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'''Cages''' are small breakable prisons which contain captive creatures or [[Lum]]s, who have been jailed within by enemy groups, such as the [[Robo-Pirate]]s or [[Hoodlum]]s. Cages are a key gameplay element, featuring in all five major titles in the series, and many spin-offs, such as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']] and ''[[Rayman: Hoodlums' Revenge]]''. They are among the most commonly recurring objects that players encounter within [[Rayman (series)|the series]]. | '''Cages''' are small breakable prisons which contain captive creatures or [[Lum]]s, who have been jailed within by enemy groups, such as the [[Robo-Pirate]]s or [[Hoodlum]]s. Cages are a key gameplay element, featuring in all five major titles in the series, and many spin-offs, such as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']] and ''[[Rayman: Hoodlums' Revenge]]''. They are among the most commonly recurring objects that players encounter within [[Rayman (series)|the series]]. | ||
==In '' | ==In the original ''Rayman'' game== | ||
[[File:CageR1.gif|frame|right|class=sprite|A cage.]] | |||
[[ | {{Quote|text=[[Rayman]] has to free the imprisoned [[Electoon]]s to re-establish order in [[Glade of Dreams|his world]]. Each level is represented by a medallion with six empty spaces on the map of the world, each of which corresponds to a cage of [[Electoon]]s which you have to find. Each time you open a cage of [[Electoon]]s, one space on the medallion fills up.|sign=Manual|source=''[[Rayman 1|Rayman]]''}} | ||
In [[Rayman 1|the original ''Rayman'' game]], the cages are about as big as [[Rayman]] is, and they contain [[Electoon]]s which have been captured by the monsters that appeared after the [[Great Protoon]] was stolen by [[Mr Dark]]. Each level in the game has six cages which fill up a medallion as [[Rayman]] keeps destroying them. When he has freed all six per level, the medallion shows as a happy [[Electoon]] face on the world map. There is a total of 102 cages in the whole game, and all of them must be destroyed before advancing to the [[Candy Château]]. The game also requires backtracking to find all of the cages, as [[Rayman]] is sometimes not able to reach them until he gains his powers. Some cages are also hidden, and only appear if [[Rayman]] touches a certain [[gendoor]] in a map. | In [[Rayman 1|the original ''Rayman'' game]], the cages are about as big as [[Rayman]] is, and they contain [[Electoon]]s which have been captured by the monsters that appeared after the [[Great Protoon]] was stolen by [[Mr Dark]]. Each level in the game has six cages which fill up a medallion as [[Rayman]] keeps destroying them. When he has freed all six per level, the medallion shows as a happy [[Electoon]] face on the world map. There is a total of 102 cages in the whole game, and all of them must be destroyed before advancing to the [[Candy Château]]. The game also requires backtracking to find all of the cages, as [[Rayman]] is sometimes not able to reach them until he gains his powers. Some cages are also hidden, and only appear if [[Rayman]] touches a certain [[gendoor]] in a map. | ||
In 2016, it was discovered that [[Rayman DSi|the Nintendo DSi version]] of [[Bongo Hills]] had accidentally kept a cage which was previously exclusive to [[Rayman Advance|the Game Boy Advance version]], making the total amount of cages go up to seven, instead of the usual six. Breaking the seventh cage does not affect the game in any way and simply does not cause the medallion to appear. | In 2016, it was discovered that [[Rayman (Nintendo DSi)|the Nintendo DSi version]] of [[Bongo Hills]] had accidentally kept a cage which was previously exclusive to [[Rayman Advance|the Game Boy Advance version]], making the total amount of cages go up to seven, instead of the usual six. Breaking the seventh cage does not affect the game in any way and simply does not cause the medallion to appear. | ||
<gallery widths="316px" heights="200px" class="sprite"> | <gallery widths="316px" heights="200px" class="sprite"> | ||
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</gallery> | </gallery> | ||
=== | ==In the Game Boy Color version of ''Rayman''== | ||
There are 38 cages in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']], all of which contain [[Electoon#The Game Boy Color version of Rayman|Toons]], as [[Electoon]]s are referred to in this version. It is impossible to break all cages during the first visit of a level, as some are only accessible with a specific ability that [[Rayman]] has not acquired during his initial visit. The music will change when [[Rayman]] gets close to a cage to indicate it is located nearby. | |||
