Cage: Difference between revisions
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[[Image:VIG PR4.png|frame|right|class=sprite|Artwork of a cage in [[Rayman 1|the original ''Rayman'' game]].]] | [[Image:VIG PR4.png|frame|right|class=sprite|Artwork of a cage in [[Rayman 1|the original ''Rayman'' game]].]] | ||
'''Cages''' are small breakable prisons which contain captive creatures or [[Lum]]s, who have been jailed within by enemy groups, such as the [[Robo-Pirate]]s or [[Hoodlum]]s. Cages are a key gameplay element, featuring in all five major titles in the series, and many spin-offs, such as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']] and ''[[Rayman: Hoodlums' Revenge]]''. They are among the most commonly recurring objects that players encounter within [[Rayman (series)|the series]]. | '''Cages''' are small breakable prisons which contain captive creatures or [[Lum]]s, who have been jailed within by enemy groups, such as the [[Robo-Pirate]]s or [[Hoodlum]]s. Cages are a key gameplay element, featuring in all five major titles in the series, and many spin-offs, such as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']] and ''[[Rayman: Hoodlums' Revenge]]''. They are among the most commonly recurring objects that players encounter within [[Rayman (series)|the series]]. | ||
==In ''[[Rayman 1|Rayman]]'' and its spin-offs== | ==In ''[[Rayman 1|Rayman]]'' and its spin-offs== | ||
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[[File:CageR1.gif|frame|right|class=sprite|A cage.]] | [[File:CageR1.gif|frame|right|class=sprite|A cage.]] | ||
In [[Rayman 1|the original ''Rayman'' game]], the cages are about as big as [[Rayman]] is, and they contain [[Electoon]]s which have been captured by the monsters that appeared after the [[Great Protoon]] was stolen by [[Mr Dark]]. Each level in the game has six cages which fill up a medallion as [[Rayman]] keeps destroying them. When he has freed all six per level, the medallion shows as a happy [[Electoon]] face on the world map. There is a total of 102 cages in the whole game, and all of them must be destroyed before advancing to the [[Candy Château]]. The game also requires backtracking to find all of the cages, as [[Rayman]] is sometimes not able to reach them until he gains his powers. Some cages are also hidden, and only appear if [[Rayman]] touches a certain [[gendoor]] in a map. | In [[Rayman 1|the original ''Rayman'' game]], the cages are about as big as [[Rayman]] is, and they contain [[Electoon]]s which have been captured by the monsters that appeared after the [[Great Protoon]] was stolen by [[Mr Dark]]. Each level in the game has six cages which fill up a medallion as [[Rayman]] keeps destroying them. When he has freed all six per level, the medallion shows as a happy [[Electoon]] face on the world map. There is a total of 102 cages in the whole game, and all of them must be destroyed before advancing to the [[Candy Château]]. The game also requires backtracking to find all of the cages, as [[Rayman]] is sometimes not able to reach them until he gains his powers. Some cages are also hidden, and only appear if [[Rayman]] touches a certain [[gendoor]] in a map. | ||
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<gallery widths="316px" heights="200px" class="sprite"> | <gallery widths="316px" heights="200px" class="sprite"> | ||
R1 Medallion.png|A medallion, as seen in [[Rayman 1|the original ''Rayman'' game]]. | |||
CageOuf.png|A cage in [[Rayman 1|the original ''Rayman'' game]]. | CageOuf.png|A cage in [[Rayman 1|the original ''Rayman'' game]]. | ||
</gallery> | </gallery> | ||
===In [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]=== | ===In [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]=== | ||
