman Revolution|the PlayStation 2 version]])
* [[The Canopy]] (All versions)
* [[The Canopy]]
* [[Whale Bay]] (All versions)
* [[Whale Bay]]
* [[The Sanctuary of Stone and Fire]] (All versions)
* [[The Sanctuary of Stone and Fire]]
* [[The Echoing Caves]] (All versions)
* [[The Echoing Caves]] (in [[Rayman Revolution|the PlayStation 2 version]], some stages are swapped with [[the Precipice]] and [[the Top of the World]])
* [[The Precipice]]
* [[The Precipice]] (in [[Rayman Revolution|the PlayStation 2 version]], some stages are swapped with [[the Echoing Caves]])
* [[The Top of the World]] (Omitted from PlayStation and PlayStation 2 versions, chair-riding segment available as a minigame in PlayStation 2)
* [[The Top of the World]] (omitted from the [[Rayman 2 (PlayStation)|PlayStation]] and [[Rayman Revolution|PlayStation 2 versions]], the chair segment is used as [[Roller Coaster Challenge|a minigame]] in [[Rayman Revolution|the PlayStation 2 version]] and the second part as a part of [[the Echoing Caves]])
* [[The Sanctuary of Rock and Lava]] (All versions, renamed “Beneath the Lava Santuary” on PlayStation 2)
* [[The Sanctuary of Rock and Lava]] (renamed “Beneath the Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])
* [[The Walk of Power]] (sublevel, all versions, renamed “Racing Challenge #2” on PlayStation 2)
* [[The Walk of Power]] (sublevel, renamed “Racing Challenge #2” in [[Rayman Revolution|the PlayStation 2 version]])
* [[Beneath the Sanctuary of Rock and Lava]] (All versions, renamed “The Lava Sanctuary” on PlayStation 2)
* [[Beneath the Sanctuary of Rock and Lava]] (renamed “The Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])
* [[Tomb of the Ancients]] (All versions)
* [[Tomb of the Ancients]]
* [[The Iron Mountains]] (All versions, renamed “The Gloomy Island” in PlayStation)
* [[The Iron Mountains]] (renamed “The Gloomy Island” in the [[Rayman 2 (PlayStation)|PlayStation version]]. Final segment featured as a [[The Pirate Mines|separate level]] in [[Rayman Revolution|the PlayStation 2 version]])
* [[The Prison Ship]] (All versions)
* [[The Prison Ship]]
* [[The Crow's Nest]] (All versions)
* [[The Crow's Nest]]
* A level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]] (PlayStation version only)
* A level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]] ([[Rayman 2 (PlayStation)|PlayStation version]] only)
 
==Version differences==
Since its original release in 1999, ''Rayman 2'' has received a bunch of ports to other platforms, with each new port having some noticeable differences.
 
===Nintendo 64===
[[File:Rayman 2 N64.jpg|thumb|right|150px|The Nintendo 64 cover (PAL).]]
 
The Nintendo 64 version, along with the Windows version, is the original version of the game. The Nintendo 64 version features a different soundtrack in a sequenced format, which was later reused in [[Rayman DS|the Nintendo DS port]]. Several of the menu transitions are exclusive to this version.
 
{{Clear}}
 
===Windows===
[[File:Rayman 2 - Box Art.png|thumb|right|150px|The Windows cover.]]
 
The Windows version retains the same level structure from the Nintendo 64 version with higher resolution graphics and a higher framerate.
 
This version was later re-released on Uplay<ref>Rayman 2 on Uplay http://store.ubi.com/eu/rayman-2--the-great-escape/57062ec088a7e316728b465a.html</ref> and on GOG, benefitting from fixes and improvements as one of the games featured in the GOG Preservation Program.<ref>GOG.com, ''Rayman 2: The Great Escape'', https://www.gog.com/game/rayman_2_the_great_escape</ref>
 
{{Clear}}
 
===Dreamcast===
[[File:Rayman 2 Dreamcast.jpg|thumb|right|150px|The Dreamcast cover.]]
 
The Dreamcast version retains the high quality textures from the Windows version, while slightly improving some. A new area has been added in [[the Woods of Light]] called [[Globox Village]], where the player can access new minigames by collecting [[Glob Crystal|Globox Crystals]]. This is the first version of ''Rayman 2'' to allow for widescreen and the only version where the aspect ratio can manually be changed. [[The Hall of Doors]] has been replaced by [[the Isle of Doors]]. Several more [[Robo-Pirate]]s have been added as well as a new type that shoots bombs. This is also the first version to have the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which was cut from the original versions due to time constraints.
 
{{Clear}}
 
===[[Rayman 2 (PlayStation)|PlayStation]]===
[[File:Rayman 2 PS1.jpg|thumb|right|150px|The PlayStation cover (PAL).]]
 
{{Main|Rayman 2 (PlayStation)}}
 
The [[Rayman 2 (PlayStation)|PlayStation version]] removes and changes a bunch of levels, while merging others, and reduces the total amount of [[Yellow Lum]]s from 1000 to 800. Some levels do, however, have several new areas and some cutscenes have been changed as well. This is the first version to have full voice acting, rather than speaking in gibberish. Many graphical changes are present, most notably in [[the Hall of Doors]]. A new bonus level can be unlocked that lets the player try a stage from [[Rayman 2 (cancelled prototype)|the 2D prototype]]. Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]].
 
This version was later re-released on the PlayStation Store for PlayStation Portable, PlayStation 3, and PlayStation Vita.
 
{{Clear}}
 
===PlayStation 2 (titled ''[[Rayman Revolution]]'')===
[[File:RRev PS2EUcov.jpg|thumb|right|150px|The PlayStation 2 cover (PAL).]]
 
{{Main|Rayman Revolution}}
 
The PlayStation 2 version, titled ''[[Rayman Revolution]]'' in Europe and ''[[Rayman Revolution|Rayman 2 Revolution]]'' in North America, is the port with the most added content. New [[The Front|hub worlds]] have been added, replacing [[the Hall of Doors]], levels have been expanded, most notably [[the Fairy Glade]] and [[the Echoing Caves]], new cutscenes and dialogue are present, and new bosses have been added, including [[Grolem 13|a fourth guardian]]. New music has been added in the new areas and for [[Robo-Pirate]] battles, and new upgrades and minigames can be obtained by collecting [[Yellow Lum]]s and by freeing [[Familiar Spirit]]s from [[cage]]s. A lot of graphical improvements are present with a bunch of previously 2D assets having been reworked into 3D models. This is also the second version to feature full voice-acting. The original [[Raymanian]] voices can, however, still be chosen, with new sounds added.
 
This version was later re-released on the PlayStation Store in North America for PlayStation 3.
 
{{Clear}}
 
===Nintendo DS (titled ''[[Rayman DS]]'')===
[[File:RaymanDS.jpg|thumb|right|150px|The Nintendo DS cover (PAL).]]
 
{{Main|Rayman DS}}
 
The Nintendo DS version, titled ''[[Rayman DS]]'', is a direct port of the Nintendo 64 version. The second screen can be used to control [[Rayman]] with a virtual analog stick and shows the game HUD while playing. This version has a bunch of bugs not present in the Nintendo 64 version.
 
{{Clear}}
 
===[[Rayman 2 (iOS)|iOS]]===
[[File:Raymanios2.jpeg|thumb|right|150px|The iOS app icon.]]
 
{{Main|Rayman 2 (iOS)}}
 
The [[Rayman 2 (iOS)|iOS version]] is a direct port of the Dreamcast version, with the minigames as well as [[Globox Village]] being omitted. The [[Lift|Lift mini-game]] was, however, present in the free [[List of Rayman demos|demo]]. This version has since been removed from the App Store and can no longer be obtained legally if it was not purchased before being removed.
 
{{Clear}}
 
===Nintendo 3DS (titled ''[[Rayman 3D]]'')===
[[File:Rayman 3D boxart.jpg|thumb|right|150px|The Nintendo 3DS cover (PAL).]]
 
{{Main|Rayman 3D}}
 
The Nintendo 3DS version, titled ''[[Rayman 3D]]'', is a direct port of the Dreamcast version, with, similarly to [[Rayman 2 (iOS)|the iOS version]], the minigames as well as [[Globox Village]] removed. Several graphical and sound glitches are present as well as a game breaking bug preventing the player from obtaining the [[1000th Yellow Lum]] as intended. A balanced difficulty curve has been added, having several obstacles being removed if the player misses too many [[Yellow Lum]]s.
 
This version is downloadable from the Nintendo eShop in North America.
 
{{Clear}}
 
==Manuals==
Click on the thumbnails to read the manuals.
 