<gallery widths="160px" heights="144px" class="sprite"> | <gallery widths="160px" heights="144px" class="sprite"> | ||
Rayman 1 GBC First Cage.png|The first accessible cage in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]. | |||
Rayman 1 GBC First Cage broken.png|[[Electoon|Toons]] have been freed from that cage in the [[Spellbound Forest (Rayman 1)|Spellbound Forest]]. | |||
Rayman 1 GBC Punching a cage in Airy Tunes.png|A cage in [[Airy Tunes]]. | |||
FD 5.PNG|A cage in the [[Fiery Depths]]. | |||
</gallery> | </gallery> | ||
==In '' | ==In ''Rayman 2''== | ||
{{ | {{Quote|text=The [[Robo-Pirate|pirates]] have imprisoned many inhabitants in these little cages sealed with vital energy. Breaking 10 cages increases [[Rayman]]'s Life Bar.|sign=Manual|source=''[[Rayman 2]]''}} | ||
{{ | {{Quote|text=Inside these metal cages, the inhabitants captured by [[Robo-Pirate|the pirates]] are most often found. It also happens that the [[Yellow Lum]]s are prisoners. To liberate all captive creatures, you must [[Magic fist|shoot]] a cage twice. For every ten cages destroyed, the [[Resistance|living standards]] of [[Rayman]] increase.|sign=Official description|source=''[[Rayman 2: The Great Escape : Le Guide Officiel]]''}} | ||
In ''[[Rayman 2]]'', cages serve two purposes: some of them contain creatures that [[Rayman]] must free to advance, such as [[Ssssam]] the snake, [[Teensie]]s who open [[Spiral Door]]s for him, or [[Purple Lum]]s that allow him to get to places out of reach. Others do not involve mandatory gameplay elements, but count towards [[Rayman]]'s total, and extend his life bar. | In ''[[Rayman 2]]'', cages serve two purposes: some of them contain creatures that [[Rayman]] must free to advance, such as [[Ssssam]] the snake, [[Teensie]]s who open [[Spiral Door]]s for him, or [[Purple Lum]]s that allow him to get to places out of reach. Others do not involve mandatory gameplay elements, but count towards [[Rayman]]'s total, and extend his life bar. | ||
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</gallery> | </gallery> | ||
=== | ===PC, Nintendo 64 and Dreamcast versions=== | ||
There are 80 cages in this game, and all of them count towards the total. Every 10 cages freed extend [[Rayman]]'s life bar and also fill it to maximum. Cages that do not contain creatures required to advance typically contain [[Yellow Lum]]s, [[Super Yellow Lum]]s, or, on rare occasions, [[Red Lum]]s. It is, therefore, almost impossible to obtain all the [[Lum]]s in the game without also finding all the cages. | There are 80 cages in this game, and all of them count towards the total. Every 10 cages freed extend [[Rayman]]'s life bar and also fill it to maximum. Cages that do not contain creatures required to advance typically contain [[Yellow Lum]]s, [[Super Yellow Lum]]s, or, on rare occasions, [[Red Lum]]s. It is, therefore, almost impossible to obtain all the [[Lum]]s in the game without also finding all the cages. | ||
===PlayStation version=== | ===PlayStation version=== | ||
In the PlayStation version, cages contain [[Deny]]s, [[Ludiv]]s or [[Greenbottle]]s. Each one freed increases [[Rayman]]'s health a little bit before leaving. In [[the Hall of Doors]], next to each level the individual number of different creatures that should be freed is displayed, but while playing the level, only the total number of cages is shown, without the breakdown. For continuity purposes, creatures required to finish the levels (such as the [[Teensie]]s) are still locked in cages, but these cages do not count towards the total. | In [[Rayman 2 (PlayStation)|the PlayStation version]], cages contain [[Deny]]s, [[Ludiv]]s or [[Greenbottle]]s. Each one freed increases [[Rayman]]'s health a little bit before leaving. In [[the Hall of Doors]], next to each level the individual number of different creatures that should be freed is displayed, but while playing the level, only the total number of cages is shown, without the breakdown. For continuity purposes, creatures required to finish the levels (such as the [[Teensie]]s) are still locked in cages, but these cages do not count towards the total. | ||
===PlayStation 2 version ('' | ===PlayStation 2 version (''Rayman Revolution'')=== | ||