There are 38 cages in the entire game which all contain [[Electoon]]s. It is impossible to break all cages during the first visit of a level, as some are only accessible with a specific ability that [[Rayman]] has not acquired during his initial visit. The music will change when [[Rayman]] gets close to a cage to indicate it being there. | There are 38 cages in the entire game which all contain [[Electoon]]s. It is impossible to break all cages during the first visit of a level, as some are only accessible with a specific ability that [[Rayman]] has not acquired during his initial visit. The music will change when [[Rayman]] gets close to a cage to indicate it being there. | ||
<gallery widths="160px" heights="144px" class="sprite"> | |||
FD 5.PNG|A cage in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]. | |||
</gallery> | |||
==In ''[[Rayman 2]]''== | ==In ''[[Rayman 2]]''== | ||
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{{quote|text=Inside these metal cages, the inhabitants captured by [[Robo-Pirate|the pirates]] are most often found. It also happens that the [[Yellow Lum]]s are prisoners. To liberate all captive creatures, you must [[Magic fist|shoot]] a cage twice. For every ten cages destroyed, the [[Resistance|living standards]] of [[Rayman]] increase.|sign=Official description|source=''[[Rayman 2: The Great Escape : Le Guide Officiel]]''}} | {{quote|text=Inside these metal cages, the inhabitants captured by [[Robo-Pirate|the pirates]] are most often found. It also happens that the [[Yellow Lum]]s are prisoners. To liberate all captive creatures, you must [[Magic fist|shoot]] a cage twice. For every ten cages destroyed, the [[Resistance|living standards]] of [[Rayman]] increase.|sign=Official description|source=''[[Rayman 2: The Great Escape : Le Guide Officiel]]''}} | ||
In ''[[Rayman 2]]'', cages serve two purposes: some of them contain creatures that [[Rayman]] must free to advance, such as [[Ssssam]] the snake, [[Teensie]]s who open [[Spiral Door]]s for him, or [[Purple Lum]]s that allow him to get to places out of reach. Others do not involve mandatory gameplay elements, but count towards [[Rayman]]'s total, and extend his life bar. | In ''[[Rayman 2]]'', cages serve two purposes: some of them contain creatures that [[Rayman]] must free to advance, such as [[Ssssam]] the snake, [[Teensie]]s who open [[Spiral Door]]s for him, or [[Purple Lum]]s that allow him to get to places out of reach. Others do not involve mandatory gameplay elements, but count towards [[Rayman]]'s total, and extend his life bar. | ||
Unlike [[Rayman 1|the original ''Rayman'']], it is possible to advance to the final boss and complete the game without freeing all cages, however the maximum life bar can only be achieved by getting them all. The cages in this game are a lot smaller, and are mostly hung from ceilings and posts. [[Rayman]] can usually know that one is near by hearing the sound of a prisoner crying for help. Also unlike [[Rayman 1|the first game]], the are no cages that only appear by touching certain areas in a map, though some are hidden or can only be reached after [[Rayman]] receives certain powers, so the player would still have to backtrack. | Unlike [[Rayman 1|the original ''Rayman'']], it is possible to advance to the final boss and complete the game without freeing all cages, however the maximum life bar can only be achieved by getting them all. The cages in this game are a lot smaller, and are mostly hung from ceilings and posts. [[Rayman]] can usually know that one is near by hearing the sound of a prisoner crying for help. Also unlike [[Rayman 1|the first game]], the are no cages that only appear by touching certain areas in a map, though some are hidden or can only be reached after [[Rayman]] receives certain powers, so the player would still have to backtrack. | ||
<gallery widths="320px" heights="240px"> | |||
R2 Cage.png|A cage in ''[[Rayman 2]]''. | |||
RR-PS2-PirateCage-TheWoodsOfLight.jpg|A pirate cage in ''[[Rayman Revolution]]''. | |||
</gallery> | |||
===Original (PC, Nintendo 64) and Dreamcast versions=== | ===Original (PC, Nintendo 64) and Dreamcast versions=== | ||
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===PlayStation 2 version (''[[Rayman Revolution]]'')=== | ===PlayStation 2 version (''[[Rayman Revolution]]'')=== | ||