<gallery>
R2UKPCManual thumb.png|The English PC manual packaged with the GoG.com and Uplay version|link=http://raymanpc.com/wiki/script-en/images/0/02/R2UKPCManual.pdf
R2UKPCManual thumb.png|The English PC manual packaged with the Steam version|link=https://raymanpc.com/wiki/script-en/images/d/d6/Rayman_2_Steam_manual.pdf
R2UKPCManual thumb.png|The French PC manual|link=http://raymanpc.com/wiki/script-en/images/d/de/R2_Manual_FR.pdf
R2Swe-FinPCManual thumb.png|The Swedish/Finnish PC manual|link=http://raymanpc.com/wiki/script-en/images/4/41/R2Swe-FinPCManual.pdf
R2GeneralPCManual thumb.png|The Spanish PC manual|link=http://raymanpc.com/wiki/script-en/images/d/dd/R2SpanishPCManual.pdf
R2GeneralPCManual thumb.png|The Italian PC manual|link=http://raymanpc.com/wiki/script-en/images/9/93/R2ItalianPCManual.pdf
R2GeneralPCManual thumb.png|The German PC manual|link=http://raymanpc.com/wiki/script-en/images/3/33/R2GermanPCManual.pdf
R2GeneralPCManual thumb.png|The Dutch PC manual|link=http://raymanpc.com/wiki/script-en/images/6/6d/R2DutchPCManual.pdf
R2Dan-NorPCManual thumb.png|The Danish/Norwegian PC manual|link=http://raymanpc.com/wiki/script-en/images/9/95/R2Dan-NorPCManual.pdf
R2Zh-hansPCManual thumb.png|The simplified Chinese PC manual|link=https://raymanpc.com/wiki/script-en/images/4/45/R2Szh-hansPCManual.pdf
R2PTEUPCManual thumb.jpg|The European Portuguese PC manual|link=https://raymanpc.com/wiki/script-en/images/c/cf/R2TGE_PC-EcofilmesPTEUManual_Compressed.pdf
R2PTPCManual thumb.png|The Brazilian Portuguese PC manual|link=https://raymanpc.com/wiki/script-en/images/7/7d/R2PortuguesePCManual.pdf
R2PolishPCManual thumb.png|The Polish PC manual|link=https://raymanpc.com/wiki/script-en/images/a/af/R2_Manual_PL.pdf
R2GeneralPCManual thumb.png|The Slovak PC manual|link=https://raymanpc.com/wiki/script-en/images/f/f6/Rayman_2_Manual_-_Slovak.pdf
R2HebManualThumb.png|The Hebrew PC manual|link=https://raymanpc.com/wiki/script-en/images/9/98/R2PCManual_Heb.pdf
R2 DC Manual EN Thumb.png|The English (US) Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/5/55/R2_Dreamcast_Manual_EN.pdf
Rayman 2 DC EU manual thumbnail.jpg|The European Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/3/38/Rayman_2_DC_EU_manual.pdf
Rayman 2 Japanese Dreamcast front cover.jpg|The Japanese Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/e/e4/Rayman_2_Dreamcast_Japanese_Manual.pdf
R2ENPSManual thumb.jpg|The English PlayStation manual|link=https://raymanpc.com/wiki/script-en/images/d/d0/Rayman_2_PSX_Manual_NTSCU.pdf
Rayman 2 N64 Manual (US) Cover.jpg|The English Nintendo 64 manual (US)|link=https://raymanpc.com/wiki/script-en/images/1/1d/Rayman_2_N64_Manual_%28US%29.pdf
</gallery>


==Promotion==
==Promotion==
Line 232: Line 382:


===Cartoon===
===Cartoon===
''Main article: [[Rayman: The Animated Series]]''
{{Main|Rayman: The Animated Series}}
 
In 1999, an animated television show based on the [[Rayman (series)|''Rayman'' series]] was produced to accompany the release of ''Rayman 2''. Only 4 episodes of the first season were released before being cancelled.


===McDonald's===
===McDonald's===
''Main article: [[Figures]]''
{{Main|Rayman merchandising}}


Between the 17th of May and 13th of June 2000, [[Ubisoft]] joined with McDonald's to make a Happy Meal with [[Rayman]] toys. These toys were a Rayman riding a [[walking shell]], Rayman on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly the Fairy]]. The toys were only available in France.
Between the 17th of May and 13 June 2000, [[Ubisoft]] joined with McDonald's to make a Happy Meal with [[Rayman]] toys. These toys were a [[Rayman]] riding a [[walking shell]], [[Rayman]] on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly]] the Fairy. The toys were only available in France.


===''[[Tonic Trouble]]''===
===''[[Tonic Trouble]]''===
Characters from each game made cameo appearances in the other game. In ''[[Tonic Trouble]]'', Rayman would be seen during the game's end credits. In ''Rayman 2'', [[General|a salesman]] who previously appeared in the intro sequence of the PC version of [[Tonic Trouble]] sells the [[Grolgoth]] to [[Razorbeard]] late in the game. [[Tonic Trouble]] was worked on (though not designed) by [[Michel Ancel]], used the ''Rayman 2'' engine, originally appeared on the same platforms as ''Rayman 2'', and was also released by [[Ubisoft]], giving reason for the crossovers, though ''[[Tonic Trouble]]'' had not fared well critically or commercially, whereas ''Rayman 2'' became successful in both areas.
Characters from each game made cameo appearances in the other game. In ''[[Tonic Trouble]]'', [[Rayman]] can be seen during the game's end credits. In ''Rayman 2'', [[The General|a salesman]] who previously appeared in the intro sequence of the PC version of ''[[Tonic Trouble]]'' sells the [[Grolgoth]] to [[Razorbeard]] late in the game. ''[[Tonic Trouble]]'' was worked on (though not designed) by [[Michel Ancel]], used the ''Rayman 2'' engine, originally appeared on the same platforms as ''Rayman 2'', and was also released by [[Ubisoft]], giving reason for the crossovers, though ''[[Tonic Trouble]]'' had not fared well critically or commercially, whereas ''Rayman 2'' became successful in both areas.


==Royal V==
===Royal V===
The musical group Royal V released an album with a bonus music dedicated to ''Rayman 2'', under the name of ''"[[It's Good to be the King]]"''. The official videoclip features unique footage of scrapped areas of the game.
[[File:Royal V.jpg|320px|thumb|right|Royal V's album ''"It's Good to be the King"''.]]


==Rayman Mobile==
The musical group Royal V released a single to promote ''Rayman 2'', under the name of "[[It's Good To Be The King]]". The official videoclip<ref>Internet Archive, ''Royal. V - It's Good To Be The King (1999)'', https://archive.org/details/royal.-v-its-good-to-be-the-king-1999</ref> features unique footage of [[Rayman 2 (early production)|scrapped areas]] of the game.
''[[Rayman Bowling]]'', ''[[Rayman Golf]]'', and ''[[Rayman Garden]]'' are spin-offs of ''Rayman 2'' and its remakes. These games were ported by [[Gameloft]] to the N-Gage and other Samsung and Nokia phones.<BR>
 
In May 2010 ''Rayman 2'' was released on the iOS platform.
===Mobile spin-offs===
''[[Rayman Bowling]]'', ''[[Rayman Golf]]'' and ''[[Rayman Garden]]'' are mobile phone spin-offs of ''Rayman 2'' and its remakes developed by [[Gameloft]].


==Reception==
==Reception==
''Rayman 2: The Great Escape'' was released to critical acclaim. On Metacritic, the N64 version of the game received a score of 90%, signifying universal acclaim.<ref>Metacritic.com, ''Rayman 2: The Great Escape for Nintendo 64 Reviews, Ratings, Credits, and More at Metacritic'', http://www.metacritic.com/game/nintendo-64/rayman-2-the-great-escape</ref> On GameRankings, the Dreamcast, Windows, N64 and PlayStation versions of the game were assigned scores of 92.71%, 91.27%, 88.83% and 87.23% respectively.<ref>GameRankings.com, ''Reviews and News Articles'', http://www.gamerankings.com/browse.html?search=rayman&numrev=3&site=</ref>
''Rayman 2: The Great Escape'' was released to critical acclaim. On Metacritic, the Nintendo 64 version of the game received a score of 90%, signifying universal acclaim.<ref>Metacritic.com, ''Rayman 2: The Great Escape for Nintendo 64 Reviews, Ratings, Credits, and More at Metacritic'', http://www.metacritic.com/game/nintendo-64/rayman-2-the-great-escape</ref> On GameRankings, the Dreamcast, Windows, Nintendo 64 and PlayStation versions of the game were assigned scores of 92.71%, 91.27%, 88.83% and 87.23% respectively.<ref>GameRankings.com, ''Reviews and News Articles'', http://www.gamerankings.com/browse.html?search=rayman&numrev=3&site=</ref>


The game has been included on several lists of the greatest games of all time. IGN rated it as the 67th-greatest game.
The game has been included on several lists of the greatest games of all time. IGN rated it as the 67th-greatest game.


{{quote|text=Platform gaming has long been known for jumping, bopping enemies, and collecting items. ''Rayman 2'' broke no new grounds in these areas, but instead perfected them as no other game had before. Starring a character with no arms, legs or neck, ''Rayman 2'' is a demonstration of what the modern platform game could be – smart, fast and challenging.|sign=IGN staff|source=IGN<ref>IGN.com ''IGN's Top 100 Games'', http://ie.top100.ign.com/2005/061-070.html</ref>}}
{{Quote|text=Platform gaming has long been known for jumping, bopping enemies, and collecting items. ''Rayman 2'' broke no new grounds in these areas, but instead perfected them as no other game had before. Starring a [[Rayman|character with no arms, legs or neck]], ''Rayman 2'' is a demonstration of what the modern platform game could be – smart, fast and challenging.|sign=IGN staff|source=IGN<ref>IGN.com ''IGN's Top 100 Games'', http://ie.top100.ign.com/2005/061-070.html</ref>}}


GameSpot staff member Ryan Davis wrote an article on the game for the site's 'Greatest Games of All Time' series.
GameSpot staff member Ryan Davis wrote an article on the game for the site's 'Greatest Games of All Time' series.