In ''[[Rayman Revolution]]'', the cages contain [[Familiar Spirit]]s - a total of 80 in the game. Instead of automatically extending [[Rayman]]'s life bar, every 10 [[Familiar Spirit|spirits]] released unlock another one of [[Ly's Challenges]]. Only completing the challenge will extend [[Rayman]]'s life. Like the PlayStation version, ''[[Rayman Revolution|Revolution]]'' also includes special creatures in cages that do not count towards the total. | In ''[[Rayman Revolution]]'', the cages contain [[Familiar Spirit]]s - a total of 80 in the game. Instead of automatically extending [[Rayman]]'s life bar, every 10 [[Familiar Spirit|spirits]] released unlock another one of [[Ly's Challenges]]. Only completing the challenge will extend [[Rayman]]'s life. Like the PlayStation version, ''[[Rayman Revolution|Revolution]]'' also includes special creatures in cages that do not count towards the total. | ||
===In ''[[Rayman 2 Forever]]'' | ==In ''Rayman 2 Forever''== | ||
In ''[[Rayman 2 Forever]]'', there are 30 cages in total scattered throughout the game, all of which contain a [[Grand Minimus]]. Unlike in [[Rayman (Game Boy Color)|its predecessor]], the music will not change when [[Rayman]] gets close to a cage. It is possible to break all cages during the first visit of a level, as all abilities are unlocked at the beginning of the game. | |||
<gallery widths="160px" heights="144px" class="sprite"> | |||
Rayman 2 Forever First Cage.png|A cage in the [[The Fairy Glade#Game Boy Color version|Fairy Glade]]. | |||
Rayman 2 Forever First Cage broken.png|A [[Grand Minimus]] has been freed from that cage. | |||
</gallery> | |||
==In '' | ==In ''Rayman M''== | ||
Cages do not feature in a functional role in | Cages do not feature in a functional role in ''[[Rayman M]]''. However, cages resembling those from ''[[Rayman 2]]'' can be seen adorning the [[Treasure Ship]]. | ||
<gallery widths="320px" heights="240px"> | <gallery widths="320px" heights="240px"> | ||
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</gallery> | </gallery> | ||
==In '' | ==In ''Rayman 3''== | ||
{{ | {{Quote|text=The [[Teensie]]s are perfect gentlemen. They shut themselves up in the cages just so the [[Hoodlum]]s won't have built them in vain.|sign=In-game description|source=''[[Rayman 3]]''}} | ||
{{ | {{Quote|text=The [[Hoodlum]]s have captured all the [[Teensie]]s and put them in cages to use them for shooting practice. It’s up to you to set them free. Listen carefully! You can hear them calling for help when you go near a cage. Each time they’re set free, the [[Teensie]]s give you a present and a jewel medallion fills up. When the 6 jewel medallions are full, the Life Bar increases.|sign=Manual|source=''[[Rayman 3]]''}} | ||
In ''[[Rayman 3]]'', the only creatures that are trapped inside cages are various tribes of [[Teensie]]s that have been captured by the [[Hoodlum]]s, who have imprisoned them in 60 cages total. As in ''[[Rayman 2]]'', not all of them have to be destroyed in order to advance to the final boss level. Akin to [[Rayman 1|the original ''Rayman'' game]], each cage that is destroyed fills up a medallion, though this time when each medallion is filled with 6 cages, the size of [[Rayman]]'s life bar increases, giving him a higher maximum of health. The captive [[Teensie]]s will often reward [[Rayman]] when be breaks their cages, either with a [[Laser-Washing Powder]] power-up, or with [[jewel]]s that the hero can collect to obtain points, and then disappear after a quick remark. | In ''[[Rayman 3]]'', the only creatures that are trapped inside cages are various tribes of [[Teensie]]s that have been captured by the [[Hoodlum]]s, who have imprisoned them in 60 cages total. As in ''[[Rayman 2]]'', not all of them have to be destroyed in order to advance to the final boss level. Akin to [[Rayman 1|the original ''Rayman'' game]], each cage that is destroyed fills up a medallion, though this time when each medallion is filled with 6 cages, the size of [[Rayman]]'s life bar increases, giving him a higher maximum of health. The captive [[Teensie]]s will often reward [[Rayman]] when be breaks their cages, either with a [[Laser-Washing Powder]] power-up, or with [[jewel]]s that the hero can collect to obtain points, and then disappear after a quick remark. | ||
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</gallery> | </gallery> | ||
==In the Game Boy Advance and mobile phone versions of ''Rayman 3''== | |||
{{ | {{Quote|text=The [[Robo-Pirate|pirates]] have imprisoned many inhabitant in these little cages sealed with vital energy. Break the cages to free [[Rayman]]’s friends.|sign=Manual|source=[[Rayman 3 (Game Boy Advance)|''Rayman 3'' (Game Boy Advance)]]}} | ||