In ''[[Rayman Revolution]]'', the cages contain [[Familiar Spirit]]s - a total of 80 in the game. Instead of automatically extending [[Rayman]]'s life bar, every 10 [[Familiar Spirit|spirits]] released unlock another one of [[Ly's Challenges]]. Only completing the challenge will extend [[Rayman]]'s life. Like the PlayStation version, ''[[Rayman Revolution|Revolution]]'' also includes special creatures in cages that do not count towards the total. | In ''[[Rayman Revolution]]'', the cages contain [[Familiar Spirit]]s - a total of 80 in the game. Instead of automatically extending [[Rayman]]'s life bar, every 10 [[Familiar Spirit|spirits]] released unlock another one of [[Ly's Challenges]]. Only completing the challenge will extend [[Rayman]]'s life. Like the PlayStation version, ''[[Rayman Revolution|Revolution]]'' also includes special creatures in cages that do not count towards the total. | ||
===In ''[[Rayman 2 Forever]]''=== | ===In ''[[Rayman 2 Forever]]''=== | ||
There are 30 cages in total scattered throughout the game; they all contain a [[Grand Minimus]]. | There are 30 cages in total scattered throughout the game; they all contain a [[Grand Minimus]]. | ||
==In ''[[Rayman M]]''== | ==In ''[[Rayman M]]''== | ||
Cages do not feature in a functional role in this game. However, cages resembling those from ''[[Rayman 2]]'' can be seen adorning the [[Treasure Ship]]. | Cages do not feature in a functional role in this game. However, cages resembling those from ''[[Rayman 2]]'' can be seen adorning the [[Treasure Ship]]. | ||
<gallery widths="320px" heights="240px"> | |||
Treasure Ship.png|A cage in ''[[Rayman M]]''. | |||
</gallery> | |||
==In ''[[Rayman 3]]''== | ==In ''[[Rayman 3]]''== | ||
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{{quote|text=The [[Hoodlum]]s have captured all the [[Teensie]]s and put them in cages to use them for shooting practice. It’s up to you to set them free. Listen carefully! You can hear them calling for help when you go near a cage. Each time they’re set free, the [[Teensie]]s give you a present and a jewel medallion fills up. When the 6 jewel medallions are full, the Life Bar increases.|sign=Manual|source=''[[Rayman 3]]''}} | {{quote|text=The [[Hoodlum]]s have captured all the [[Teensie]]s and put them in cages to use them for shooting practice. It’s up to you to set them free. Listen carefully! You can hear them calling for help when you go near a cage. Each time they’re set free, the [[Teensie]]s give you a present and a jewel medallion fills up. When the 6 jewel medallions are full, the Life Bar increases.|sign=Manual|source=''[[Rayman 3]]''}} | ||
In ''[[Rayman 3]]'', the only creatures that are trapped inside cages are various tribes of [[Teensie]]s that have been captured by the [[Hoodlum]]s, who have imprisoned them in 60 cages total. As in ''[[Rayman 2]]'', not all of them have to be destroyed in order to advance to the final boss level. Akin to [[Rayman 1|the original ''Rayman'' game]], each cage that is destroyed fills up a medallion, though this time when each medallion is filled with 6 cages, the size of [[Rayman]]'s life bar increases, giving him a higher maximum of health. The captive [[Teensie]]s will often reward [[Rayman]] when be breaks their cages, either with a [[Laser-Washing Powder]] power-up, or with [[jewel]]s that the hero can collect to obtain points, and then disappear after a quick remark. | In ''[[Rayman 3]]'', the only creatures that are trapped inside cages are various tribes of [[Teensie]]s that have been captured by the [[Hoodlum]]s, who have imprisoned them in 60 cages total. As in ''[[Rayman 2]]'', not all of them have to be destroyed in order to advance to the final boss level. Akin to [[Rayman 1|the original ''Rayman'' game]], each cage that is destroyed fills up a medallion, though this time when each medallion is filled with 6 cages, the size of [[Rayman]]'s life bar increases, giving him a higher maximum of health. The captive [[Teensie]]s will often reward [[Rayman]] when be breaks their cages, either with a [[Laser-Washing Powder]] power-up, or with [[jewel]]s that the hero can collect to obtain points, and then disappear after a quick remark. | ||