{{quote|text=The gameplay was great, but, truly, it was the presentation of ''Rayman 2'' that brought the whole package together. This was a game created by artists, not technicians, and its use of crisp, clear, beautifully crafted textures over relatively simple 3D objects is a testament to that. This isn't to say that ''Rayman 2'' wasn't technically impressive at the time, because its massive 3D environments proved it certainly was that, but the creators of ''Rayman 2'' wanted to awe you with the surreal, vivid world they had created, instead of showing you some nifty technical tricks. The lush, slightly off-kilter musical score certainly helped perpetuate this dreamy reality, as did the nonsense languages that the inhabitants of ''The Great Escape'' spoke.
{{Quote|text=The gameplay was great, but, truly, it was the presentation of ''Rayman 2'' that brought the whole package together. This was a game created by artists, not technicians, and its use of crisp, clear, beautifully crafted textures over relatively simple 3D objects is a testament to that. This isn't to say that ''Rayman 2'' wasn't technically impressive at the time, because its massive 3D environments proved it certainly was that, but the creators of ''Rayman 2'' wanted to awe you with the surreal, vivid world they had created, instead of showing you some nifty technical tricks. The lush, slightly off-kilter musical score certainly helped perpetuate this dreamy reality, as did the nonsense languages that the inhabitants of ''The Great Escape'' spoke.


''Rayman 2: The Great Escape'' is more than the sum of its parts, though its parts are admittedly a bit impressive on their own. Its European roots show through – as do Rayman creator/designer [[Michel Ancel]]'s interests in Nordic and Celtic mysticism – and lend the affair a flavour that has not been replicated since. Simply put, you will not have another video game experience quite like ''Rayman 2: The Great Escape'', which is why we chose it as one of the greatest games of all time.
''Rayman 2: The Great Escape'' is more than the sum of its parts, though its parts are admittedly a bit impressive on their own. Its European roots show through – as do [[Rayman]] creator/designer [[Michel Ancel]]'s interests in Nordic and Celtic mysticism – and lend the affair a flavour that has not been replicated since. Simply put, you will not have another video game experience quite like ''Rayman 2: The Great Escape'', which is why we chose it as one of the greatest games of all time.


For my money, 3D platforming reached its absolute apex in ''Rayman 2: The Great Escape''. I played through ''The Great Escape'' on the PC. Then I played through ''[[Rayman Revolution|Rayman 2: Revolution]]'' on the PlayStation 2. And each time my experience with ''Rayman 2'' had been simply sublime. It's an amazingly well-crafted platformer, providing a variety of play that most modern platformers can't match. But what stays with me the most, over time, is [[the Glade of Dreams|the beautiful, surreal world]] that ''Rayman 2'' takes place in. I've not had a 3D platforming experience that good, before or since.|sign=Ryan Gage|source=GameSpot<ref>GameSpot.com, ''The Greatest Games of All Time'', http://uk.gamespot.com/gamespot/features/all/greatestgames/p-24.html</ref>}}
For my money, 3D platforming reached its absolute apex in ''Rayman 2: The Great Escape''. I played through ''The Great Escape'' on the PC. Then I played through ''[[Rayman Revolution|Rayman 2: Revolution]]'' on the PlayStation 2. And each time my experience with ''Rayman 2'' had been simply sublime. It's an amazingly well-crafted platformer, providing a variety of play that most modern platformers can't match. But what stays with me the most, over time, is [[Glade of Dreams|the beautiful, surreal world]] that ''Rayman 2'' takes place in. I've not had a 3D platforming experience that good, before or since.|sign=Ryan Gage|source=GameSpot<ref>GameSpot.com, ''The Greatest Games of All Time'', http://uk.gamespot.com/gamespot/features/all/greatestgames/p-24.html</ref>}}


==Remakes==
==Gallery==
*''[[Rayman Revolution|Rayman Revolution]]'' – PlayStation 2 remake with numerous added, rearranged and mixed levels, new enemies, and a new free-roaming hub area which replaces [[the Hall of Doors]].
===Artworks===
*''[[Rayman DS]]'' – DS remake identical to the original N64 version, though it is affected by many glitches and bugs that were not present in the original.
<gallery>
*''Rayman 2'' was also ported to the Apple iPhone and the Apple iPod Touch by [[Gameloft]]. The Sega Dreamcast version was used as the basis for these ports. The graphics are more impressive than those of ''Rayman DS'' due to the increased capabilities of these platforms.
Rayman 2 Poster.jpg
*''[[Rayman 3D]]'' – A port to the Nintendo 3DS console that features 3D depth and graphical improvements. Based on the Dreamcast version.
Ray2 Rayman render.png
Rayman 2 The Raft of the Medusa.jpg
Clark concept art.jpg
R2TGE-OfficialConceptArt-GloboxRainDance.jpg
R2RaymanAndLy.png
Story illus 04.jpg
Clark Artwork.jpg
R2TGE-BoardWithManyArtParodies.jpg
2DIllustration02.jpg
Ray2 Sk Pirates lookingaway.JPG
Arcimboldo.JPG
Botticelli.png
Carmen the Whale.jpg
Dalí.png
Fight.jpg
Gorilla Pirate and Spyglass Pirate names source.jpg
Liechtenstein.png
Ly the Fairy.jpg
LySketch.jpg
LYSPIR-1.jpg
Marshes of Awakening.jpg
Menhir Hills.jpg
Miró.JPG
Picasso.jpg
Pirate Working.JPG
R2Rayman011.jpg
Polokus Attack.JPG
RaymanLySketch02.jpg
RaymanPiratSketch.jpg
RaymanSketch01.jpg
RaymanSketch02.jpg
RaymanSketch03.jpg
RaymanSketch04.jpg
RaymanSketch05.jpg
RLRomance.jpg
ShipwreckSketch.jpg
Sketch-2-sbires.jpg
R2RaymanSketches.jpg
R2SsssamSketches.jpg
R2BabyGloboxSketches.jpg
R2RazorbeardTreasureSketch.jpg
R2RaymanPirateCampSketch.jpg
R2PirateCannonSketch.jpg
R2SpyglassPirateShipSketch.jpg
Story illus 04.jpg
Story1.jpg
Story2.jpg
Story3.jpg
Story4.jpg
Vangogh.jpg
Vasarely.png
Whale Bay.jpg
Foutch concept art.jpg
RevolutionDevCap1.jpg
RevolutionDevCap2.jpg
RevolutionDevCap3.jpg
Spyglass lava.jpg
Rayman2 screen friends600.jpg
Rayman1-800x600.jpg
R2Ref1.jpg|A collage of ''Rayman 2'' artwork and screenshots used as a reference for the artistic design of ''[[Rayman Origins]]''.
R2Ref2.jpg|Another representative ''Rayman 2'' collage used as a reference for ''[[Rayman Origins]]''.
Manuel hauss 01 01 games 07.jpg|Render by Manuel Hauss.
Notable Baby Globoxes.jpg|Render by Manuel Hauss.
</gallery>
 
===Covers===
<gallery>
Rayman 2 European N64 back cover.jpg
Rayman2 DC US Box Front.jpg
Rayman2 DC US Box Back.jpg
Rayman 2 Japanese Dreamcast front cover.jpg
Rayman2 DC JP BoxBack.jpg
Rayman 2 - Ubisoft Connect Box Art.png|The version of the cover used inside the Ubisoft Connect game launcher
Rayman 2 - Uncropped Box Art.webp|The PC cover with the sides, top, and bottom uncropped
Rayman 2 Front Cover (KOR).jpg
Rayman 2 Back Cover (KOR).jpg
Rayman 2 Spine (KOR).jpg
Rayman 2 OBI Strip (Dreamcast) (JP).jpg|Japanese Dreamcast OBI strip
</gallery>
 
===Promo art===
<gallery>
Rayman-2-the-great-escape-magazine-advertisement-1.jpg
Rayman-2-the-great-escape-magazine-advertisement-2.jpg
Rayman N64 promo.jpg
Multi Systems promo.jpg
Dreamcast Poster 1.jpg
DCM JP R2.jpg
PC Power Zine Issue 52 (November 1999).jpg
Play Magazine 3 (October 1999).png
</gallery>
 
===Magazine scans===
<gallery>
PC Power Zine Issue 54 (January 2000).jpg
PC Power Zine (January 2000).jpg|Upcoming games for the Christmas season in ''PC Power Zine'' (January 2000)
Play Magazine (October 1999).png
Play Magazine (November 1999).png|Front cover of 家用电脑与游戏 featuring ''Rayman 2''
Play Magazine 2 (November 1999).png|Competition hosted by the Chinese gaming magazine publication
Play Magazine (January 2000).png
Play Magazine 2 (January 2000).png
</gallery>


==Trivia==
==Trivia==
* In the German gaming magazine ''PC Player'' (issue 01/2000), ''Rayman 2: The Great Escape'' was named as "Best Platformer in 1999".
* In the German gaming magazine ''PC Player'' (issue 01/2000), ''Rayman 2: The Great Escape'' was named as "Best Platformer in 1999".
* The Sony PlayStation European release of ''Rayman 2'' originally came with a digital watch. In the American release it originally came with a beach ball.
* The PlayStation European release of ''Rayman 2'' originally came with a digital watch. In the North American release it originally came with a beach ball.
* In the Japanese localisation of the game, some characters with purple in them were changed. Rayman's body was made blue, [[Sssssam|Sssssam the watersnake]] turned into a kind of green, and [[Jano]]'s hat was turned red. But the most bizarre change was made to [[Ly]], whose body was changed from yellow/purple to white/pink.
* In the Japanese localisation of the game, several of the game's color palette was changed. [[Rayman]]'s body was made blue, [[Ssssam]] the Watersnake was recolored spring green, [[Jano]]'s hat was turned red, and [[Ly]]'s body was changed from yellow/purple to white/pink.
* The names of a few characters changed during design of the game: the original name of [[Globox]] was [[Globber]], the original name of [[Admiral Razorbeard|Razorbeard]] was Razorface, the original name of [[Polokus]] was Pollochus the Magician, the [[Teensie]]s were originally named the Smalbeings, and [[Robo-Pirate Army|the Robo-Pirates]] (called Red Rum before) were originally employed by a ‘mysterious guild’, which had decided to create an intergalactic zoo or circus featuring creatures from Rayman's world; remnants of this storyline can be found in ''[[Rayman: The Animated Series]]''.
** Notably, all of these changes are applied to characters with purple in their color palette; why this was done is not known for sure.
* It is the most ported game from Rayman's quintology, being released for nine different platforms including ''[[Rayman 2 Forever]]'' and ''[[Rayman 3D]]''.
* Tim Schafer revealed that ''Rayman 2'' was a huge influence on his game ''Psychonauts''.<ref>DoubleFineProd, ''Psychonauts Retrospective // The Color of the Sky in Your World Part 2'', https://youtu.be/9WWSsw-16vw?t=1m25s</ref>