[[File:CageGBA.png|frame|right|class=sprite|A cage in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].]] | [[File:CageGBA.png|frame|right|class=sprite|A cage in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].]] | ||
In | In the [[Rayman 3 (Game Boy Advance)|Game Boy Advance]] and [[Rayman 3 (mobile phone)|mobile phone]] versions of ''[[Rayman 3]]'', the cages look identical to those featured in ''[[Rayman 2]]'', they can either be suspended from a chain, or stood upon a platform or ground. No prisoner is seen emerging from these cages when broken. | ||
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]], there are 50 cages scattered throughout the game, but not every level contains a cage. Usually, in levels that contain cages, there will be four to find. Levels that have less than four cages are [[Wanderwood Forest]] (with three cages), [[Prickly Passage]] (with two cages), [[Boulder Brink]] (with two cages) and [[Wretched Ruins]] (with three cages). | In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]], there are 50 cages scattered throughout the game, but not every level contains a cage. Usually, in levels that contain cages, there will be four to find. Levels that have less than four cages are [[Wanderwood Forest]] (with three cages), [[Prickly Passage]] (with two cages), [[Boulder Brink]] (with two cages) and [[Wretched Ruins]] (with three cages). | ||
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</gallery> | </gallery> | ||
==In ''Rayman: Hoodlums' Revenge''== | |||
[[File:Cage RHR.png|thumb|320px|class=sprite|right|A cage in ''[[Rayman: Hoodlums' Revenge]]''.]] | [[File:Cage RHR.png|thumb|320px|class=sprite|right|A cage in ''[[Rayman: Hoodlums' Revenge]]''.]] | ||
The cages in | The cages in ''[[Rayman: Hoodlums' Revenge]]'' are identical to the main type of cage seen in the console versions of ''[[Rayman 3]]''. [[Rayman]] must break all cages in a level to obtain 100% completion, as they go towards that tally. There are nine levels in which cages can be found, each containing four cages, making for a total of 36 cages to locate throughout the course of the game. | ||
Much like in ''[[Rayman 2]]'' and the console version of ''[[Rayman 3]]'', [[Teensie]]s are found locked in cages, and will call for help when [[Rayman]] is close to them. Much like in the console versions of ''[[Rayman 3]]'', [[Teensie]]s will make a quick remark once freed, before disappearing, leaving behind a reward for [[Rayman]]. | Much like in ''[[Rayman 2]]'' and the console version of ''[[Rayman 3]]'', [[Teensie]]s are found locked in cages, and will call for help when [[Rayman]] is close to them. Much like in the console versions of ''[[Rayman 3]]'', [[Teensie]]s will make a quick remark once freed, before disappearing, leaving behind a reward for [[Rayman]]. | ||
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{{clear}} | {{clear}} | ||
==In | ==In the Game Boy Advance version of ''Rayman Raving Rabbids''== | ||
[[File:Cage RRR GBA.PNG|frame|class=sprite|right|A cage in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]] | [[File:Cage RRR GBA.PNG|frame|class=sprite|right|A cage in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]] | ||
{{ | {{Quote|text=The [[rabbid]]s have imprisoned a lot of inhabitants in these little cages, using vital energy. Break the cage to free [[Rayman]]'s friends.|sign=Manual|source=[[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]}} | ||
In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']], cages have a similar appearance to those that appeared In the [[Rayman 3 (Game Boy Advance)|Game Boy Advance]] and [[Rayman 3 (mobile phone)|mobile phone]] versions of ''[[Rayman 3]]'', and thus, look similar to those from ''[[Rayman 2]]''. There is a total of 60 cages that are scattered throughout the game. In levels that contain cages, there are five to be found, making for 12 levels that contain cages. | |||
{{clear}} | {{clear}} | ||
==In '' | ==In ''Rayman Origins''== | ||
[[File:RO-Cage.png|320px|thumb|right|A cage, as it appears in ''[[Rayman Origins]]''.]] | [[File:RO-Cage.png|320px|thumb|right|A cage, as it appears in ''[[Rayman Origins]]''.]] | ||
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<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Crazy Bouncing 13.jpg|A cage at the end of a level, protected by [[ | Crazy Bouncing 13.jpg|A cage at the end of a level, protected by [[red bird]]s. | ||
RaymanOriginsMedallion.png|A medallion, as seen in ''[[Rayman Origins]]''. | RaymanOriginsMedallion.png|A medallion, as seen in ''[[Rayman Origins]]''. | ||