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<gallery widths="320px" heights="240px"> | <gallery widths="320px" heights="240px"> | ||
Cage R3 1.png|A cage in ''[[Rayman 3]]''. | |||
Cage R3 2.png|A [[Griskin]] cage in ''[[Rayman 3]]''. | |||
Medalionrayman3 acarr.PNG|A medallion from ''[[Rayman 3]]''. | |||
</gallery> | </gallery> | ||
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[[Image:CageGBA.png|frame|right|class=sprite|A cage in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].]] | [[Image:CageGBA.png|frame|right|class=sprite|A cage in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].]] | ||
In these versions, the cages look identical to those featured in ''[[Rayman 2]]'', they can either be suspended from a chain, or stood upon a platform or ground. No prisoner is seen emerging from these cages when broken. | In these versions, the cages look identical to those featured in ''[[Rayman 2]]'', they can either be suspended from a chain, or stood upon a platform or ground. No prisoner is seen emerging from these cages when broken. | ||
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]], there are 50 cages scattered throughout the game, but not every level contains a cage. Usually, in levels that contain cages, there will be four to find. Levels that have less than four cages are [[Wanderwood Forest]] (with three cages), [[Prickly Passage]] (with two cages), [[Boulder Brink]] (with two cages) and [[Wretched Ruins]] (with three cages). | In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]], there are 50 cages scattered throughout the game, but not every level contains a cage. Usually, in levels that contain cages, there will be four to find. Levels that have less than four cages are [[Wanderwood Forest]] (with three cages), [[Prickly Passage]] (with two cages), [[Boulder Brink]] (with two cages) and [[Wretched Ruins]] (with three cages). | ||
In [[Rayman 3 (mobile phone)|the mobile phone version]], there are merely 12 cages to break in total. | In [[Rayman 3 (mobile phone)|the mobile phone version]], there are merely 12 cages to break in total. | ||
<gallery | <gallery widths="240px" heights="320px" class="sprite"> | ||
Rayman 3 mobile nenuphar cage.jpg|A cage in [[Rayman 3 (mobile phone)|the mobile phone version of ''Rayman 3'']]. | Rayman 3 mobile nenuphar cage.jpg|A cage in [[Rayman 3 (mobile phone)|the mobile phone version of ''Rayman 3'']]. | ||
</gallery> | </gallery> | ||
===In ''[[Rayman: Hoodlums' Revenge]]''=== | ===In ''[[Rayman: Hoodlums' Revenge]]''=== | ||
[[Image: | [[Image:Cage RHR.png|thumb|320px|class=sprite|right|A cage in ''[[Rayman: Hoodlums' Revenge]]''.]] | ||
The cages in this game are identical to the main type of cage seen in the console versions of ''[[Rayman 3]]''. [[Rayman]] must break all cages in a level to obtain 100% completion, as they go towards that tally. There are nine levels that cages can be found, with four per level, this gives a total of 36 cages to locate throughout the course of the game. | The cages in this game are identical to the main type of cage seen in the console versions of ''[[Rayman 3]]''. [[Rayman]] must break all cages in a level to obtain 100% completion, as they go towards that tally. There are nine levels that cages can be found, with four per level, this gives a total of 36 cages to locate throughout the course of the game. | ||
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==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]== | ==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]== | ||
[[Image:Cage RRR GBA.PNG|frame|class=sprite|right|A cage in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]] | |||
{{quote|text=The [[rabbid]]s have imprisoned a lot of inhabitants in these little cages, using vital energy. Break the cage to free [[Rayman]]'s friends.|sign=Manual|source=[[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]}} | {{quote|text=The [[rabbid]]s have imprisoned a lot of inhabitants in these little cages, using vital energy. Break the cage to free [[Rayman]]'s friends.|sign=Manual|source=[[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]}} | ||