==External links==
==External links==
*[http://www.youtube.com/playlist?list=PLCEFD94097C303EFA&feature=view_all ''Rayman 2: The Great Escape'' playthrough at YouTube (PC version)]
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTzresRmZpJSCDFZmsgVKSj ''Rayman 2: The Great Escape'' playthrough at YouTube (Windows version)]
 
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVSygL2Cmc1VexurGyKITLm2 ''Rayman 2: The Great Escape'' playthrough at YouTube (Dreamcast version)]
*[http://www.youtube.com/playlist?list=PL49D295C80C66BAA3&feature=view_all ''Rayman 2: The Great Escape'' playthrough at YouTube (Sega Dreamcast version)]
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRRKSj2IEGUhRCgG-QjY0h7 ''Rayman 2: The Great Escape'' playthrough at YouTube (PlayStation version)]
 
*[https://web.archive.org/web/20000611121839/http://www.rayman2.com:80/php_commun/main.php3?todo=LOGIN&language=en&username=Guest&password=Guest Rayman2.com] archive
*[http://www.youtube.com/playlist?list=PLA047FCF1E8B1B84E&feature=view_all ''Rayman 2: The Great Escape'' playthrough at YouTube (Sony PlayStation version)]
*[https://web.archive.org/web/20000407220952/http://www.rayman2dc.com:80/ Rayman2dc.com] archive
*[https://web.archive.org/web/20020307125025/http://rayman2.ubi.com:80/index2.html Rayman2.ubi.com] archive, loud music
*[https://web.archive.org/web/20000816000110/http://www.ubisoft.com:80/usa/rayman2/ "Rayman 2" page of ubisoft.com] archive


==See also==
==See also==
* [[Miscellanea#Rayman 2 resolution hack|Resolution hack]]
*''[[Rayman DS]]''
* ''[[Rayman 2 Forever]]''
*''[[Rayman 3D]]''
* ''[[Rayman Revolution]]''
*''[[Rayman Revolution]]''
* ''[[Rayman 2: The Great Escape: The Official Guide]]''
*[[Rayman 2 (PlayStation)|''Rayman 2'' (PlayStation)]]
*[[Rayman 2 (iOS)|''Rayman 2'' (iOS)]]
*[[System requirements]]
*[[List of quotes in Rayman 2|List of quotes in ''Rayman 2'']]
*''[[Rayman 2 Forever]]''
*''[[Rayman 2: The Great Escape : Le Guide Officiel]]''
*''[[Rayman 2: The Great Escape: Prima's Official Strategy Guide]]''
*[[Technical information]]


==References==
==References==
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{{Rayman series}}
{{Rayman series}}
{{Rayman 2|collapsed="yes"}}


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[[zh:雷曼2:胜利大逃亡]]


[[Category:3D platform games]]
[[Category:3D platform games]]
[[Category:Downloadable games]]
[[Category:Handheld games]]
[[Category:Multiplayer games]]
[[Category:Rayman games]]
[[Category:Rayman games]]

Latest revision as of 07:53, 31 May 2026

Rayman 2: The Great Escape
Rayman 2
Rayman 2
Published by Ubi Soft
Developed by Ubi Pictures
Ubi Soft Paris
Ubi Soft Shanghai (PlayStation)

Directed by {{{directed by}}}
Produced by Pauline Jacquey
Designed by Michel Ancel, Jean-Christophe Guyot, Serge Hascoët, Frédéric Houde, Michaël Janod, Christophe Thibaut
Programmed by Yann Le Tensorer, Olivier Didelot (engine programming)
Art by Michel Ancel (artistic director)
Jean-Christophe Alessandri, Florent Sacre, Celine Tellier, Paul Tumelaire (graphics)
Alexandra Ancel, Hubert Chevillard (graphic research)
Written by David Neiss (scenarios and dialogue)
Michel Ancel (story)
David Gasman (English-language translation)
Soundtrack by Éric Chevalier (original music)
Daniel Masson (Nintendo 64 sequence adaptation)

Release date Nintendo 64:

October 29, 1999[1][2]
November 9, 1999[3]
Windows:
October 29, 1999[1]
November 4, 1999[4]
November 22, 1999[5]
November 1999[6][7]
November 1999[8]
Dreamcast:
March 16, 2000[9]
March 21, 2000[10]
March 23, 2000[11][12]
PlayStation:
September 8, 2000
September 16, 2000[13]
September 2000[14]
PlayStation 2:
December 14, 2000
January 30, 2001
Nintendo DS:
March 11, 2005
March 24, 2005
PlayStation Portable, PlayStation 3, PlayStation Vita:
December 18, 2008
July 28, 2010
iOS:
Worldwide March 1, 2010
Nintendo 3DS:
March 25, 2011
March 25, 2011
Nintendo Switch, Nintendo Switch 2:
December 17, 2025

Genre 3D platformer
Gameplay mode Single player
Languages {{{languages}}}
Platforms Nintendo 64, Windows, Dreamcast, PlayStation, PlayStation 2, Nintendo DS, iOS, PlayStation Portable (PlayStation Network; emulation), PlayStation 3 (PlayStation Network; emulation), PlayStation Vita (PlayStation Network; emulation), Nintendo 3DS, Nintendo Switch (Nintendo Classics; emulation), Nintendo Switch 2 (Nintendo Classics; emulation)
Ratings 7+ (PEGI), E (ESRB)
Distribution media Cartridge, CD-ROM, GD-ROM, DVD-ROM, digital download
Game engine OpenSpace

Rayman 2: The Great Escape is the second major game in the Rayman series. It is the first sequel to the original Rayman game, and the series' first 3D game. Rayman 2 introduced many brand-new major characters, though it featured almost none from its predecessor. Rayman 2 was first released in 1999 for the Nintendo 64 and Windows. It was followed by ports for the Dreamcast and PlayStation in 2000. Each version is different in its own way due to the specifications of each platform.

Rayman 2: The Great Escape is often abbreviated as Rayman 2 or (to avoid confusion with the similarly named Rayman Revolution) R2. The PlayStation version of Rayman 2 was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010 and March 25, 2011, two versions based on the Dreamcast incarnation of the game were released; one for the iOS devices, and a similar version for the Nintendo 3DS, under the title Rayman 3D. The Windows version joined Rayman Forever on the digital distribution service Good Old Games on the 27th of May, 2011. The Nintendo 64 version is set to be added to the Nintendo Switch and Nintendo Switch 2's Nintendo Classics library on December 17, 2025 alongside Tonic Trouble.

Plot

Panic in the Chamber of the Teensies and the Fairy Council: Robo-Pirates from deep in space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. Rayman and his friend Globox go to the edge of the Great Forest, where the highest number of pirates are located.

Rayman jumps from a tree and activates his helicopter for a soft landing in the middle of a thicket of bushes. "The Pirates are coming straight at us!", cries Rayman to his friend. "Get ready!"

The earth suddenly begins to tremble...Several trees collapse, creating a passageway for an army of robots. The Battle begins! Rayman leaps into action, sending metal monsters flying with his powerful energy spheres. A little later, Globox, trembling with fright, desperately tries to make the robots rust up by creating little rain storms over their heads. A robot, creaking horribly, crashes to the ground. "Not bad, Globox!" shouts Rayman with a smile. Globox tries to answer, but Rayman doesn't hear. The strained face of Ly has just appeared in his mind. "Rayman...", begins Ly, in a weary voice., "The pirates have broken the Heart of the World. The energy has scattered. Other than Clark, all of our brave warriors have been captured..."

Shocked by this terrible news, Rayman is surprised by a gigantic robot who pins him between its powerful pinchers. He tries to create a new energy sphere in the palm of his hand, but to no avail. The destruction of the Primordial Core has taken away all of his powers... Desparate, he shouts to his friend... "They've got me, Globox! Save Yourself!" "But...but...what about you?!" "No time to explain! Go find Ly, she'll tell you what to do!" After a moment of hesitation, Globox dodges between the feet of the robots, and plunges into the high grass.

An evil laugh reverberates. Rayman turns and sees Razorbeard, the leader of the Pirates. "I have you, Rayman! You'll soon be my most obedient slave!..."

Rayman tries to free himself, but the iron grip of the robot tightens around him. He casts a dark look at Razorbeard and shouts defiantly : " It's not over yet, pirate! I'll find a way to escape and then I'll make you wish you'd never been born!"

—Manual, Rayman 2

The beginning

Set in the Glade of Dreams, Rayman 2 begins shortly after Rayman is captured by the Robo-Pirates. Details from the opening sequence and manual explain how the Glade had come under attack by the Robo-Pirates, having historically destroyed over one hundred planets prior to their invasion. They attacked with the intent of enslaving the Glade's inhabitants, and were battled against by Rayman, Globox and other allies. After some battles, Rayman's capture occurs after the explosion of the Primordial Core. Ly the Fairy telepathically communicates with Rayman explaining the consequences of the damage, with the Core's shattering into 1000 Yellow Lums, and the capture of many fighters. Rayman's powers are also lost due to this, and he finds himself captured by the Pirates, and calls on Globox to flee and find Ly.