Golly G. Golem 17.jpg|One of the few cages with no enemies protecting it. | Golly G. Golem 17.jpg|One of the few cages with no enemies protecting it. | ||
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</gallery> | </gallery> | ||
==In '' | ==In ''Rayman Legends''== | ||
Cages return in ''[[Rayman Legends]]'', where they are used to imprison [[Lum (UbiArt games)|Lums]] or [[Teensie]]s in the game's levels. Most cages have a gray appearance, similar to the cages in ''[[Rayman 2]]'', but the ones in [[Olympus Maximus]] have a bronze coloring, and cages holding [[Lum (UbiArt games)|Lums]] appear golden. Some have eyes and wings, and sometimes wooden posts are used in lieu of cages to capture [[Teensie]]s. Unlike the cages in ''[[Rayman Origins]]'', these can be broken with a single hit. | |||
Unlike the cages in ''[[Rayman Origins]]'', these | |||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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</gallery> | </gallery> | ||
==In ''Rayman Fiesta Run''== | |||
[[Teensie]]s appear captured in cages again in ''[[Rayman Fiesta Run]]'', with them being freed by collecting a certain number of [[Lum (UbiArt games)|Lums]] in each stage. There are four to rescue in each stage. | [[Teensie]]s appear captured in cages again in ''[[Rayman Fiesta Run]]'', with them being freed by collecting a certain number of [[Lum (UbiArt games)|Lums]] in each stage. There are four to rescue in each stage. | ||
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</gallery> | </gallery> | ||
==In ''Rayman Adventures''== | |||
In ''[[Rayman Adventures]]'', the same cages from ''[[Rayman Legends]]'' return. | In ''[[Rayman Adventures]]'', the same cages from ''[[Rayman Legends]]'' return. | ||
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</gallery> | </gallery> | ||
==In ''Rayman Mini''== | |||
Cages return in ''[[Rayman Mini]]'', specifically the [[Mr Dark]] mode of the game which was added in the 1.4.0 update. Certain tasks will require the player to free a set number of [[Teensie]]s trapped in cages along with completing the level. Medallions also appear on the world map, showing which levels in the world they represent have been fully completed. | Cages return in ''[[Rayman Mini]]'', specifically the [[Mr Dark]] mode of the game which was added in the 1.4.0 update. Certain tasks will require the player to free a set number of [[Teensie]]s trapped in cages along with completing the level. Medallions also appear on the world map, showing which levels in the world they represent have been fully completed. | ||
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</gallery> | </gallery> | ||
==In ''Rayman: The Board Game''== | |||
Cages return in ''[[Rayman: The Board Game]]''. The main objective of the game is to free three of the four [[Teensie]]s locked inside of these cages and complete a full lap around the board first. | Cages return in ''[[Rayman: The Board Game]]''. The main objective of the game is to free three of the four [[Teensie]]s locked inside of these cages and complete a full lap around the board first. | ||
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</gallery> | </gallery> | ||
== | ==Other appearances== | ||
A [[Robo-Pirate|pirate]] cage was one of the six collectible figures in the Happy Meal collection made to promote the release of ''[[Rayman 2]]'' in French McDonald's restaurants. | |||
<gallery> | |||
PirateCage-FrenchMacDonaldsFigure.JPG|The McDonald's toy cage. | |||
</gallery> | </gallery> | ||
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{{Names | {{Names | ||
|en=Cage | |en=Cage | ||
|zh_hans=笼 | |zh_hans=牢房 | ||
|zh_hans_S=PC manual | |||
|zh_hans_2=笼 | |||
|zh_hans_2_S=PC series manual | |||
|nl=Kooi | |||
|fr=Cage | |fr=Cage | ||
|de=Käfig | |de=Käfig | ||
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|it=Gabbia | |it=Gabbia | ||
|ja=檻 | |ja=檻 | ||
|ja_S=PlayStation and Saturn manuals | |||
|ja_2=オリ | |||
|ja_2_S=GBC manual | |||
|ko=감옥 | |||
|es=Jaula | |es=Jaula | ||
}} | }} | ||
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|it_2_S=Saturn and GBA manuals | |it_2_S=Saturn and GBA manuals | ||
|ja=金のメダル | |ja=金のメダル | ||
|ko=원판 | |||
|es=Medallón | |es=Medallón | ||
}} | }} | ||
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[[fr:Cage]] | [[fr:Cage]] | ||
[[it:Gabbia]] | [[it:Gabbia]] | ||
[[pl: | [[pl:Klatka]] | ||
[[es:Jaula]] | [[es:Jaula]] | ||
[[ru:Клетка]] | [[ru:Клетка]] | ||
[[zh:笼子]] | |||
{{Rayman 1|collapsed=Y}} | {{Rayman 1|collapsed=Y}} | ||