Cages have a similar appearance to those that appeared In the [[Rayman 3 (Game Boy Advance)|Game Boy Advance]] and [[Rayman 3 (mobile phone)|mobile phone]] versions of ''[[Rayman 3]]'', and thus, look similar to those from ''[[Rayman 2]]''. There are a total of 60 cages that are scattered throughout the game. In levels that contain cages, there are five to be found, making for 12 levels that contain cages. | Cages have a similar appearance to those that appeared In the [[Rayman 3 (Game Boy Advance)|Game Boy Advance]] and [[Rayman 3 (mobile phone)|mobile phone]] versions of ''[[Rayman 3]]'', and thus, look similar to those from ''[[Rayman 2]]''. There are a total of 60 cages that are scattered throughout the game. In levels that contain cages, there are five to be found, making for 12 levels that contain cages. | ||
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==In ''[[Rayman Origins]]''== | ==In ''[[Rayman Origins]]''== | ||
[[File:RO-Cage.png|320px|thumb|right|A cage, as it appears in ''[[Rayman Origins]]''.]] | [[File:RO-Cage.png|320px|thumb|right|A cage, as it appears in ''[[Rayman Origins]]''.]] | ||
There are 108 cages in ''[[Rayman Origins]]'' - 62 of which are hidden away in hidden chambers - each with a group of imprisoned [[Electoon]]s - and the other 46 are located at the end of the levels. These cages are usually surrounded by a forcefield tied to several enemies, and once the enemies are defeated, the forcefield disappears. There are also 5 levels - the last levels from the last 5 worlds - where the medallion contains one slot which has an encarved cage symbol, although these levels don't contain any cage. Instead of breaking a cage at the end of the level, the player can fill these slots with [[Electoon]]s by defeating each boss from these five worlds. The rest of [[Electoon]]s are received through other means: 31 for winning time trials and 102 for collecting a specific amount of [[Lum (UbiArt games)|Lums]] in each level and then trading them to [[the Magician]]. | There are 108 cages in ''[[Rayman Origins]]'' - 62 of which are hidden away in hidden chambers - each with a group of imprisoned [[Electoon]]s - and the other 46 are located at the end of the levels. These cages are usually surrounded by a forcefield tied to several enemies, and once the enemies are defeated, the forcefield disappears. There are also 5 levels - the last levels from the last 5 worlds - where the medallion contains one slot which has an encarved cage symbol, although these levels don't contain any cage. Instead of breaking a cage at the end of the level, the player can fill these slots with [[Electoon]]s by defeating each boss from these five worlds. The rest of [[Electoon]]s are received through other means: 31 for winning time trials and 102 for collecting a specific amount of [[Lum (UbiArt games)|Lums]] in each level and then trading them to [[the Magician]]. | ||
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===In ''[[Rayman Fiesta Run]]''=== | ===In ''[[Rayman Fiesta Run]]''=== | ||
[[Teensie]]s appear captured in cages again in ''[[Rayman Fiesta Run]]'', with them being freed by collecting a certain number of [[Lum (UbiArt games)|Lums]] in each stage. There are four to rescue in each stage. | [[Teensie]]s appear captured in cages again in ''[[Rayman Fiesta Run]]'', with them being freed by collecting a certain number of [[Lum (UbiArt games)|Lums]] in each stage. There are four to rescue in each stage. | ||
<gallery widths="250px" heights="280px"> | |||
RFR PauseScreen Teensies.png|A hint screen shows how the [[Teensie]] icons are displayed on the levels. | |||
</gallery> | |||
===In ''[[Rayman Adventures]]''=== | ===In ''[[Rayman Adventures]]''=== | ||
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Rayman Mini - Small Medallion.png | Rayman Mini - Small Medallion.png | ||
</gallery> | </gallery> | ||
==Image gallery== | ==Image gallery== | ||