After the opening sequence, it is revealed that Globox was captured by the Pirates, and reunites with Rayman aboard the Buccaneer, the Pirate's Prison Ship. Having fallen to despair, Rayman's hopes are restored when Globox gives Rayman a Silver Lum given to him by Ly. The Silver Lum gives Rayman the ability to shoot with his fist, which Rayman uses to destroy a nearby vent, and escape with Globox. The two become separated after falling from the ship, and Rayman eventually finds himself in the Woods of Light.

Finding Ly

Rayman decides the best course of action is to find Ly, and travels through the Woods. He comes across Murfy, who serves as Rayman's guide throughout the game, and three baby Globoxes. Rayman sadly informs them of his separation with Globox, much to the babies' dismay. Rayman promises that he can find them, but stresses his need to find Ly, the babies then inform Rayman that Ly had been taken deeper into the Woods by the Pirates. Traversing deeper, Rayman frees the Grand Minimus Teensies locked in a cage at the end of the area. After bickering amongst themselves about who among them is their King, they tell Rayman of the Pirate's locking of Ly in a stronghold within the Fairy Glade. They will allow Rayman access to the Hall of Doors (the Isle of Doors in the Dreamcast and 3DS versions), for the cost of all the Yellow Lums contained within the Wood. Once collected, a Grand Minimus creates a Spiral Door, and Rayman exits the area through it.

Using the Hall, Rayman traverses to the Fairy Glade, and makes his way to the Pirate Stronghold. It is here where Rayman first encounters Robo-Pirates since his capture, and the first time a player must combat them. Eventually, Rayman finds where Ly is held, in an energy prison powered by a machine within a nearby chamber. Rayman destroys the machines, freeing Ly. Rayman tells Ly of his separation with Globox, and his loss of powers. Ly is unable to restore Rayman's powers, however, due to the explosion of the Primordial Core. Ly then tells Rayman of the Four Masks of Polokus, through which Polokus can be awakened, and whose power is sufficient to destroy the Pirates. Ly finally gives Rayman the power to swing on Purple Lums, allowing Rayman to progress further. Rayman then sets out to collect the masks, exiting the Glade.

The first mask

The Marshlands

Rayman freeing Ssssam in the Marshes of Awakening.

Rayman next finds himself in the Marshes of Awakening, where he frees Ssssam the Watersnake. While Ssssam is unable to aid Rayman in locating the masks of Polokus, he does know where the Pirates took Globox, and aids Rayman in crossing the Marsh by allowing him to water-ski across. There is also a side-path that the player may go through, where they will encounter Jano, who is guarding a Spiral Door. At this point in time, he will refuse access to the door, as Rayman does not know where it leads, which is the requirement for passing through.

The next level is the Bayou, a similar swampy location that Rayman must traverse on foot. Admiral Razorbeard is concerned by Rayman's progress, and despatches several Warships to destroy him. Razorbeard eats a Yellow Lum, reducing the number of extant Yellow Lums from 1000 to 999. At the beginning of the level is a side-path where Rayman can find a hologram of Ly the Fairy. If he has enough Yellow Lums, she will teleport him to a side-level called the Walk of Life. Although the Bayou is beset with Robo-Pirate Warships and dangerous obstacles such as helicopter bombs, Rayman makes it through the area unscathed.

Obtaining the first mask

Rayman approaches the entrance to the Sanctuary of Water and Ice, the location in which the first of the Four Masks of Polokus is contained. He reunites with the Grand Minimus, who inform him that he will not be allowed to enter without collecting a specific amount of Yellow Lums, a requirement that is repeated in the entrances for the three other locations of the masks. Once he has enough Yellow Lums, Rayman is able to enter, and after fighting past some Robo-Pirate soldiers, and solving the puzzle to enter the Sanctuary, he finds himself inside. Within the Sanctuary, Rayman encounters the guardian of the first Mask; Axel. Using a chain of Purple Lums to swing across the battle area, and dodging icicle projectiles thrown by Axel, Rayman eventually triumphs over the guardian by causing an icicle to dislodge and impale Axel's head.

With Axel dispatched, Rayman obtains the first mask, which teleports him to the realm where Polokus slumbers. Polokus congratulates Rayman on his find, but urges him to move forward in his quest and collect the second mask. He then creates a Spiral Door to take Rayman back to the Hall of Doors, allowing Rayman to continue.

The second mask

Healing Clark

Rayman meets Clark in the Menhir Hills.

Beginning the search for the second mask, Rayman finds himself in the Menhir Hills, where he learns to tame and ride walking shells. Moving further in, Rayman meets with Clark the Giant in the Elite Troop Training Center, who has become ill after accidentally swallowing a Robo-Pirate part during a battle. He asks Rayman to retrieve the Elixir of Life from the Cave of Bad Dreams, and stresses to Rayman that he needs to remember the name in order to enter.

Rayman then returns to the Marshes of Awakening, where Jano now allows Rayman to enter the Spiral Door. Rayman is hypnotised by Jano and then transported to the Cave of Bad Dreams, and is challenged to find the treasures within before Jano can catch him. Jano eventually meets with Rayman as he nears the treasure trove and gives chase, leading Rayman into a large corridor where he must avoid Jano's attacks and use the skulls he emits to progress through. Eventually, he makes it to the treasure, where Jano congratulates Rayman, and offers it to him. The player is then given the choice to accept or decline Jano's offer, accepting will lead to a short cutscene depicting an overweight Rayman lounging on a small island, and an alleged "end" to the game. The cutscene ends by cutting back to the choice. Declining the offer will cause Rayman to be returned to the Marshes, and Jano will reward Rayman with the Elixir of Life for making the right choice and not succumbing to greed.

Rayman then returns to the Menhir Hills, and gives the Elixir to Clark. Clark is reinvigorated, and helps Rayman progress further through the facility. Rayman then parts ways with Clark at the exit of the facility, and finally leaves the Menhir Hills via a walking shell.

Freeing Globox and Carmen

Rayman reunites with Globox from within the Canopy, which, true to its name, takes place within the higher levels of a deep forest. Rayman frees Globox from imprisonment by the Robo-Pirates operating within the area, and Globox aids Rayman in traversing through the area, using his rain-dance to destroy laser barriers or grow fauna that can aid Rayman in progressing. Globox also reveals that he received another Silver Lum, which gives Rayman the ability to charge his magic fist, greatly enhancing his offensive capabilities. After fighting past a Warship and tricking a Robo-Pirate into opening the exit by hiding within a bush, Rayman is able to leave the area. Globox remains behind, stating that his spouse, Uglette, wishes to see him.

The next level is Whale Bay, a watery location infested by Robo-Pirates and piranhas. The benevolent whale, Carmen, has been imprisoned in a laser cage by the pirates, who plan to use her blubber to oil the engines of the Buccaneer. Rayman frees her, and she releases air bubbles that allow him to accompany her underwater. Unfortunately the local piranhas want to steal the bubbles to ease their heartburn, so Rayman must frighten them off with his magic fist so that he can continue to breathe. Eventually Rayman completes his underwater passage and comes to the end of the level.

Obtaining the second mask

The next level is the Sanctuary of Stone and Fire, the second of the game's Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple that has no discernible purpose. Rayman spends a great deal of time on plums, which can be used to cross the many lakes of lava. Eventually Rayman comes to a chamber containing a large blocky stone statue: this is Umber, the guardian of the Sanctuary of Stone and Fire. Unlike Axel, Umber is pacifistic; he allows Rayman to stand on his head while he walks across a pool of lava, taking Rayman to the final chamber. It is shaped much the same as the chamber in which Rayman found the first mask, with a raised platform on which sits a stone container. Rayman's symbol once again connects to the stone; it slides open, and the second mask emerges. Rayman takes it and once again is transported to Polokus's domain. The god congratulates Rayman, takes the mask, affixes it to his stone, and sends Rayman back to the Hall of Doors.

The third mask

Making Progress

Rayman arriving at the Top of the World.

Now making his way to the third mask, Rayman arrives at the Echoing Caves, after activating four switches in a non-linear area, he enters the caves themselves. Due to the large amounts of toxic liquid within the caves, Rayman lights kegs, and uses them to fly across the caves to solid footing. Rayman may also encounter an entryway, leading him into a secret area within the Fairy Glade, where he can break a cage that cannot be broken by normal visit. Rayman returns and finally exits the Echoing Caves, with a Warship flying in the background, preluding the events of the next area.

Admiral Razorbeard learns of Rayman's progress, and has Warships sent to stop him. Rayman encounters and must flee the Warships from within the Precipice, a mountainous region that can succumb to flooding, and can contain vast caverns within. Rayman is able to elude the Warships, and moves on to the Top of the World. The area contains a Pirate Fort, but it cannot be accessed via conventional means, as such, Rayman rides upon a rollercoaster-esque transport, dodging obstacles that are within the path of the coaster, which can cause Rayman to despawn. Making it into the Fortress, Rayman fights past many Barrel Pirates, and eventually exits the area.

Obtaining the third mask

Much like the prior masks, the third mask is contained within a Sanctuary, this one being the Sanctuary of Rock and Lava. Rayman finds himself in a marshy area, which he must traverse through in order to reach the Sanctuary itself. Within the marshy area is the entrance to the Walk of Power, a bonus level that can be accessed if the player has obtained enough Yellow Lums, much like the Walk of Life. After traversing through the marshes, Rayman finds himself within the Sanctuary itself, and progresses forward. However, the mask is not located within the area, and Rayman heads beneath the Sanctuary instead.

Ly meets with Rayman beneath the Sanctuary, and tells Rayman that she has gathered enough energy to grant him the Super helicopter ability, allowing him to fly as opposed to simply gliding with his hair. She informs Rayman that traversing through the area will be difficult, and tells him to use the Super helicopter to move through the area. Using this ability, Rayman is able to reach the end of the area, where he encounters Foutch. Foutch promptly hits Rayman, causing him to lose the Super helicopter power, and fall. Rayman finds footing within a circular pathway, and is chased by Foutch, who wishes to burn Rayman by throwing flames at him. Rayman is able to use spiderwebs to bounce high enough to reach stalactites positioned in bridges above the pathway. These stalactites will impale Foutch when shot at, allowing Rayman to triumph over the guardian. A Purple Lum then appears, allowing Rayman to reach the bridges, which lead to the third mask. Rayman is transported to Polokus and gives the third mask to him, and Polokus creates a Spiral Door to allow Rayman to move on and locate the fourth and final mask.

The fourth mask

Reuniting with Clark

The Spyglass Pirate forces Clark to attack Rayman.

Rayman next enters the Tomb of the Ancients, where a sign alerts the player to the capture of Clark and his imprisonment in the Technical Check-up, which is located within the area. The Tomb of the Ancients is notable for having secret passages, with one leading to the 1000th Yellow Lum, another allowing the player to skip through a large section of the level, and another that can only be legitimately accessed in the Dreamcast and Nintendo 3DS version of the game, nicknamed the Tomb of the Ancients secret. Once the player has reached the end of the level, it is revealed that the Robo-Pirates have been able to bring Clark under their control using a device implanted into his back. The Spyglass Pirate is shown demonstrating his control over Clark, before control is returned to the player, who must break the device. Once the device is broken, Clark lifts Rayman high enough to break the cage containing the Teensie to exit the level, and consequently exits the area.

Obtaining the fourth mask

Finally, Rayman makes it to the Iron Mountains, where he traverses through various Robo-Pirate installations contained within the area. The area itself contains areas of differing themes, including swamps, rapids, an island and finally some mines. During his travels in the area, he comes across the Reformatory for Disturbing Children, guarded by a Robot Dinosaur. Rayman infiltrates the facility and frees the captive baby Globoxes within, before using a walking shell to reach the mines.

Within the mines, Rayman encounters Uglette, who is in despair over the loss of her babies, who are being used as labour in the mines, and Globox, who in the defense of their babies has been captured and sent to the Pirate's Prison Ship. Rayman calms Uglette and promises to free her children, making use of a nearby Warship to travel to each mine and to allow the babies to leave. Once he has visited all the mines, Rayman returns and reunites the babies with Uglette. Uglette and her children then board the Warship to leave, but one of the children passes off the fourth mask to Rayman, stating that they had found it within the mines. Rayman says his goodbyes to the Globox family, and departs to Polokus.

Polokus congratulates Rayman, takes the mask and attaches it to the remaining side of his four-sides stone column. The stone begins to spin rapidly, blurring until it is transfigured into a transparent, glowing portal. Polokus tells Rayman that, now that he has been awakened, he can destroy all of the Robo-Pirates in the Glade of Dreams, but says that he has no power in the air – Rayman himself must confront Admiral Razorbeard on board the flying Buccaneer. Rayman steps into Polokus's portal; his health is increased to maximum, and he is transported to the Hall of Doors.

The ending

Infiltrating the Prison Ship

A Salesman visits Razorbeard, and pitches the Grolgoth as the solution to the Pirate's problem with Rayman. After some consideration, Razorbeard accepts the Grolgoth, setting the circumstances for the final confrontation with Rayman. In the meantime, Rayman infiltrates the Prison Ship, the largest of the Pirate Vessels and fortress in its own right. Rayman initially finds himself sliding through floors and tunnels within the bowels of the ship, but is able to acquire a flying shell, which he uses to progress even further through the ships' interior chambers.

In most versions, excluding those based off the Nintendo 64 and Windows versions, a cutscene will play once the level is completed for the first time. It shows Rayman freeing the captives within the Prison Ship, who are then urged to leave, while Rayman makes his final approach to Razorbeard himself.

The Final Battle

Rayman battling Razorbeard in the Grolgoth.

The Spyglass Pirate gives his final update on Rayman's progress to Razorbeard, informing him of Rayman's success in freeing their captives, and his infiltration of the ship. Razorbeard punishes the Spyglass for his failure, having him swim in molten lava, but not before preparing the Grolgoth to fight Rayman. Razorbeard has the Grolgoth set up in the Crow's Nest of the Prison Ship, and lures Rayman to him by having the captured Globox as the Grolgoth's first target. Rayman arrives at the nest to defend Globox, but Razorbeard shoots down the structure holding Rayman and Globox in place. Rayman is able to grab the ledge of the Crow's Nest, and climbs up, unharmed. Globox is left dangling on the side of the Crow's Nest, but assures Rayman that he is fine, and to go fight Razorbeard.

The fight against the Grolgoth has two phases, the initial phase has Rayman dodge various attacks from the Grolgoth, but knock back the helicopter bombs it produces to trip the machine up. This continues until the Grolgoth has tripped thrice, after which Razorbeard attempts to crush Rayman by jumping onto him with the Grolgoth. The attack fails, and the Crow's Nest collapsing, causing both the Grolgoth and Rayman to fall into a lava filled chamber. Rayman is saved from falling into the lava due to a Silver Lum that Ly generated from afar. The Lum guides Rayman to a safe platform, in which Rayman is able to mount a flying shell. Ly congratulates Rayman on his performance thus far, and informs him of the complete defeat of the Robo-Pirates on the Glade of Dreams, tasking Rayman to complete their victory by defeating Razorbeard. Rayman then sees that the Grolgoth has survived the fall also, and the second phase of the battle commences. In this phase, Rayman uses the flying shell to manoeuvre round a chamber, or tunnel in the PlayStation version. Rayman is able to shoot down the Grolgoth, using ammunition scattered within the chamber, in the PlayStation version, he instead causes helicopter bombs and homing missiles to deflect back to the Grolgoth, damaging it.

Victory

Eventually, the Grolgoth is rendered inoperative, and Razorbeard flees the ship, but not before setting off a self-destruct within the Grolgoth, which causes the Prison Ship to detonate and be destroyed, with Rayman still inside.

Rayman's friends assume that Rayman has fallen. Ly the Fairy, Clark, Murfy, the Grand Minimus, Globox, Polokus, Uglette and three baby Globoxes, all gather in Polokus's domain for a memorial service. They could only recover Rayman's left shoe, however, the shoe suddenly appears to react to an oncoming presence, as a limping, one-footed Rayman emerges from the woods nearby, much to the joy of everyone present. His shoe rejoins his body and he looks up at all his friends, last of all Ly, while hugging the baby Globoxes. Fireworks are launched in celebration, and a message is displayed congratulating Rayman on his feats. The harmony of the Glade of Dreams has been restored and the Heart of the World has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, Rayman 3. The end credits sequence shows Admiral Razorbeard's escape pod fleeing through the depths of space.

Early production

Rayman captures a scared platform with his telescopic fist in the playable prototype level.

2D game

Main article: Rayman 2 (cancelled prototype)

Rayman 2 was first developed to be a 2D sidescrolling platform game similar to the original Rayman game, and was planned to be released on the PlayStation and the Sega Saturn.[15] Screenshots, videos and interviews indicate that the game would still involve an invasion of robots from space. The game featured enemies similar to the Robo-Pirates, and it also featured background platforming - using a device similar to a shower head and a toilet flush, Rayman could teleport from the foreground to the background (and vice-versa). One video in particular also featured Betilla the Fairy, and showed her imprisoned in a cell.

This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the PlayStation version of Rayman 2, and is unlocked if the player collects at least 720 Yellow Lums out of the version's total 800. It was discovered that this prototype was last worked on on May 31, 1996 and was sent to the PlayStation RayMan 2 team so that they could incorporate one of its levels into their version of the game.

Rayman's training

Main article: Rayman's training

A screenshot of Rayman's training, showcasing Rayman's original 3D model.

In-between the development of the 2D game and the 3D game, a CGI short film for the game titled Rayman's training was created in 1998 and subsequently premiered in February 1 for Imagina 1998, following a trailer for Tonic Trouble. Rayman's training is notable for being the "missing link" between the two stages of Rayman 2's development, and is known for clips of it being used in the 1998 E3 trailer for the 3D game. Characters from the 2D prototype appear in the short, along with Rayman having a older 3D model in use. Not much is known about the short's plot, and it has not been released in any form.

Rayman's training was considered lost media until March 12, 2022, when a version of the video with no sound was uploaded to YouTube. Until then, only clips of the short film were seen scattered across various Rayman ephemera from 1997 - 1998.

3D game

Main article: Rayman 2 (early production)

The game appears to have been originally titled Rayman 2: The Door to Great Power (French: La Porte du Grand Pouvoir).[16][17]

In the original plot, a mysterious association, also referred to as the "mysterious guild", decides to create an intergalactic zoo and recruits a band of unscrupulous pirates to capture rare species, including Rayman and his friends.[18][19] Some sources conflate the association and the pirates, mentioning a "mysterious robot pirate guild".[20] Sometimes, the term "circus" is used instead of "zoo".[21][22][23][24][25][26] Rayman escapes, and he must now free his friends, who will help him in his quest to collect the ingredients for a "miraculous soup that opens the doors to Great Power".[20] Some sources, possibly from a later development stage, only mention the need to find "the keys to the door of great power".[26]

It appears that the ingredients were eventually replaced with the Four Masks of Polokus, who himself replaced the "great power", being no longer a simple magician but the god of the Glade of Dreams. While the idea of Rayman and his friends being trapped in a circus was scrapped from the final game, it was eventually revisited in Rayman: The Animated Series through Rigatoni's flying circus.

Some of the characters had different names or spellings in the game's early development stages: Globox was Globber, Razorbeard was Razorface, Polokus was Polochus (or Pollochus) the Magician, the Teensies were the Smalbeings and the Robo-Pirates were the Red Rum.

Just like Globox can use his Rain Dance in the final game to harm the Robo-Pirates, Rayman's other friends would also have used their abilities to help him progress through the levels: Polochus the Magician could levitate stones and draw water from ponds, Clark could grab Rayman and throw him and Ly could immobilize characters and objects.[18] Alternatively, it is stated that the Magician, as the first companion Rayman would have had to save, would have appeared on every map to upgrade the power of his "invincible flying fist".[26] Rayman would also have gained the ability to see through walls near the end of the game.[18] Additionally, a demo for the game features a functional telescopic fist ability, a power scrapped from the final game and replaced with the magic fist.

Pre-release screenshots and footage show that level designs underwent significant evolution. A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in the Prison Ship. It closely resembles the alternative path that can be taken in the same level to fill up Rayman's health.[27] Other trailers show more open levels suggesting Rayman 2 was at one point going to go in a more non-linear direction.[28]

The HUD was at one point drastically different to the one seen in the final game. Purple Lums were going to have a completely different design resembling the other Lums seen in the game.[29] Texture hacking also led to the discovery of more pre-release elements, such as a third red-coloured Magic Sphere and its pyramid base.

Gameplay

Yellow Lums are the main item in the game.

The gameplay in Rayman 2 is similar to that of the original Rayman, translated into a 3D world. Most of the gameplay consists of running, jumping, climbing, gliding and flying between platforms and other surfaces, interspersed with battle sequences with Robo-Pirates and other enemies. A new element of gameplay is swimming, which is present in some of the levels.

Contrary to the original game, this time Rayman starts with a few powers, such as helicoptering and a basic attack power, which is given to him by Globox who is introduced at the very beginning. Additional powers, some permanent and others temporary, are unlocked during the natural course of the game, similarly to the original Rayman.

The aim of the game is to defeat Admiral Razorbeard and his Robo-Pirates, and, by doing so, restore order to the world. Along the way, Rayman will locate and reassemble Yellow Lums that have been scattered following the explosion of the Primordial Core, and rescue creatures that have been imprisoned in cages. However, unlike in the original Rayman, Rayman 2 has no strict requirement to obtain all Yellow Lums/cages to finish the game, probably in order to make the game less difficult. A certain number of Yellow Lums is required to advance past specific points, but this number is typically substantially lower than the number of Yellow Lums available prior to that, and is easily obtainable during normal play. Some cages are also obligatory, as they contain creatures vital to completions of levels (typically, Teensies), and these cages are always in plain sight and impossible to miss.

Overall, far less backtracking and secret-hunting is required to complete the game, but the player is rewarded for breaking cages, as every 10 cages freed extend Rayman's life bar. Additionally, completing a level with all Yellow Lums and cages obtained gives access to a bonus level, where a baby Globox can help Rayman replenish his life bar or gain a Power Fist.

Replays

Once completed, a level can be replayed an unlimited number of times. Similarly to the original game, collectibles (Yellow Lums and cages) that have already been found do not reappear. Bosses, special characters and cutscenes are also usually skipped, making most levels much shorter, easier and emptier during replays. The baby Globox bonus levels are still offered on subsequent level completions, so Rayman can always restore his powers.

One difference from the original Rayman is that the final battle with Razorbeard in the Crow's Nest can be replayed.

Game records

Main article: List of Rayman records

Rayman 2 has two bonus levels that are present in all versions. The PlayStation version has significant differences made, and the peed is slightly different as well, and the PlayStation 2 version, Rayman Revolution, has the levels as part of unlockable minigames rather than bonuses, where the player has to collect all Red Lums.

Main characters

Protagonists

Antagonists

Environment

A physical Rayman 2 map that came with various copies of the game.

Unlike the original Rayman, Rayman 2 is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor's, but are still dissimilar to the real world. The levels are played in a linear fashion in a world map known as the Hall of Doors (the Isle of Doors in the Dreamcast version), with most levels following a single path (though the Cave of Bad Dreams, the Walk of Life, and the Walk of Power are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the cages.

In the PlayStation 2 remake, the Hall of Doors is replaced by free-roaming hub areas in a place known as the Front. There are three of these areas, the Minisaurus Plain, Globox's House and Rainbow Creek, each of which has a Teensie Circle for quick access to completed levels.


Levels

The Hall of Doors, as seen in the PlayStation version.

Only the Nintendo 64, Windows, and Dreamcast versions (including their derivatives like the DS/3DS and iOS ports) feature a consistent level set. The PlayStation version cuts down the number of levels and shortens existing ones, while the PlayStation 2 version expands existing levels and even adds new ones. This list does not include the Game Boy Color version, which is a completely separate game.

Version differences

Since its original release in 1999, Rayman 2 has received a bunch of ports to other platforms, with each new port having some noticeable differences.

Nintendo 64

The Nintendo 64 cover (PAL).

The Nintendo 64 version, along with the Windows version, is the original version of the game. The Nintendo 64 version features a different soundtrack in a sequenced format, which was later reused in the Nintendo DS port. Several of the menu transitions are exclusive to this version.


Windows

The Windows cover.

The Windows version retains the same level structure from the Nintendo 64 version with higher resolution graphics and a higher framerate.

This version was later re-released on Uplay[30] and on GOG, benefitting from fixes and improvements as one of the games featured in the GOG Preservation Program.[31]


Dreamcast

The Dreamcast cover.

The Dreamcast version retains the high quality textures from the Windows version, while slightly improving some. A new area has been added in the Woods of Light called Globox Village, where the player can access new minigames by collecting Globox Crystals. This is the first version of Rayman 2 to allow for widescreen and the only version where the aspect ratio can manually be changed. The Hall of Doors has been replaced by the Isle of Doors. Several more Robo-Pirates have been added as well as a new type that shoots bombs. This is also the first version to have the cutscene in the Prison Ship where Rayman frees the prisoners, which was cut from the original versions due to time constraints.


PlayStation

The PlayStation cover (PAL).

Main article: Rayman 2 (PlayStation)

The PlayStation version removes and changes a bunch of levels, while merging others, and reduces the total amount of Yellow Lums from 1000 to 800. Some levels do, however, have several new areas and some cutscenes have been changed as well. This is the first version to have full voice acting, rather than speaking in gibberish. Many graphical changes are present, most notably in the Hall of Doors. A new bonus level can be unlocked that lets the player try a stage from the 2D prototype. Instead of Lums being imprisoned in cages, there are now Ludivs, Greenbottles and Minisaurus.

This version was later re-released on the PlayStation Store for PlayStation Portable, PlayStation 3, and PlayStation Vita.


PlayStation 2 (titled Rayman Revolution)

The PlayStation 2 cover (PAL).

Main article: Rayman Revolution

The PlayStation 2 version, titled Rayman Revolution in Europe and Rayman 2 Revolution in North America, is the port with the most added content. New hub worlds have been added, replacing the Hall of Doors, levels have been expanded, most notably the Fairy Glade and the Echoing Caves, new cutscenes and dialogue are present, and new bosses have been added, including a fourth guardian. New music has been added in the new areas and for Robo-Pirate battles, and new upgrades and minigames can be obtained by collecting Yellow Lums and by freeing Familiar Spirits from cages. A lot of graphical improvements are present with a bunch of previously 2D assets having been reworked into 3D models. This is also the second version to feature full voice-acting. The original Raymanian voices can, however, still be chosen, with new sounds added.

This version was later re-released on the PlayStation Store in North America for PlayStation 3.


Nintendo DS (titled Rayman DS)

The Nintendo DS cover (PAL).

Main article: Rayman DS

The Nintendo DS version, titled Rayman DS, is a direct port of the Nintendo 64 version. The second screen can be used to control Rayman with a virtual analog stick and shows the game HUD while playing. This version has a bunch of bugs not present in the Nintendo 64 version.


iOS

The iOS app icon.

Main article: Rayman 2 (iOS)

The iOS version is a direct port of the Dreamcast version, with the minigames as well as Globox Village being omitted. The Lift mini-game was, however, present in the free demo. This version has since been removed from the App Store and can no longer be obtained legally if it was not purchased before being removed.


Nintendo 3DS (titled Rayman 3D)

The Nintendo 3DS cover (PAL).

Main article: Rayman 3D

The Nintendo 3DS version, titled Rayman 3D, is a direct port of the Dreamcast version, with, similarly to the iOS version, the minigames as well as Globox Village removed. Several graphical and sound glitches are present as well as a game breaking bug preventing the player from obtaining the 1000th Yellow Lum as intended. A balanced difficulty curve has been added, having several obstacles being removed if the player misses too many Yellow Lums.

This version is downloadable from the Nintendo eShop in North America.


Manuals

Click on the thumbnails to read the manuals.

Promotion

Ubisoft promoted Rayman 2 with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.

Cartoon

Main article: Rayman: The Animated Series

In 1999, an animated television show based on the Rayman series was produced to accompany the release of Rayman 2. Only 4 episodes of the first season were released before being cancelled.

McDonald's

Main article: Rayman merchandising

Between the 17th of May and 13 June 2000, Ubisoft joined with McDonald's to make a Happy Meal with Rayman toys. These toys were a Rayman riding a walking shell, Rayman on a plum with spinning helicopter hair, a light-up cage, a sound-making Henchman 800, a wobbling Globox and Ly the Fairy. The toys were only available in France.

Tonic Trouble

Characters from each game made cameo appearances in the other game. In Tonic Trouble, Rayman can be seen during the game's end credits. In Rayman 2, a salesman who previously appeared in the intro sequence of the PC version of Tonic Trouble sells the Grolgoth to Razorbeard late in the game. Tonic Trouble was worked on (though not designed) by Michel Ancel, used the Rayman 2 engine, originally appeared on the same platforms as Rayman 2, and was also released by Ubisoft, giving reason for the crossovers, though Tonic Trouble had not fared well critically or commercially, whereas Rayman 2 became successful in both areas.

Royal V

Royal V's album "It's Good to be the King".

The musical group Royal V released a single to promote Rayman 2, under the name of "It's Good To Be The King". The official videoclip[32] features unique footage of scrapped areas of the game.

Mobile spin-offs

Rayman Bowling, Rayman Golf and Rayman Garden are mobile phone spin-offs of Rayman 2 and its remakes developed by Gameloft.

Reception

Rayman 2: The Great Escape was released to critical acclaim. On Metacritic, the Nintendo 64 version of the game received a score of 90%, signifying universal acclaim.[33] On GameRankings, the Dreamcast, Windows, Nintendo 64 and PlayStation versions of the game were assigned scores of 92.71%, 91.27%, 88.83% and 87.23% respectively.[34]

The game has been included on several lists of the greatest games of all time. IGN rated it as the 67th-greatest game.

Platform gaming has long been known for jumping, bopping enemies, and collecting items. Rayman 2 broke no new grounds in these areas, but instead perfected them as no other game had before. Starring a character with no arms, legs or neck, Rayman 2 is a demonstration of what the modern platform game could be – smart, fast and challenging.
—IGN staff, IGN[35]

GameSpot staff member Ryan Davis wrote an article on the game for the site's 'Greatest Games of All Time' series.

The gameplay was great, but, truly, it was the presentation of Rayman 2 that brought the whole package together. This was a game created by artists, not technicians, and its use of crisp, clear, beautifully crafted textures over relatively simple 3D objects is a testament to that. This isn't to say that Rayman 2 wasn't technically impressive at the time, because its massive 3D environments proved it certainly was that, but the creators of Rayman 2 wanted to awe you with the surreal, vivid world they had created, instead of showing you some nifty technical tricks. The lush, slightly off-kilter musical score certainly helped perpetuate this dreamy reality, as did the nonsense languages that the inhabitants of The Great Escape spoke.

Rayman 2: The Great Escape is more than the sum of its parts, though its parts are admittedly a bit impressive on their own. Its European roots show through – as do Rayman creator/designer Michel Ancel's interests in Nordic and Celtic mysticism – and lend the affair a flavour that has not been replicated since. Simply put, you will not have another video game experience quite like Rayman 2: The Great Escape, which is why we chose it as one of the greatest games of all time.

For my money, 3D platforming reached its absolute apex in Rayman 2: The Great Escape. I played through The Great Escape on the PC. Then I played through Rayman 2: Revolution on the PlayStation 2. And each time my experience with Rayman 2 had been simply sublime. It's an amazingly well-crafted platformer, providing a variety of play that most modern platformers can't match. But what stays with me the most, over time, is the beautiful, surreal world that Rayman 2 takes place in. I've not had a 3D platforming experience that good, before or since.

—Ryan Gage, GameSpot[36]

Gallery

Artworks

Covers

Promo art

Magazine scans

Trivia

  • In the German gaming magazine PC Player (issue 01/2000), Rayman 2: The Great Escape was named as "Best Platformer in 1999".
  • The PlayStation European release of Rayman 2 originally came with a digital watch. In the North American release it originally came with a beach ball.
  • In the Japanese localisation of the game, several of the game's color palette was changed. Rayman's body was made blue, Ssssam the Watersnake was recolored spring green, Jano's hat was turned red, and Ly's body was changed from yellow/purple to white/pink.
    • Notably, all of these changes are applied to characters with purple in their color palette; why this was done is not known for sure.
  • Tim Schafer revealed that Rayman 2 was a huge influence on his game Psychonauts.[37]

External links

See also

References

  1. 1.0 1.1 The Daily Telegraph (October 23, 1999), PC and games, https://www.newspapers.com/image/752426452/
  2. Daily Mirror (October 16, 1999), HOO-RAY! Loads of Rayman 2 prizes to be won, https://www.newspapers.com/image/790314251/?terms=%22Rayman%202%22&match=1
  3. GameSpot, PlayStation Rayman 2 Delayed, https://www.gamespot.com/articles/playstation-rayman-2-delayed/1100-2448699/
  4. IGN (via archive.org), News Briefs - November 4, 1999, https://web.archive.org/web/20020221014924/http://pc.ign.com/articles/071/071866p1.html
  5. GamesMarket (via archive.org), Archives November 1999, https://web.archive.org/web/20030724004832/http://www.gamesmarket.com.au/infoarchives.cfm?contentarchives=5&cfid=2036461&cftoken=2599097
  6. PC Power Zine issue 52 (November 1999), File:PC Power Zine Issue 52 (November 1999).jpg
  7. PC Power Zine issue 54 (January 2000), File:PC Power Zine Issue 54 (January 2000).jpg
  8. 家用电脑与游戏机 #63 (November 1999), https://archive.org/details/jiayou-magazine/1999/%E5%AE%B6%E7%94%A8%E7%94%B5%E8%84%91%E4%B8%8E%E6%B8%B8%E6%88%8F%E6%9C%BA%20Vol.063%201999.11
  9. Micromania (via archive.org), Derniers jeux sortis sur Dreamcast, https://web.archive.org/web/20000608053132/http://www.micromania.fr/cgi-micromania/tri3.pl?criteria=DREAMCAS;status=1
  10. Sega.com (via archive.org), Rayman 2: The Great Escape, https://web.archive.org/web/20031221132822/http://www.sega.com/games/dreamcast/post_dreamcastgame.jhtml?PRODID=191
  11. Dreamcast Magazine (Japan) issue 63 (March 2000)
  12. Sega.jp (via archive.org), レイマン 海賊船からの脱出!, https://web.archive.org/web/20140805192412/http://sega.jp/dc/000306/
  13. IGN (via archive.org), PSX Releases, https://web.archive.org/web/20000815063008/http://psx.ign.com/releases.html
  14. Australian Station issue 16, page 58, https://archive.org/details/australian-station-16-october-2000/page/58/mode/1up
  15. Unseen64.com, Rayman 2 [2D version - Unreleased], http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled
  16. The sketch for the E3 1999 stand for the game shown on page 47 of L'Histoire de Rayman clearly reads "du grand pouvoir", and the E3 Atlanta 1998 Digital Press Kit states that the game's story revolved around a magic soup that would "open the doors to great power".
  17. Rayman Pirate-Community discussion forums, Rayman 2, https://raymanpc.com/forum/viewtopic.php?p=1548591#p1548591
  18. 18.0 18.1 18.2 Rayman 2 E3 1998 Italian press kit, File:E3 Atlanta 1998 - Rayman 2 Italian Press Kit.pdf
  19. IGN, An Interview with Ubi Soft, https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft
  20. 20.0 20.1 Rayman 2 E3 1998 Press Release, Rayman Reigns in New Fast-Paced, Plot-Driven Action Adventure Sequel For Nintendo 64, Sony Playstation, PC CD-ROM, File:Ray2us.pdf
  21. Rayman 2: The Great Escape, Interview with Pauline Jacquey & Michel Ancel, File:Rayman 2 Interview 1999.pdf
  22. Ubi Soft’s beloved Rayman sells record-breaking 4.2 million copies!, File:Rayman 1999 4 Million Copies.pdf
  23. Official Rayman 2 website (via archive.org), https://web.archive.org/web/20000610224227/http://www.rayman2.com/fr/good/rayman2_txt_fs.html
  24. Club Nintendo, issue 9, page 61, File:R2-Scan-1.png
  25. Rayman Pirate-Community discussion forums, Rayman 2, https://raymanpc.com/forum/viewtopic.php?p=1369362#p1369362
  26. 26.0 26.1 26.2 电脑游戏攻略, issue 11 (November 1999), pages 30-31, https://raymanpc.com/forum/viewtopic.php?p=1497673#p1497673
  27. YouTube (via archive.org), Rayman 2: The Great Escape (N64) - Beta Prison Ship level part, https://www.youtube.com/watch?v=rCZ10RrA_5Q
  28. YouTube, Rayman 2 Trailer, https://www.youtube.com/watch?v=6KujjiLYaW8
  29. YouTube, Rayman 2 The Great Escape - developer's interview (1998, FR with ENG subs) N64/PS1/PS2/Dreamcast/PC, https://www.youtube.com/watch?v=hn_UYduONuA
  30. Rayman 2 on Uplay http://store.ubi.com/eu/rayman-2--the-great-escape/57062ec088a7e316728b465a.html
  31. GOG.com, Rayman 2: The Great Escape, https://www.gog.com/game/rayman_2_the_great_escape
  32. Internet Archive, Royal. V - It's Good To Be The King (1999), https://archive.org/details/royal.-v-its-good-to-be-the-king-1999
  33. Metacritic.com, Rayman 2: The Great Escape for Nintendo 64 Reviews, Ratings, Credits, and More at Metacritic, http://www.metacritic.com/game/nintendo-64/rayman-2-the-great-escape
  34. GameRankings.com, Reviews and News Articles, http://www.gamerankings.com/browse.html?search=rayman&numrev=3&site=
  35. IGN.com IGN's Top 100 Games, http://ie.top100.ign.com/2005/061-070.html
  36. GameSpot.com, The Greatest Games of All Time, http://uk.gamespot.com/gamespot/features/all/greatestgames/p-24.html
  37. DoubleFineProd, Psychonauts Retrospective // The Color of the Sky in Your World Part 2, https://youtu.be/9WWSsw-16vw?t=1m25s